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As a company, each year we strive to make our platform the favorite place for both you and your games. With that, we constantly grow, adding more titles to our catalog, gathering more and more gaming enthusiasts (and trying to fulfill their wishes!), spoiling you from time to time with giveaways of games and goodies collections, and constantly aspiring to make your stay on GOG as enjoyable as it can be.

We wanted to share with you how the last year looked in this regard, as well as shed more light on what we’ve managed to achieve in 2022.

Let’s take a look at some facts and numbers!



We are extremely proud and happy that our community is growing, and that so many of you are active both on the GOG.COM store and the GOG GALAXY client. It's a pure joy to have our gaming campfire joined by so many newcomers! With the hope that every awesome game that was added to your library and converted into amazing playing experiences, we believe our community will keep growing and growing.

As you may have noticed, there was a major spike in our net revenue from sales of games in 2020. This was influenced by two main factors – first one being the release of Cyberpunk 2077 (hence the beautiful neon yellow!), the other being the COVID-19 pandemic.
As for the year 2022, despite our decision of suspending sales of all games on the territories of Russia and Belarus in March, we are returning to the stable level of pre-pandemic growth.



When it comes to our market split, we are divided by kilometres (or miles!) but united in our passion. No matter where we come from, what language we speak and in which time zone we are – our love for immersing ourselves in digital worlds remains all the same. And that’s the beauty of video games!



As we’ve mentioned, there are more and more games in our catalog, allowing for those glorious libraries of yours to be even more spectacular with a wide variety of genres. Each year we release more titles than the year before, and do our best to fulfill the Community Wishlist votes. More choices and new gaming memories to be made – this is the way!

And regarding that, some of the biggest titles that have joined GOG in 2022 come in all shapes and forms. From horror titles, shooters and fighting games to RPGs, strategies and roguelikes – it’s safe to say that there’s something for every taste.



We are also remaining true to our roots and hold a special place in our hearts for classic titles. But how could we not? Their charm, their magic, the nostalgia we feel when we play them and, of course, their impeccable gameplay. Not much can beat the feeling of going back to one of your favorite classics and falling in love with it all over again. And the best part is more and more of them find their forever home on GOG.



While GOG has plenty to offer in terms of different game genres – your overall taste looks like this! This means that you most likely spend your evening sword fighting and casting fireballs, then conquering lands as an army commander, and finally jumping, dodging, blasting, punching and everything in between. So just your typical day on GOG and, as you can see, enjoyed across all generations.

We also enjoy providing you with giveaways of games and goodies collections. It seems like you enjoy it as well – we love to see it, and guarantee more coming your way in 2023!



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Finally, we are glad to be there for you and offer support whenever you need it. To continue to do so is, and will be, our priority. After all, when you are happy, we are happy.

We are also present on various social media channels which are constantly growing. Feel free to follow us there and be up to date with everything that is happening on GOG!

So there you have it, our facts and numbers of 2022. We are proud to share them with you, because without you, we wouldn’t be able to achieve them. There isn’t a better, more passionate community than you, and we couldn’t be more grateful to have you. Hope you enjoyed this little insight – let us know what you think in the comments. Have a great one!
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TheCleaner517: How about working to continue to release decent games instead of wasting time with this info and NSFW games that appeal to pedophiles and weekend jerkers.
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MarkoH01: Now I wonder if I am a pedophile, a weekend jerker or none of the above because you are simply wrong.

@GOG: since you are watching the forums, how come that you don't act when you read such insults? I could not care less because people like who talk nonsense like this can't hurt me and I know what I am and what I am not, but it is a fact that calling buyers of NSFW stuff pedophiles or weekend jerkers can be considered to be an insult.
Yeah, that AND the posts from the guy calling people "scum of the Earth" are still up and everything is hunky dory. Meanwhile, a couple months back I got banned and threatened with a perma ban for getting tired enough of yet another official thread praising and pushing Galaxy to use the f-word. That's GOG for you.
I could swear I saw bigger numbers recently, from the last quater could be? I don't remember... Still is good to see some green numbers! Congratulations GOG!
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GOG.com: So there you have it, our facts and numbers of 2022. We are proud to share them with you, because without you, we wouldn’t be able to achieve them. There isn’t a better, more passionate community than you, and we couldn’t be more grateful to have you. Hope you enjoyed this little insight – let us know what you think in the comments. Have a great one!
GOG remains to this day my favourite place to purchase games. It isn't perfect. It has many thorns. But overall, I do appreciate the roses. ;) It also remains home to one of my favourite gaming communities. :P

Thanks to your team for presenting this encouraging info. I sincerely wish us all, as a gaming collective, continued growth and success. :)
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Magnitus:
I don't think store credits vs cash refund would make any difference if they still need to pay the publisher 70% of what you paid for the game (and the same for any game you buy with the credit). Hopefully the kind of thing that would cause such a refund request is also against the terms of the contract and in theory GOG could go after the publisher/developer but it seems like they are only rarely willing to actually do so. In part I'm guessing because GOG is such a small part of the overall market, unfortunately.
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joveian: I don't think store credits vs cash refund would make any difference if they still need to pay the publisher 70% of what you paid for the game (and the same for any game you buy with the credit). Hopefully the kind of thing that would cause such a refund request is also against the terms of the contract and in theory GOG could go after the publisher/developer but it seems like they are only rarely willing to actually do so. In part I'm guessing because GOG is such a small part of the overall market, unfortunately.
Yes, I would expect that whenever they refund you the game (either via cash or store credits), especially past the 30 days period, not only do they lose out on the 30% of their cut, but they have to pay back the 70% cut the developer makes out of their own pocket.

If everybody did that for a significant portion of their purchases, they'd go under.

But a lot of us (most I hope) are buying games from them because they are a drm-free store and that has to mean something. It is their responsibility to police their catalog in order to ensure that the extent to which the community is willing to hold them accountable to be drm-free (like the vast majority of the single-player experience it seems now will be the extent to which they are brought to task on this), they are held accountable.

At this point, I have over 2000 games (and closer to 3000) on GOG. Assuming that the overwhelming majority (like well over 99%) of their catalog remain drm-free and they only have an occasional slip, the rare game I ask to refund if the offline installer is broken because of drm is highly unlikely to even register for them financially (but the loss of my business accumulated over the years, that might sting a little more... not to the extent where they'd bend over backwards for me, but certainly to the extent where they'd refund a game in the very rare case where it is laden with drm).
Post edited May 09, 2023 by Magnitus
May I ask?.
— Which are all GOG services? (Slide 1).
— Is the region determined from our settings or you are geolocating us? (Slide 2).
— Why aren't this forum and the subreddit included on the slide 6?.
— Where are the promised SEGA games?.
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altosy: May I ask?.
— Which are all GOG services? (Slide 1).
— Is the region determined from our settings or you are geolocating us? (Slide 2).
— Why aren't this forum and the subreddit included on the slide 6?.
— Where are the promised SEGA games?.
I can answer the second one for you, they are using some kind of geolocation. When I was in Japan, the games were priced in Japanese Yens and when I was in France, they were priced in Euros and I'm pretty sure I was paying the Europe tax too (because once I did the conversion back to Canadian dollars, they came up more expensive by a comfortable margin).

However, they can only do so much to control your experience by location online and if you know your way around a vpn, I'm sure you can fool it. I didn't bother.
Post edited May 10, 2023 by Magnitus
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altosy: — Why aren't this forum and the subreddit included on the slide 6?.
Because the subreddit is not official, and you don't follow forum with one lazy click?
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Breja: Meanwhile, a couple months back I got banned and threatened with a perma ban for getting tired enough of yet another official thread praising and pushing Galaxy to use the f-word. That's GOG for you.
I would say I'm surprised but honestly given how GOG has gone over the years I'm not at all surprised if a veteran user who is anti-Galaxy wins a "vacation" for voicing such...maybe I have just been lucky myself.
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octalot: "Linux version" ought to mean "doesn't have the overhead of a Windows compatibility layer".
You have to pragmatic about that.

Aside that, the best thing GOG may do is to put the game in an update-enabled AppImage for providing best cross-distribution support. If there is not a Linux version (because the developers don't provide native binaries), wrap it up with Bottles and put that into an AppImage.

No, Flatpak is not portable or something that is archivable in a meaningful way for non-tech savy people. Snaps are in a same way proprietary and if you want to put the games into regular distribution packages, you will have an endless nightmare of repackaging all games for the most common distributions flavours every year or so.
Post edited May 12, 2023 by coffeecup
Oh look. They just removed my post because it was critical. And they pretended it was off-topic even though I referred exactly to the original post and even quoted it.
Post edited January 21, 2024 by mutexin