It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I don't have the time to sift through this entire thread to see, but i'm wondering if anyone out there admits to actually buying one of those force feedback cushions that i remember seeing about 10 years ago? No, i'm not joking it was a real thing.
Apparently you plug it into a USB port and it ...well...literally kicks your arse for you when you play a game. Sounds exactly like what every gamer wants...i cannot understand why they never seemed to sell.

But someone must have bought one surely? But would anyone admit to it?
Post edited November 21, 2015 by CMOT70
avatar
Punkoinyc: Lords of Xulima. Just a bad game. Retro shouldn't be an excuse for mediocrity.
Thanks for the warning!

As for me, no major regrets except not double-checking to make sure WOW didn't charge my credit card. I try to game cheap and it's just not possible with Blizzard games.

I must say, I delayed buying Alpha Protocol for my birthday and got something else (can't remember what, but no big thing) b/c of reviews. I got it for a few bucks much later and it's one of my favorite RPGs. So there's one I regret not purchasing sooner. I ended up giving my copy to a friend and buying another copy for myself -- still in its shrink wrap so I can open it up in a decade and play it again.
avatar
Punkoinyc: Lords of Xulima. Just a bad game. Retro shouldn't be an excuse for mediocrity.
In what way it's a bad game? I'm asking cause I'm sunk in it with a 30hrs savegame and the more I explore the more I play it. It's not Baldur's Gate / Pillars of Eternity quality but for the budget and team behind it, it's a good game.

Technically it's also a very stable game and I haven't encountered any bugs.
I mostly regret getting those games that don't allow me to play to them in their original language unless I make changes to my OS, as explained here, namely Ghostbusters, Castle of Illusion, Marc Ecko's Getting Up. Ok, as far as Castle of Illusion is concerned language doesn't matter much, but just thinking about the arrogance of the people who thought they'd know better than me what language I would prefer is already enough to spoil the game for me, and I don't like the checkpoint system much either.
avatar
Punkoinyc: Lords of Xulima. Just a bad game. Retro shouldn't be an excuse for mediocrity.
avatar
Ganni1987: In what way it's a bad game? I'm asking cause I'm sunk in it with a 30hrs savegame and the more I explore the more I play it. It's not Baldur's Gate / Pillars of Eternity quality but for the budget and team behind it, it's a good game.

Technically it's also a very stable game and I haven't encountered any bugs.
A big freaking YES for that statement. :-) The only thing I don`t like is how often your partymembers miss the enemies in combat.
avatar
Punkoinyc: Lords of Xulima. Just a bad game. Retro shouldn't be an excuse for mediocrity.
avatar
Ganni1987: In what way it's a bad game? I'm asking cause I'm sunk in it with a 30hrs savegame and the more I explore the more I play it. It's not Baldur's Gate / Pillars of Eternity quality but for the budget and team behind it, it's a good game.

Technically it's also a very stable game and I haven't encountered any bugs.
A low budget does not excuse how much that game blows. Serpent in the Staglands had a lower budget, but's better in terms of game play, storytelling, and player freedom. Grimrock has a low budget and is in many ways more simplistic than Xulima, but it's a lot more fun. Xulima isn't fun. It's the worst RPG I've played in years.

- Gaulen is a boring protagonist with zero personality. They should'v either written a more interesting character or allowed players to create their whole party.

- Several character classes are totally useless.

- You have to pay to enter town every single time. Wanna kill the guards and not pay them? Too bad you'll need to do the same exact fight immediately after or pay even more gold.

- The food system is annoying. Games like Might and Magic 6 had food systems that made sense and enriched the gaming experience. Xulima's is food system basically just turns any exploration into a timed mission, I don't like timed missions in RPGs.

- Every item in town costs more gold every time you go back. If you see a cool item in a shop and try to gather gold for it, it's pointless because it'll just be more expensive by the time you get back. Always out of your price range. Makes you feel like a junkie doing more smack to reach that perfect high but never getting there.

- The game is marketed as being this open and exploration heavy Baldurs Gate/Wyzardry synthesis but it's
not. It's more like a badly made Kings Bounty.

- The exploration controls are poor. Why can't I just click on an interact-able object on the screen to walk over and use it? Why do I have walk over and then click on it? With a point and click system that shouldn't be an issue. Game developers had no problem with these things in the fucking 90s why now?

- The combat is okay if a little generic. Unfortunately even the combat is sub par for the genre because some of the early game enemies are needlessly difficult. If I want first person turn based RPG combat, I'd rather play Grimrock, Might and Magic X, or numerous older games which did it better.