teceem: In cinema they call this 'suspension of disbelief', or how the craziest most unrealistic stuff can still be very immersive. ;-)
Exactly :) It would perhaps be very interesting if somebody approached this academically from the point of view of games where it's definitely present to some degree as well. It can be crazy and unrealistic like you said. Like Alley Cat of all things, which weirdly I think I kind of immerse myself in a bit each time I play. Though, perhaps I'm just confusing that with an intense nostalgia. Still, I'd love to be able to explore that kind of game world, with exactly that kind of graphics, only beyond the alley in which the game takes place. Same thing with something like the first Police Quest. OR perhaps I should just play less games ;)
dtgreene: But having to eat and drink can hurt a game if done wrong. Ultima 7 is one example of a game where you have to manually feed your party members, doing so requires interacting with the game's rather poor inventory system, and food is easy enough to come by that it doesn't really add any challenge to the gameplay; it just adds busywork. (Ultima 4-6 handled it better; in 4 and 5, you only have to buy food and don't need to worry about eating it, and Ultima 6 has food automatically consumed on rest (and you otherwise don't need to eat).)
Dungeon Master also requires manually feeding your characters, but you don't need to do it as often, and the game actually has a good inventory system, unlike Ultima 7. (There's still the issue that food/water aren't as important enough for the mechanic to warrant its existence, but at least it doesn't get in the way as much.)
The need to eat and drink would have made more sense in, say, a Dark Sun game, but the two accessible Dark Sun games don't actually implement that sort of thing. (The third Dark Sun game, Cimson Sands, is a defunct MMORPG that (to my knowledge) is not playable these days, so I don't know if it has this sort of mechanic.)
Oh absolutely. I like Jagged Alliance 2's approach (1.13 at least, not sure if in base game) in this regard. The mercs eat automatically when needed if food is in their inventory, but you can also eat manually. The former you would typically rely on when you buy food in bulk, like MREs, and just stuff it into everyone's inventories. But the latter is useful as well, for example when visiting a town and ordering some steaks and pizzas from a pub. Then you can satiate everyone's hunger and preserve your cans of beans and so on. Same thing with drinks.
Food and drink works pretty well in an MMO setting as well, because any character can, independent of their class, compliment his/her usefulness to a party in a difficult encounter by distributing specially prepared food and drink. It's also a nice feeling standing in the kitchens and using your hard acquired skills to prepare food for such occasions.