Posted April 20, 2023
dtgreene: just getting access to new tools (in your example, cars) doesn't necessarily make the game better.
Also, not only providing new tools, but also making battles larger in strategy games. The type of challenge is different, from a handful of units that you have to use judiciously to a large army that might be cumbersome to maneouver with. Depending on the mechanics and the interface, some games are good at one of these but not at the other. Some choose from the beginning to be a small army or a large army type of game. Not all the games that go from small to big manage to do both well. To follow the comparison with your post, in those cases, mechanics or the interface fail to make playing with the larger army a better experience than with the small one, or mechanics do not make playing with a small army enjoyable (although the story, maybe with dialogue, cutscenes, scripted encounters etc might come to the rescue for that part of the game). When a strategy game can do both (from Command & Conquer to Starcraft), it feels really nice.
Post edited April 20, 2023 by Carradice