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Without a doubt, dynamic RTS games revolutionized the 90’ game industry. How much has changed through the past three decades?



Warcraft: Orcs and Humans – 1994
No more waiting until the opponent’s turn ends! Warcraft: Orcs and Humans, along with the early titles from Westwood Studios, paved the road to the RTS genre we know today. Dynamic gameplay, rich fantasy world, and innovative multiplayer mode captivated contemporary gamers and made the release of the even more groundbreaking sequel possible.



Iron Harvest – 2020
Modern real-time strategies are no longer constrained by 2D graphics. Iron Harvest presents its dieselpunk world with a true 3D flair, giving us mighty mecha battles on screen. Although the core of RTS gameplay hasn’t changed since Warcraft, the addition of hero units or co-op campaigns makes winning each battle a more complex endeavor.

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I havent palyed RTS in years but The Valiant by THQ Nordic looks something.
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OPlays22: Nice, but good/excellent graphic doesn't automatically make great gameplay.

In many cases, the gameplay is worse than before.
Thats RTS problem, mouse and click, how it can be exciting.
Post edited June 10, 2022 by CyberBobber
I still think Supreme Commander is likely the best game in the genre.
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Lodium: shame Dune or Command & Conquer isnt here
though Dune isnt really a pure RTS but more like a hybryd between Adventure/RTS game
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Gudadantza: The modern RTS origins (sorta) was Dune, but the Westwood Dune 2, it is the proper Real time Strategy game as it was popularized later, at difference of the first hybryd Cryo Game, (Great game though). Regardless the RTS concept is also present in the Cryo Dune, nevertheless

Greetings
Yes the fist game was great, and the game soundtrack too.
the sequals are not bad either
just wanted to mention that the first game in the series feels wery diffrent than the rest and have oher elements in it compared to the rest