Posted October 20, 2012
My experience with Borderlands was the exact opposite of most people; loved the game solo and hated it multiplayer.
As a solo game it was a fantastic way to relieve stress and deal with depressive elements in my life. I was going through a rough period (still am) and would use Borderlands as a pick me up. An hour here, an hour there, would add up. I could play, get some phat lootz, ding once or twice, and move on. Kind of like an MMO without the BS or dealing with other people.
MP wise, I found it frustrating. We often had connection issues, and the game has so many overlaps in terms of skills and weaponry that it was a lock that at some point, one player would get upset that they wanted this rare drop--even if they didn't spec in it. This led to disagreements which eventually made most sessions end on a bad note. If the drops had been specific to each player the problem could have been avoided entirely.
As a solo game it was a fantastic way to relieve stress and deal with depressive elements in my life. I was going through a rough period (still am) and would use Borderlands as a pick me up. An hour here, an hour there, would add up. I could play, get some phat lootz, ding once or twice, and move on. Kind of like an MMO without the BS or dealing with other people.
MP wise, I found it frustrating. We often had connection issues, and the game has so many overlaps in terms of skills and weaponry that it was a lock that at some point, one player would get upset that they wanted this rare drop--even if they didn't spec in it. This led to disagreements which eventually made most sessions end on a bad note. If the drops had been specific to each player the problem could have been avoided entirely.