Punkoinyc: Lords of Xulima. Just a bad game. Retro shouldn't be an excuse for mediocrity.
Ganni1987: In what way it's a bad game? I'm asking cause I'm sunk in it with a 30hrs savegame and the more I explore the more I play it. It's not Baldur's Gate / Pillars of Eternity quality but for the budget and team behind it, it's a good game.
Technically it's also a very stable game and I haven't encountered any bugs.
A low budget does not excuse how much that game blows. Serpent in the Staglands had a lower budget, but's better in terms of game play, storytelling, and player freedom. Grimrock has a low budget and is in many ways more simplistic than Xulima, but it's a lot more fun. Xulima isn't fun. It's the worst RPG I've played in years.
- Gaulen is a boring protagonist with zero personality. They should'v either written a more interesting character or allowed players to create their whole party.
- Several character classes are totally useless.
- You have to pay to enter town every single time. Wanna kill the guards and not pay them? Too bad you'll need to do the same exact fight immediately after or pay even more gold.
- The food system is annoying. Games like Might and Magic 6 had food systems that made sense and enriched the gaming experience. Xulima's is food system basically just turns any exploration into a timed mission, I don't like timed missions in RPGs.
- Every item in town costs more gold every time you go back. If you see a cool item in a shop and try to gather gold for it, it's pointless because it'll just be more expensive by the time you get back. Always out of your price range. Makes you feel like a junkie doing more smack to reach that perfect high but never getting there.
- The game is marketed as being this open and exploration heavy Baldurs Gate/Wyzardry synthesis but it's
not. It's more like a badly made Kings Bounty.
- The exploration controls are poor. Why can't I just click on an interact-able object on the screen to walk over and use it? Why do I have walk over and then click on it? With a point and click system that shouldn't be an issue. Game developers had no problem with these things in the fucking 90s why now?
- The combat is okay if a little generic. Unfortunately even the combat is sub par for the genre because some of the early game enemies are needlessly difficult. If I want first person turn based RPG combat, I'd rather play Grimrock, Might and Magic X, or numerous older games which did it better.