Posted September 29, 2015
Struggled a bit with the title there. What I mean to talk about are games or a series of games where the player character is the same, and the time spent and events that have shaped them are significant enough to confidently say you've basically played through their lifetime. Examples below:
Wing Commander I, II, III, and IV feature the same main character, Christopher Blair. We play the entire career of that character. In the first game he’s an unproven rookie, in II he’s a veteran, in III he’s a hero, and in IV he’s a living legend.
On the other side of the coin there’s games like Fable TLC where the passage of time is simulated and attached to actions like questing. The player can acquire scars, get married, travel across Albion, and grow old. ‘Pirates!’ has a similar feel. In Hero Generations age is a timer at the edge of the screen always counting down until the torch is passed to the hero’s child. In MDickie’s Wrestling Mpire 2008, you can play a wrestler from youth to old age, and their stats change to reflect the stage of their life.
Wing Commander I, II, III, and IV feature the same main character, Christopher Blair. We play the entire career of that character. In the first game he’s an unproven rookie, in II he’s a veteran, in III he’s a hero, and in IV he’s a living legend.
On the other side of the coin there’s games like Fable TLC where the passage of time is simulated and attached to actions like questing. The player can acquire scars, get married, travel across Albion, and grow old. ‘Pirates!’ has a similar feel. In Hero Generations age is a timer at the edge of the screen always counting down until the torch is passed to the hero’s child. In MDickie’s Wrestling Mpire 2008, you can play a wrestler from youth to old age, and their stats change to reflect the stage of their life.
Post edited September 29, 2015 by markrichardb