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dtgreene: Super Mario Bros.: The Lost Levels ruined the original for me, I think.
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IwubCheeze: How so? The lost levels were a bit harder than the originals but other than that, there wasn't much difference.
Maybe they're a Battletoads Machoist.
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KingofGnG: Diablo II: it sucked the desire to feel joy in any other action-RPG out of me.
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IwubCheeze: Really? Grim Dawn totally ruined Diablo 2 for me.

Grim Dawn has much better pacing, varied environments and a modern aesthetic (without that colourful D3 crap). I also like the crafting system, multi classing (and class synergies). Skills granted by items scale with your character level (big problem in D2), auto pickup of iron bits, potions and loot filtering. I'm sure there's more but those are just a few off the top of my head.
Important question here: Can you summon an army of skeletons in Grim Dawn?
Post edited February 28, 2017 by Darvond
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IwubCheeze: It depends on the game really. One of the biggest problems I have with RTS games is contrary to their namesake, there isn't much strategy in them. Usually whoever had the most tanks was the winner. Usually what happens in RTS games is you turtle behind defensive structures, build up your army while the enemy throws units against at your defenses, move out when enemy units are whittled down. This worked in Warcraft, Starcraft, CnC and KKND
Maybe i don't find that as a big problem as I actually like that kind of gameplay. :) Ie. build your own base from a scratch trying to fend of enemy attacks, become powerful, and go on a vengeful raid on their base, annihilating it.

Not much different like in CRPGs I like the feeling of my party becoming from easilly killed weaklings to powerful killing machines. Like my character in Fallout having found an Alien Blaster early on and wearing an Advanced Power Armor... yeah baby yeah, eat that mutants while I shoot critical shots accurately into your eyes!

Ps. For KKND: Extreme's very last (expansion?) mission ("Hand of God" if i remember right), that "turtle in your base and then go on a raid" doesn't really work. You really have to expand as quickly as possible and trying to destroy enemy's supply lines ASAP, otherwise you are screwed and the enemy will destroy you in the end, no matter how hard you defend. Also both Starcraft and KKND had several special missions which break that formula too, like the KKND mission where you have only one sniper unit throughout the whole mission (no home base etc.). That particular mission also has a very funny mission description that makes me chuckle even today, something about "the enemy is expecting us to hit them with full force, but we don't play their game so instead we send you alone to destroy the whole enemy army all by yourself...". Yeah sounds logical. :D

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ZyroMane: The only thing I can that comes closed to "ruined" for me is Morrowind. Playing it right after finishing Daggerfall was a bad idea. The new leveling system, less class options, and a bigger focus on overworld instead of half-hour to an hour long dungeon crawls combined with a slower walk speed and no horse or cart and what was the point.
To this day, I am amazed people are actually able to finish Daggerfall.

For me the problem is the twisty dungeons where I constantly get lost and I can't find my objective in them. I am just wandering around in those dungeons for hours (in real time), all the time realizing "Wait? Wasn't I here already before? Where should i be heading now, am I going the wrong way now?".

Then I face some corridor filled with water where I am supposed to dive, but since I don't have enough skill to do that, I keep wondering hopefully my objective is not in one of those water-filled corridors (as they are currently unreachable to me)... Are you even supposed to go to the water-filled dungeons, or are they just a red herring???

TES: Arena didn't have the same problem. While the dungeons were vast, they were relatively easy to comprehend and there was an useful automap, something that the Daggerfall automap is not (useful).
Post edited February 28, 2017 by timppu
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dtgreene: Super Mario Bros.: The Lost Levels ruined the original for me, I think.
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IwubCheeze: How so? The lost levels were a bit harder than the originals but other than that, there wasn't much difference.
The levels were also a lot more complex, requiring tricks that the original didn't. Plus, picking up items in question mark boxes is no longer always the best choice (there's a star in 8-2 that that you shouldn't pick up, for example).

I could say that The Legend of Zelda's second quest ruined the first quest for me.

Another user said that Chaos Strikes Back ruined other games of that type for him; seeing as how that game is basically just Dungeon Master with different level design, it's the same principle here.
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darthspudius: I Also agree with Mass Effect. The sequels were such let downs that I couldn't hack any more of them.
That's a real pity, I'm really curious to see how the story plays out.
Broken Sword 5: The Serpent's Curse ruined the last straw of hope I held for the series that started off with one of the best games I've ever played.
The fact that it tried so hard to come close to the Original but failed so miserably is what made it especially painful. While the artwork was top-notch, dialogues and puzzles were so poor it made me sad to think of where this series could have gone.
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LiefLayer: it's usually the other way around for me.
I usually say "the sequel will be better", but when I play it after the prequel I always like the prequel more.
Deus ex 1 is better than HR (2 sucks of course),
Dark souls 1 is better than 2 and 3,
The witcher 1 is better than 2 and 3,
Fallout 1 is better than 2,
Torchlight 1 is better than 2,
Morrowind is better than Oblivion and Skyrim,
Dragon Age Origins is better than 2 and Inquisition,
ecc...

The only real exception is the Hitman series (that I can remember right now)... I like Hitman 2 more than Hitman 1.... But still I think hitman 2 is better than 3, 4 and absolution.
Dragon Age Origins is so great and amazing, it did ruin DA:2 for me and I am still not sure what DA:I is supposed to be. The full fledged companions, who slowly open up during the cause of events. The dark themed story, starting with your family being killed in a political struggle (depending on your background), then you become a Grey Warden only to discover later that you are on a death sentence from the start and and and.
DA:2 is a straight forward quest-chain with few choices, but great cinematic content all the way (reminds you of a Mass Effect game). Companions play a huge role in this game, depending on your choices you experience a different game with them, the outcome stays the same though.
DA:I is 90% Hack&Slash with 10% good cinematic content with few meaningful dialogue choices. Contrary to the other Dragon Age titles, companions play very little role in the overall story and can only be talked to in the camp, each companion has one quest and you can romance them. I never finished the game, but play it at the moment. As a comparison I can say it takes ~25h hack&slash content to clear out the first four areas, followed by ~2h cinematic content to open another six new areas to clear.
Post edited February 28, 2017 by disi
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timppu: TES: Arena didn't have the same problem. While the dungeons were vast, they were relatively easy to comprehend and there was an useful automap, something that the Daggerfall automap is not (useful).
Arena also allowed you to bypass much of the dungeons with Passwall effects; in Daggerfall there's no non-glitch way to do the same. (Some Daggerfall dungeon quests can be completed from out-of-bounds, if you know what you're doing, and that may be easier than trying to explore the dungeon in-bounds.)
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Darvond: Important question here: Can you summon an army of skeletons in Grim Dawn?
That would be a no, I see where this is going though :P I'm not sure the max amount of summons you can have as I'm relatively new to Grim Dawn but it looks like single digit numbers. From what I remember (Grim Dawn verterans, feel free to correct me here) some classes have up to two summons, dual classing can make it 4 summons and some item grant the ability to summon creatures. But yeah, you'll never have the skelly armies of D2 :P

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timppu: Ps. For KKND: Extreme's very last (expansion?) mission ("Hand of God" if i remember right), that "turtle in your base and then go on a raid" doesn't really work. You really have to expand as quickly as possible and trying to destroy enemy's supply lines ASAP, otherwise you are screwed and the enemy will destroy you in the end, no matter how hard you defend. Also both Starcraft and KKND had several special missions which break that formula too, like the KKND mission where you have only one sniper unit throughout the whole mission (no home base etc.). That particular mission also has a very funny mission description that makes me chuckle even today, something about "the enemy is expecting us to hit them with full force, but we don't play their game so instead we send you alone to destroy the whole enemy army all by yourself...". Yeah sounds logical. :D
Can't remember the hand of God mission in KKND but I def remember the lone sniper one. Yeah, I'm aware there were exceptions to the turtle, tech, build army, move out, smash "strategy" but most of the time, RTS games played that way. If you like that gameplay, that's fair enough, I just don't think it should be called strategy :P

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ZyroMane: To this day, I am amazed people are actually able to finish Daggerfall.

For me the problem is the twisty dungeons where I constantly get lost and I can't find my objective in them. I am just wandering around in those dungeons for hours (in real time), all the time realizing "Wait? Wasn't I here already before? Where should i be heading now, am I going the wrong way now?".

Then I face some corridor filled with water where I am supposed to dive, but since I don't have enough skill to do that, I keep wondering hopefully my objective is not in one of those water-filled corridors (as they are currently unreachable to me)... Are you even supposed to go to the water-filled dungeons, or are they just a red herring???
Been there too, the recall spell is your friend :) If you don't have any items that can cast recall, you can still buy a recall spell from the mages guild without needing to join. But you'll probably also need to buy the cheap buoyancy spell and practice it a lot to get your Mysticism skill to a decent enough level to cast recall yourself. Back tracking out of Daggerfall's random dungeons were a HUUUUUUGE PAIN!!!!

Sometimes objectives have to be reached though the stretches of water. But Dagger fall is a buggy game, if you save the game underwater and reload, you'll have a full breath meter again :)


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dtgreene: The levels were also a lot more complex, requiring tricks that the original didn't. Plus, picking up items in question mark boxes is no longer always the best choice (there's a star in 8-2 that that you shouldn't pick up, for example).
It's been a while since I played the lost levels but what happened when you picked up the star you're referring to? I remember the lost levels having a power down mushroom but I don't remember anything about a star you shouldn't pick up.
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dtgreene: Arena also allowed you to bypass much of the dungeons with Passwall effects; in Daggerfall there's no non-glitch way to do the same. (Some Daggerfall dungeon quests can be completed from out-of-bounds, if you know what you're doing, and that may be easier than trying to explore the dungeon in-bounds.)
That's really risky as it's quite easy to "fall out of the level", happened to me several times
Post edited February 28, 2017 by IwubCheeze
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dtgreene: The levels were also a lot more complex, requiring tricks that the original didn't. Plus, picking up items in question mark boxes is no longer always the best choice (there's a star in 8-2 that that you shouldn't pick up, for example).
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IwubCheeze: It's been a while since I played the lost levels but what happened when you picked up the star you're referring to? I remember the lost levels having a power down mushroom but I don't remember anything about a star you shouldn't pick up.
The star makes you invincible, like every other star. Shortly after you find the star, there is a block that can only be hit by bouncing off a koopa; if you are invincible, trying to do so will kill the koopa without you bouncing off it, and you will fall into a pit. Failing to hit the block in question (which contains a vine) results in you having to run past hammer brothers only to reach a dead-end with a pipe leading back to an earlier part of the level.

I believe 8-3 might have a star shortly before a gap that can only be passed by bouncing off a koopa.

In other words, the star isn't any different from other invincibility stars; it's just placed in a spot where picking it up is a bad idea.

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IwubCheeze: Been there too, the recall spell is your friend :) If you don't have any items that can cast recall, you can still buy a recall spell from the mages guild without needing to join. But you'll probably also need to buy the cheap buoyancy spell and practice it a lot to get your Mysticism skill to a decent enough level to cast recall yourself. Back tracking out of Daggerfall's random dungeons were a HUUUUUUGE PAIN!!!!

Sometimes objectives have to be reached though the stretches of water. But Dagger fall is a buggy game, if you save the game underwater and reload, you'll have a full breath meter again :)
I didn't know that about save/reload underwater (wondering if that works in Battlespire).

Also, one way to warp to the entrance of the dungeon you're in is to press Alt+F11 as soon as you load your save game (assuming you're using the final version of the game, which you should be). I like doing this to skip the starter dungeon, allowing me to reach the outside right away.
Post edited February 28, 2017 by dtgreene
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eksasol: I rather play IW than MD. In fact, I rather pay for IW than paying for MD.
Deus Ex IW for me is shit. I tried it and I was not able to play it at all because the menu is for a gamepad and the loading screen stay for minutes (even on modern computers).
The first lv is a corridor...
I still cannot believe they called that shit Deus ex... and I still cannot believe there are people that like that game.

But I understand why you like IW... for the same reason why you don't like PoE... terrible taste


MD maybe is shit too (I don't know... I avoided it since they use denuvo and microtransactions
Post edited February 28, 2017 by LiefLayer
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dtgreene: In other words, the star isn't any different from other invincibility stars; it's just placed in a spot where picking it up is a bad idea.
I think I vaguely remember that now but I'll have to go back and give it a look


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dtgreene: Also, one way to warp to the entrance of the dungeon you're in is to press Alt+F11 as soon as you load your save game (assuming you're using the final version of the game, which you should be). I like doing this to skip the starter dungeon, allowing me to reach the outside right away.
I thought Alt+F11 just put you back into the dungeon geometry a few steps before you fell out. How did you manage to get right at the starter dungeon exit? Did you not move at all and then press alt+F11 or does this only work in the starter dungeon?
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dtgreene: Also, one way to warp to the entrance of the dungeon you're in is to press Alt+F11 as soon as you load your save game (assuming you're using the final version of the game, which you should be). I like doing this to skip the starter dungeon, allowing me to reach the outside right away.
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IwubCheeze: I thought Alt+F11 just put you back into the dungeon geometry a few steps before you fell out. How did you manage to get right at the starter dungeon exit? Did you not move at all and then press alt+F11 or does this only work in the starter dungeon?
I just pressed Alt+F11 immediately after finishing character creation, and I didn't move. This does work in all dungeons if you just loaded a save (though I believe it's not particularly useful in the final dungeon because there's no usable exit).

One warning: The starter dungeon's exit room *does* have enemies in it, so if you don't actually exit fast enough you could easily be killed.
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KingofGnG: Diablo II: it sucked the desire to feel joy in any other action-RPG out of me.
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IwubCheeze: Really? Grim Dawn totally ruined Diablo 2 for me.
Still have to play GD.
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dtgreene: I just pressed Alt+F11 immediately after finishing character creation, and I didn't move. This does work in all dungeons if you just loaded a save (though I believe it's not particularly useful in the final dungeon because there's no usable exit).
I see, it's just that I remember in one dungeon, I fell into a pit but as I fell down, I got stuck in the wall. I used Alt F11 and the game put me like 3 meters in front of the pit I just fell down. This is why I thought it was strange when you said Alt F11 put you at the dungeon entrance. I was wondering if whether or not you moved your character determined how Alt F11 functioned.


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KingofGnG: Still have to play GD.
Be careful, it might ruin D2 for you ;)
Back in 2005 a Company released a Game for PC and i got in the open Beta for it which lastet 14 days.
And that was the beginning of the end of any free time i had available for Videogames.
So in short i can safely say that WoW ruined ever other game that was released afterwards,
not that i would regret anything.