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Darvond: (Before you ask, I don't actually qualify To the Moon as a game.)
Why not?
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Darvond: Sounds like someone took a look at To The Moon and said, "I can do worse!"
Despite the look, Richard and Alice is much more of a traditional point-and-click adventure, just not a very well written and designed one. For what it's worth, I actually enjoyed To the Moon.


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Leroux: Dark Souls - snip!
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Enebias: You might want to try Elden Ring. It's more Dark Souls, but with an infinite amount of quality of life improvements, most notably "bonfires" right before any boss and a teleportation feature from one to another unlocked right at the start. You finally don't have to run for kilometers just to face the boss again.
Maybe one day when it's more affordable and I get a new rig or GPU that can run it. But thanks for the recommendaton!
Post edited November 03, 2022 by Leroux
I've often described Dragon Age 2 as the worst game ever. The simplified combat, the recycled dungeons and endless waves of enemies just dropping from the sky.. I was not impressed. I really liked Origins and Inquisition, but found nothing of worth in 2. I stopped playing after a few hours and watched a story recap on Youtube.
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Leroux: I don't enjoy arena-type boss battles, but I guess I could deal with them if I was allowed to jump right back into them and try and try again. But I hate having to repeat longer stretches of less challenging stuff and rewatching cutscenes and such, only to get another shot at dying to the boss after a short time. It just adds tedium to the frustration when my level of tolerance for any of this is low enough to begin with.
That's almost the same problem that I have with Dark Souls. I do like the boss battles though, because... honestly, when you're facing a huge badass monster, YOU should be the one getting your ass beaten. Dark Souls got that right. But getting to these boss battles is just annoying. And I'm not a huge fan of the slow responsiveness of your character. I do get that it's kind of realistic, but... nah, pressing a button and waiting for your character to react isn't my cup of tea.
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Random_Coffee: I've often described Dragon Age 2 as the worst game ever. The simplified combat, the recycled dungeons and endless waves of enemies just dropping from the sky.. I was not impressed. I really liked Origins and Inquisition, but found nothing of worth in 2. I stopped playing after a few hours and watched a story recap on Youtube.
Doesn't it also have a sometimes controversial romance system? Or am I mistaking it with all the other Bioware games?
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dtgreene: Why not?
For what it's worth, I'm a bit of a curmudgeon about certain games. But having looked into it, To The Moon doesn't contain enough interactive elements to justify the medium. (Hot Take: Another World falls into this as well.)
Post edited November 03, 2022 by Darvond
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Amclass: The more recent Star Wars Battlefront II, great idea and fun gameplay but the most predatory microtransactions I've ever had to deal with.
Right now it's only sold as the Celebration Edition where you have everything unlocked, so there are no mictotransactions at all, since they got rid of all mictotransactions and removed the cash shop. So unless you buy a key from a grey seller or somehow get a hold of the physical version of the game, you can't buy the original version that included the mictotransactions.

No idea what happens if you own the no longer sold base version though, whether it still has the cash shop or if it was also disabled, and you need to buy the upgrade to CE if you want all the stuff from the CE version.
Post edited November 03, 2022 by Green_Hilltop
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Random_Coffee: I've often described Dragon Age 2 as the worst game ever. The simplified combat, the recycled dungeons and endless waves of enemies just dropping from the sky.. I was not impressed. I really liked Origins and Inquisition, but found nothing of worth in 2. I stopped playing after a few hours and watched a story recap on Youtube.
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Darvond: Doesn't it also have a sometimes controversial romance system? Or am I mistaking it with all the other Bioware games?
I think they were all controversial in one way or the other, even the mild stuff in DA: O got some reactions IIRC. I remember some fuzz in the media before release about DA2 containing anal sex though. Maybe that is what you picked up on?
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Skyl1ne9: Destiny, devs make the meta incomprehensible on a routine basis, but the gameplay loop is too solid for me to ever quit.
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Darvond: Plus there's apparently a lot of juicy lore, especially for the fans of Marathon.
Once again, though, the good lore stuff is inconvenient to find and learn and keep track of.
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Amclass: The more recent Star Wars Battlefront II, great idea and fun gameplay but the most predatory microtransactions I've ever had to deal with.
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Green_Hilltop: Right now it's only sold as the Celebration Edition where you have everything unlocked, so there are no mictotransactions at all, since they got rid of all mictotransactions and removed the cash shop. So unless you buy a key from a grey seller or somehow get a hold of the physical version of the game, you can't buy the original version that included the mictotransactions.

No idea what happens if you own the no longer sold base version though, whether it still has the cash shop or if it was also disabled, and you need to buy the upgrade to CE if you want all the stuff from the CE version.
Yeah, I heard about all that, but I returned the disc years ago so couldn't tell you what happened.
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dtgreene: So, would you say it's worse than all of the following games?
* Action 52
* Hoshi wo Miru Hito
* Ultima 5 NES
* Superman 64
* Big Rigs: Over the Road Racing
* Arabian Nights (PC)
* Every other game that has appeared in the Awful Games block in AGDQ
If any of those games, out of the box, would present you with nothing but a black screen upon starting it because the respective video codec was missing, to be fixed weeks later ... not even then I'd say "no".

Most of these games have central issues with their gameplay, but their gameplay only.

I just watched a video of Superman 64, and while I can absolutely understand why somebody would include it in a list of worst games, the game didn't crash once during the youtube recording. It gives you non stop action while most of the time in The Fall, you're running from point a to b on a boring desert map or you're waiting for nightfall or day without any kind of shortcut options. Superman gives you a frankly irrelevant storyline, that's great, because it doesn't make a bunch of Josef Mengeles the good guys that fucking recruit people by assimilation and Stockholm syndrome.

At least for me personally, I guess no game can possibly come close to the abject bullshit that The Fall - Last Days of Gaia was, because it would have to fail on so many levels at the same time.
Post edited November 06, 2022 by Vainamoinen
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dtgreene: So, would you say it's worse than all of the following games?
* Action 52
* Hoshi wo Miru Hito
* Ultima 5 NES
* Superman 64
* Big Rigs: Over the Road Racing
* Arabian Nights (PC)
* Every other game that has appeared in the Awful Games block in AGDQ
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Vainamoinen: If any of those games, out of the box, would present you with nothing but a black screen upon starting it because the respective video codec was missing, to be fixed weeks later ... not even then I'd say "no".

Most of these games have central issues with their gameplay, but their gameplay only.

I just watched a video of Superman 64, and while I can absolutely understand why somebody would include it in a list of worst games, the game didn't crash once during the youtube recording. It gives you non stop action while most of the time in The Fall, you're running from point a to b on a boring desert map or you're waiting for nightfall or day without any kind of shortcut options. Superman gives you a frankly irrelevant storyline, that's great, because it doesn't make a bunch of Josef Mengeles the good guys that fucking recruit people by assimilation and Stockholm syndrome.

At least for me personally, I guess no game can possibly come close to the abject bullshit that The Fall - Last Days of Gaia was, because it would have to fail on so many levels at the same time.
Action 52 does have a problem with crashing. In fact, when the game released, there was a contest to reach a certain level in one of the games, but that was impossible because the game would crash before you would even get to that point.

Also, Action 52 has at least one game in it (Alfredo) that is not playable on real hardware because the game crashes if you try.

Big Rigs has one course that crashes the game if you try to play it.

Those two games, as well as Hoshi wo Miru Hito and Ultima 5 NES really do fail on so many ways at the same time.
* Action 52 has tons of bugs (including things like audio bugs), not to mention that many of the games suffer from issues like poor hit detection.
* Big Rigs was essentially released in an early stage of development, as it lacks collision and it's not possible for your opponent to win the race. About the only thing that's working is that you need to pass through all the checkpoints before you're winner.
* Hoshi wo Miru Hito starts with there being no visible town at the start; the first town is invisible. Furthermore, you can't cancel out of menus; the default command during battle is "PSI", the game's equivalent of magic, and if you select it, you *have* to choose a power to use (which costs PP); enemy defense scales so quickly that unarmed combat works better than weapons (but you can't unequip your weapon if you already have one); you're sent back to the start of the world when you leave an area (so leaving the second town takes you right by the first town); sometimes there's no visual distinction of where you can travel and where you can't; and of course the game uses password saves (remember those?)
* Ultima 5 NES doesn't let you name the Avatar (he just has no name), ignores input for 5 frames per second, has one music track for the *entire* game, has terrible graphics, and it seems the only way for you to regain MP is to die and be resurrected by Lord British (camping doens't restore MP). The fact that there's only one save slot (when 3 and 4 had 3 save slots each on NES, and were much better games anyway) doesn't help.

So yes, some of these games do fail on multiple levels at the same time, to the point where most student projects and game jam entries are better.

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Vainamoinen: you're running from point a to b on a boring desert map
Sounds a lot like Desert Bus, but then again, that game was literally designed as a joke, and I'm pretty sure was intentionally not fun.
Post edited November 06, 2022 by dtgreene
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Vainamoinen: At least for me personally, I guess no game can possibly come close to the abject bullshit that The Fall - Last Days of Gaia was, because it would have to fail on so many levels at the same time.
I dunno, I've heard of some pretty tepid games. Like the one where you're a descendant of the Dr. Frankenstein on a flying island and have to go around repairing it.
I pretty much used to it, no game is perfect, never will be. Theres too many choices for devs to do. Most of the time game does one thing very well and one thing very bad.
Post edited November 07, 2022 by CyberBobber