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Won 3-1

A small prayer for the fallen.

I went into this game with a single goal in mind. Do a 2-1 Bash victory. For this, I fired 2 cheerleeders and an assistant coach in order to hire an elf so if unnoticed, Vitek will gain 40k inducements. Turns out however, he hired a skink, so I had 20k inducements instead.

the 2-1 bash victory was effective.

Next, force Vitek into an early touchdown via a treat with leap. This to, was effective.


Vitek was Very, very unfortunate this game. His dice rolls didn't end up with defender stumbles/down most of the time.

Both kickoffs resulted in get the refs, (bribes) and you know what that means. (TABELLAON!!!)



Play by Play
Turn 1: vitek picks up the ball, Laon fauls a stunned
Turn 2: Vitek TD. Rock from god badly hurts one of my players. A wall of elves is made. Laon faul but nothing happens.

turn 3: a block results in a KO for an elf, A block results in a ko for a saurus. Laon faul and nothing happens.
turn 4: OP elf thrower throws the ball next to a skink, suceeds.. A failed dodge results in an open saurus block on my ball carrier. Laon faul, nothing happens

turn 5: ball carrier got blitz and got knocked down. ball bounces in 1 TZ. Turns out, checking blitzers with skinks is a bad idea. A block results in a skink KO, and a blitz results in a skink Badly hurt. Laon faul nothing happens.
Turn 6: A Badly hurt on an elf! Laon faul and KO!

Turn 7: A badly hurt on an elf! he checks my elf catcher with diving tackle (this is a good move) However, I rolled a 4 (-2,+1=3=suceed) for dodge, passed to an elf and there's no way vitek can stop it. Laon isn't able to faul.
Turn 8: Vitek's kroxigor attempts to dodge without Break tackle. He fails. Laon and 5 assits faul a kroxigor to A KO Touch downed.


------------ Halftime
No players recovered in KO. NO PLAYERS RECOVERED IN KO
11 elves vs 2 Saurus and 4 Skinks.
------------
Turn 9: Block results in a BH skink and a KO saurus. No players to faul.
Turn 10: Laon fauls into a Stunned. he got caught, so a bribe was paid.

Turn 11:Laon faul into a Saurus DEATH. Appo recovered him with 0 injuries thankfully
Turn 12: 3 skinks left to go, Kicked a skink out of the playing field. (aiming for the 0 player = 2 free td) An elf fauls and a skink is badly hurt.

turn 13: vitek's only player is his 9 MA skink. It runs away. Elves give chase and knocks him down.
turn 14: a failed GFi drops the skink. Knowing that it'll be fauled, Vitek concedes the game.







Erm: how does overtime works?

Is there a new kickoff, or the game continues?
Post edited November 07, 2014 by cheongzewei
Natural Disaster ad Double Redskulls on the pitch now :)
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cheongzewei: Erm: how does overtime works?

Is there a new kickoff, or the game continues?
The match continues.
I think the second half fouling was really unnecessary.
I am personally not fan of fouling and in the last 2 seasons I fould at most 1 total but that is beside point. The first half one I can understand because it was to gain advantage in match and win and your team is built that way but you had second half firmly in your hands and I couldn't do jack shit, so trying to remove my players from the game by means of fouling and injure them in the process was just for your entertainment and for my annoyance and it gave you no in-game benefit.
My mistake was not abandoning the match right after the second half started.


As for overtime, there is no new kick-off when it starts but the game adds 4 more turns. If one team scores in them, the other team has remaining turns from those 4 to equalize. If no TD is scored in those 4 turns (or if boths teams score) 4 more turns are added over and over again until one team wins.
If there is one thing i've learned in BB, it's you should never. Ever. Ever tempt nuffle.

Firstly, only 1 saurus was BH, the rest was KO.
2nd, that 9 MA skink is still alive.

It is improbable, yes, but entirely possible that all your guys get up after I score the second TD, and you can TD in 1 Turn via chain pushing or quick snap! (offence gains 1 free ma at kick off)
That's why I did it.

If that Skink was MA 8, with 0 chance of a 1turn TD, I would be satisfied just walking it in. as it is. To minimize the possibility of having a real tough time in overtime, The plan is to reduce the number of players you can field by any means necessary.

Edit: watching psy vs mafia.

Ha................................. 1st turn TD. just run it in... mafia failed to disengage... Agility 3 dodging should be done you know... don't leave luck to those witch elves.
Psy gets a 2nd TD.

Mafia, y u no foul that 10 MA catcher? you could have.

edit 2: mafia fails pick up with sure hands..... yeah, this is mafia's lost judging by luck.

edit 3: Psy's luck
Attachments:
Post edited November 07, 2014 by cheongzewei
Favored by Nuffle, the Wood Elves won 3-2 against the Double Redskulls. Not much time for details unfortunately (but cheong already captured the gist of it :) ), but here is the replay.

I uploaded the match to a BB Manager league called "GOG Weekly S6 Eval". If that was not the purpose of this league, please feel free to delete it (or tell me, I'll then delete it myself).
Post edited November 07, 2014 by Psyringe
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Vitek: I think the second half fouling was really unnecessary.
I am personally not fan of fouling and in the last 2 seasons I fould at most 1 total but that is beside point. The first half one I can understand because it was to gain advantage in match and win and your team is built that way but you had second half firmly in your hands and I couldn't do jack shit, so trying to remove my players from the game by means of fouling and injure them in the process was just for your entertainment and for my annoyance and it gave you no in-game benefit.
My mistake was not abandoning the match right after the second half started.

As for overtime, there is no new kick-off when it starts but the game adds 4 more turns. If one team scores in them, the other team has remaining turns from those 4 to equalize. If no TD is scored in those 4 turns (or if boths teams score) 4 more turns are added over and over again until one team wins.
I usually can't bring myself to foul when we are equal strength because I always get sent off without breaking armor and I don't want to end up with a player disadvantage through my own choice. Its even worse if I'm already outnumbered.

If I outnumber the opponent significantly then it feels to jerky to me foul. All this leads to me rarely fouling.
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cheongzewei: Ha................................. 1st turn TD. just run it in... mafia failed to disengage... Agility 3 dodging should be done you know... don't leave luck to those witch elves.
Psy gets a 2nd TD.

Mafia, y u no foul that 10 MA catcher? you could have.

edit 2: mafia fails pick up with sure hands..... yeah, this is mafia's lost judging by luck.

edit 3: Psy's luck
plan was let him do the 1td and start caging with bashing 8 turns after so its 1:1 in the second half.

and? 1dice over 1dice and he doesnt fail with it i had like 5double red again, 3dices with only push and so on...

plan a failed vs his luck again....

plan b was 2td´s in the last 5 turns vs 6-7 elves .... not the biggest prob as human if the pickup didnt fail ~5 times and these f**** 1 dices of him against me would maybe 1 time fail...

isnt the first time that his luck beats me ... ( first 7 turns he got 0 injuries... with around 25? bashes -+ if i would do this with av7.. 0 player left after 4turns)
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Vitek: I think the second half fouling was really unnecessary.
I am personally not fan of fouling and in the last 2 seasons I fould at most 1 total but that is beside point. The first half one I can understand because it was to gain advantage in match and win and your team is built that way but you had second half firmly in your hands and I couldn't do jack shit, so trying to remove my players from the game by means of fouling and injure them in the process was just for your entertainment and for my annoyance and it gave you no in-game benefit.
My mistake was not abandoning the match right after the second half started.

As for overtime, there is no new kick-off when it starts but the game adds 4 more turns. If one team scores in them, the other team has remaining turns from those 4 to equalize. If no TD is scored in those 4 turns (or if boths teams score) 4 more turns are added over and over again until one team wins.
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cnquist: I usually can't bring myself to foul when we are equal strength because I always get sent off without breaking armor and I don't want to end up with a player disadvantage through my own choice. Its even worse if I'm already outnumbered.

If I outnumber the opponent significantly then it feels to jerky to me foul. All this leads to me rarely fouling.
advice: play flings and you will not need to worry about outnumbering your opponent.
Still 4 spots open for Season 7:
http://www.gog.com/forum/general/gog_bloodbowl_restarting_soon/post5889
Room for Chichén Itzá Serpents? (Lizardmen)

Steam/Coach name: Vohaul
Post edited November 08, 2014 by Wilco86
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Wilco86: Room for Chichén Itzá Serpents? (Lizardmen)

Steam/Coach name: Vohaul
Entered! :-)

3 spots left for Season 7!
http://www.gog.com/forum/general/gog_bloodbowl_restarting_soon/post5889
*** Last match of the quarter-finals will be on tomorrow around noon GMT+1 (depending on the little one's sleeping pattern). ***

If anyone is interested in seeing me being eviscerated by DodoGeos heavy bruisers join me at http://www.twitch.tv/e___a :-).

EDIT: No sign from DodoGeo so far. My apologies to everybody who wanted to join us.
EDIT 2: He just went to Snooze which means he has been AFK for 2h +. Seems like this won't happen. If you still want to join us please "follow" my twitch channel, so you get a notification when I finally go online. Sorry again!
EDIT 3: He's here now. So let's get this rolling !
Post edited November 08, 2014 by E_A
My team is finally finished. The Dragons of Spring Dawning are ready to gobble you all up :).
Lets see if the untrained family members of the main heroes (the linemen) will do a good job besides their famous kinsmen.

Cant wait till next season :)
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cheongzewei: If there is one thing i've learned in BB, it's you should never. Ever. Ever tempt nuffle.

Firstly, only 1 saurus was BH, the rest was KO.
2nd, that 9 MA skink is still alive.

It is improbable, yes, but entirely possible that all your guys get up after I score the second TD, and you can TD in 1 Turn via chain pushing or quick snap! (offence gains 1 free ma at kick off)
That's why I did it.
Not sure how those skink idle standing/lying or running from your frothing elves would pose danger but meh.
Only thing I "caused" to you was that KO after failed GFI when you were running to foul my fleeing skink.
You could have just waited 'til T16 to score. (even if I got 1 more turn, I would have a lot of players out, you would have full team and I never scored OTTD in the past. This would be probably the least likely situation to pull it off) Or maybe try to make it fun instead and let me play. (But yeah, I get why you didn't)
I just think you should be more considerate how I feel when you tried to injure most of my players with little to no gain only for your entertainment when you had the game firmly in grasp and I posed no danger.
But it's over now so whatever. I am not grieving about it now, I just wanted to share my feelings after the match.