It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
BreOl72: Games are meant to be entertaining.
Video games are a medium. A developer can use the medium for whatever purpose they desire, which may or may not be entertainment.

Even if the game is meant to be entertaining, that doesn't stop it from simultaneously addressing a serious topic.

Serious topics are (usually) far from being entertaining.
I disagree. People spend a lot of time on serious topics because they find it interesting. Engaging with sciences, politics, nature, people, education, technology, etc. is a way to entertain oneself. There is no reason games as a medium could not be used to engage with a similar real world subject in a serious way, and people will find it entertaining. The simulation genre is one good example.

So, a game can - per definition - never handle a serious topic (in an appropriate way).
I disagree that such a definition exists, and I also disagree with the claim if we disregard the part about the definition.
Post edited August 04, 2023 by clarry
avatar
clarry: I don't think it's a question of technology at all. Games can be immersive enough already.

It's just that game developers (and I guess most gamers) think that games should be about slaying monsters, killing enemies, grinding XP and gathering loot, doing quests, beating bosses.. IMO that just doesn't mesh well at all with deep and meaningful story telling or "tackling serious problems" in a convincing way.

One of the most touching aspect of movies is undeniably in empathy for characters and their interpersonal relationships, but it is very hard to build that kind of thing when it's reduced to snippets of dialogue between hours of slaughtering mobs. It's difficult to build any real sense of urgency without putting the player on a literal timer, but that will 99% of the time just frustrate the player as they want to take their time to explore their surroundings. So there's obvious impedance mismatch between a story trying to make something sound very important and urgent and the player just running around freely in the world doing whatever they want to ... the other alternative is heavy reliance on strong scripted sequences, but that is also not exactly a gamer favorite.

Of course the ones that push the boundaries on storytelling are the devs who abandon these repetitive and mechanical gameplay elements -- but the result is more like an interactive movie or walking sim. Or a VN with no gameplay at all.

I just don't think traditional gameplay is a good fit for good storytelling. But it certainly doesn't help that game devs aren't exactly geniuses when it comes to writing and worldbuilding.

Gosh I really hope GOG releases more VNs soon :\
Technology could aid in providing more means to... scuffle away the mechanical part in games, but yea i understand what you are getting at. Still if a game would be handled in a way such as uhm Saving Private Ryan, I believe medal of honour did go that way once (or one of its other brothers in arms). And the recipient is uhm, let's say old and interested enough to be willing enough to be guided through a series of events that may lead to questions meant to raise awareness of certain horrors that goes beyond a microsecond of attention span aimed at 'discomfort' then i'm sure something could be reached. Has been reached many times.

That said, i also think that with the whole scene taken into account there are many many(like alot) of venues that provide that seriousness the OP is looking for ( :p ). Be it through protest, digging up facts, daily gamer discussions or talks etc....

Personally, as someone who likes to go on adventures, usually dressed up as some fine looking young lady (don't ask) or dabble a bit in rpg's i can't see myself agreeing with the conclusion about how traditional gaming is not a suit fit for stories
Post edited August 04, 2023 by Zimerius
avatar
clarry: Video games are a medium. A developer can use the medium for whatever purpose they desire, which may or may not be entertainment.

Even if the game is meant to be entertaining, that doesn't stop it from simultaneously addressing a serious topic. I disagree. People spend a lot of time on serious topics because they find it interesting. Engaging with sciences, politics, nature, people, education, technology, etc. is a way to entertain oneself.
Watching a snail is a good way to while away an afternoon, which probably explains why I spent so much time with SimEarth. Would I say that game is entertaining? Not to many. But Zen or calming, yes indeed.
Far Cry 2 and malaria.
Heavy Rain
avatar
BreOl72: Am I the only one who thinks, the terms "game(s)" and "serious topic(s)" contradict each other from the get-go?

Games are meant to be entertaining.
Serious topics are (usually) far from being entertaining.
That might usually be so, but I wouldn't agree that it is a rule that can be universally applied to all games.

Mafia 1, for example, meaning the original version from 2002 and before the music was butchered out of it when it was re-released on GOG and Steam, that game is both very entertaining, yet at the same time, it also deals with very heavy subjects in a serious & thoughtful way which can have a very strong emotional impact on the player.
Post edited August 06, 2023 by Ancient-Red-Dragon
What was that WWI game, Valiant Hearts? I thought that quite nailed the story, and it was certainly about a serious topic.

Contrasted with Hunie Pop 2, which attempted a very non-serious topic, and managed to blow it anyway.