Posted December 07, 2021
One downside to our world of being able to go back and decide to change a game's nature by patching it, is that sometimes, the decisions made by the Powers that Be, are sometimes changes for the worse.
Subjective the topic is, though one could make declarations of things being objectively worse; if it for example killed a game's playerbase or was actively to the detriment of players.
Minecraft 1.7.3 beta: It's all downhill from here.
So, I wasn't exactly an early buyer of Minecraft. Not turbo early; I think I joined the fray just after 1.3b (Just before they introduced beds, basically.) And Microsoft can pry my Minecraft.net account from my cold dead hands.
Why I feel it got worse: Minecraft for me was about the nomadic wonderment. As changes were made in 1.8b and 1.0 release, it was clear that changes were being made which no longer favoured that play style.
Sure, they've introduced new cave generation, but they've done nothing to actually make it viable to even explore them. Plus diamonds are so rare now that you have to stripmine to have enough to rub together! The landscapes never do their weird things anymore and looking down into a big hole or deep ocean is only neat a few times.
A lot of the additions are just weird cruft and bits that don't connect together to make anything deeper than a surface system. Several of them are active penalties for living nomadically, like Phantoms; creatures which I understand are universally disliked anyway and if they just got removed, I wouldn't miss em'.
The combat system has always been a bit fucky, and the changes they made don't exactly jive with a player like me, whose solution to combat is to not involve themselves in it. Going from basic clickspam to charged attacks, to...I don't even know anymore, get off my lawn. (It doesn't help that ever since Gamepedia was merged with Fandom that all their wikis have gone to pot.)
Starbound: Boy, this sure is a nice beta, it'd be a shame if something were to happen to it!
Ugh. All that good potential lost because TiY was a skinflint mountebank. I shouldn't have to go over the deal, but basically unpaid labour, potentially disputed as "volunteering".
What we knew was that several years ago, two elements of the original Terraria team split off to make their own Terraria with blackjack and hookers. And an infinite procedurally generated universe that'd you'd slowly unlock by literally constructing your own boss battles and using whatever they dropped to help rebuild the capabilities of your ship. The rest, was your story to weave.
Then 1.0 came along and it no longer was your story. No, now you're a cadet in the Protectorate, having to do musclework for the only one who was out of the office when Earth Oh gosh(!) was attacked. And it's already within that short cliffnotes that I have to pause and stare at how stupid the plot is.
In the Alpha & Betas, Humanity had done the understandable thing: Given the ability of FTL, they launched colonies across the galaxy, even establishing penal colonies, military outposts, and more.
In the release version? OOPSIE DOODLES, humanity is now an endangered species relegated to refugee camps!
...The same FTL ships still exist in the release version. But even that egregious plothole aside, there's the larger question of: What do these species even gain from the Protectorate and more importantly...
(Sidenote here: The Florans see the Apex as nothing but lunch. In fact, the Florans are basically a voraphile's dream come true. So what do they gain by being in a loose pastiche of Star Trek's Starfleet? One could claim enlightenment, but it's generally understood that the PC and characters like the PC are...rare, to put it bluntly to the point of YOU becoming the CHOSEN ONE!)
...What even is the protectorate?
According to Starbounder, the game's wiki:
The Terrene Protectorate is a multi-species coalition to train graduates to protect and lend aid across the known universe. All graduates are given a standard issue Matter Manipulator, allowing them to break down and place materials. The Protectorate is led by a Grand Protector.
The Terrene Protectorate comprises as many as seven member races, all playable ingame. Members of the organization are collectively referred to as "Protectors". Being a humanitarian organization, the Protectorate is well known throughout the Starbound universe. Multiple NPC's say they were considering to join the organization, but likely did not due to the incident that occurred in the time period Starbound takes place.
...This tells us bugger all.
And that's sort of the onus of the point here: Everything from the release onward in Starbound is at best, quarter baked. Some of it is still raw. There's no depth. What depth had been there, was removed.
So: That massive set of rants out of the way, can you exemplify games that have gotten worse as that version number incremented? I vaguely understand the front fell off of World of Warcraft at some point, though where and when seems to be a point of contention. Cataclysm? Myst: Book of Pandaria? Enlighten me! And go on! Don't leave out the details!
Subjective the topic is, though one could make declarations of things being objectively worse; if it for example killed a game's playerbase or was actively to the detriment of players.
Minecraft 1.7.3 beta: It's all downhill from here.
So, I wasn't exactly an early buyer of Minecraft. Not turbo early; I think I joined the fray just after 1.3b (Just before they introduced beds, basically.) And Microsoft can pry my Minecraft.net account from my cold dead hands.
Why I feel it got worse: Minecraft for me was about the nomadic wonderment. As changes were made in 1.8b and 1.0 release, it was clear that changes were being made which no longer favoured that play style.
Sure, they've introduced new cave generation, but they've done nothing to actually make it viable to even explore them. Plus diamonds are so rare now that you have to stripmine to have enough to rub together! The landscapes never do their weird things anymore and looking down into a big hole or deep ocean is only neat a few times.
A lot of the additions are just weird cruft and bits that don't connect together to make anything deeper than a surface system. Several of them are active penalties for living nomadically, like Phantoms; creatures which I understand are universally disliked anyway and if they just got removed, I wouldn't miss em'.
The combat system has always been a bit fucky, and the changes they made don't exactly jive with a player like me, whose solution to combat is to not involve themselves in it. Going from basic clickspam to charged attacks, to...I don't even know anymore, get off my lawn. (It doesn't help that ever since Gamepedia was merged with Fandom that all their wikis have gone to pot.)
Starbound: Boy, this sure is a nice beta, it'd be a shame if something were to happen to it!
Ugh. All that good potential lost because TiY was a skinflint mountebank. I shouldn't have to go over the deal, but basically unpaid labour, potentially disputed as "volunteering".
What we knew was that several years ago, two elements of the original Terraria team split off to make their own Terraria with blackjack and hookers. And an infinite procedurally generated universe that'd you'd slowly unlock by literally constructing your own boss battles and using whatever they dropped to help rebuild the capabilities of your ship. The rest, was your story to weave.
Then 1.0 came along and it no longer was your story. No, now you're a cadet in the Protectorate, having to do musclework for the only one who was out of the office when Earth Oh gosh(!) was attacked. And it's already within that short cliffnotes that I have to pause and stare at how stupid the plot is.
In the Alpha & Betas, Humanity had done the understandable thing: Given the ability of FTL, they launched colonies across the galaxy, even establishing penal colonies, military outposts, and more.
In the release version? OOPSIE DOODLES, humanity is now an endangered species relegated to refugee camps!
...The same FTL ships still exist in the release version. But even that egregious plothole aside, there's the larger question of: What do these species even gain from the Protectorate and more importantly...
(Sidenote here: The Florans see the Apex as nothing but lunch. In fact, the Florans are basically a voraphile's dream come true. So what do they gain by being in a loose pastiche of Star Trek's Starfleet? One could claim enlightenment, but it's generally understood that the PC and characters like the PC are...rare, to put it bluntly to the point of YOU becoming the CHOSEN ONE!)
...What even is the protectorate?
According to Starbounder, the game's wiki:
The Terrene Protectorate is a multi-species coalition to train graduates to protect and lend aid across the known universe. All graduates are given a standard issue Matter Manipulator, allowing them to break down and place materials. The Protectorate is led by a Grand Protector.
The Terrene Protectorate comprises as many as seven member races, all playable ingame. Members of the organization are collectively referred to as "Protectors". Being a humanitarian organization, the Protectorate is well known throughout the Starbound universe. Multiple NPC's say they were considering to join the organization, but likely did not due to the incident that occurred in the time period Starbound takes place.
And that's sort of the onus of the point here: Everything from the release onward in Starbound is at best, quarter baked. Some of it is still raw. There's no depth. What depth had been there, was removed.
So: That massive set of rants out of the way, can you exemplify games that have gotten worse as that version number incremented? I vaguely understand the front fell off of World of Warcraft at some point, though where and when seems to be a point of contention. Cataclysm? Myst: Book of Pandaria? Enlighten me! And go on! Don't leave out the details!
Post edited December 07, 2021 by Darvond