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We've got a thread for games that haven't aged well

https://www.gog.com/forum/general/the_games_that_didnt_age_well_thread

so I thought it would be interesting to start one for games that have done the opposite. Games that for one reason or another are actually better now than they were on release. Preferably older games, since most any release nowadays falls into that catagory.

I'll start: Daikatana

This isn't to say that Daikatana is good, but the unlimited saves and improved AI added by patches are what make it playable. Particularly the unlimited saves. I just got through chapter 1, and the last third would have been basically impossible if I wasn't able to save before opening every door.
Baldur's Gate, BG2, Planescape: Torment, Fallout 2, Temple of Elemental Evil, basically any RPG with a long-time community effort for patches and/or gameplay expansions. Also every roguelike still in development, for instance ADOM.
They aren't that old but KOTOR 1 and 2.
Well Dune 2 definitely, specifically the modern version with drag select and higher resolutions.
The original Dragon Quest/Warrior is unique even by today's standards. Really, I can't think of a more recent RPG with a similar feel to it. (Basically, it's an open world RPG where power leveling is not only encouraged, but required, and where you have a "home base" to return to.)

Zelda 2, which is very unlike the rest of the series.

Wizardry 4, which is unlike any other game I have played. (Incidentally, unlike other games in the series, power leveling is in fact impossible here.)

Basically, I can't think of any more modern games that fill these niches (except *maybe* Zelda 2).
I think Morrowind should be the textbook example, here. With all the (ridiculous) amount of work that has gone into the modding scene, it's almost unrecognizable from what was shipped in the box back when first released. Oh, sure, the mechanics are the same, but other than that, everything is different. That's the greatest thing, imo, about Bethesda's sandboxes; you can get them on release, and play them, and probably enjoy them. But come back five, maybe even ten years later, and there's a good chance that between official expansions and modder enhancements, what awaits you is a far better game - and far better looking - than what was released.
Doom!
HoMM 3 because HoMM4, HoMM5, HoMM6 and HoMM7

With each new Heroes of Might and Magic appearing, HoMM3 looks better and better. By HoMM10 it would be the epitome of video games.
Post edited January 30, 2016 by ZFR
Syndicate Wars is a personal example. When I played it the first time not long after it came out I loved it, and thought it looked incredible. Several years later I tried to play it again but couldn't bear to look at the poor graphics. But then, after yet another number of years tried again (2 or so years ago in fact) and thought it looked incredible again.

Not sure how that works. Perhaps the power of nostalgia :-\
Not that old (released 2006), but I´d say Okami.
definitely KOTOR 2.

not sure quite what we're talking about, though. if we're talking games that ended up better versions than their launch states with time, then Jade Empire doesn't really qualify.

but if we mean games that were better received later on then Jade Empire was a big one.
A great many 2D games have aged very well. Infinity Engine games still look damn fine, especially with a mod or two to fix the resolution.

Commandos still looks pretty good too.
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Matewis: Syndicate Wars is a personal example. When I played it the first time not long after it came out I loved it, and thought it looked incredible. Several years later I tried to play it again but couldn't bear to look at the poor graphics. But then, after yet another number of years tried again (2 or so years ago in fact) and thought it looked incredible again.

Not sure how that works. Perhaps the power of nostalgia :-\
I think that once games reach a certain age we expect them to look sub par on the graphical front.
Sword of the Samurai just gets better every time I play it... And keep in mind, I've been playing it regularly for the last 18 years or so. Master of Orion 2 as well.
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Navagon: I think that once games reach a certain age we expect them to look sub par on the graphical front.
That might be it yes. I seem to recall going into the game and expecting the incredible graphics it had when I first played. it.
Postal 2 is the king of games that aged better IMHO. It has received absolutely extensive patches since it came out especially in the last few years, as well a s a massive expansion pack, support for widescreen, high resolution, multi-monitor/eyefinity and countless other features. You can even take a piss on a copy of Postal 3 found in the junkyard in the game.

Half-life, Half-life 2 and most other Valve games. Valve still to this day supports these games and regularly updates them with patches every few months or so. They put out the source engine update of the original Halflife and there are countless other improvements over time. There's now a community made mod for Half-life 2 that is endorsed by Valve that improves the graphics of that game greatly as well and it's free for those that own the base game.

The Lord of the Rings: The Battle for Middle Earth II and it's expansion The Rise of the Witch King: The game carried on a life of its own in the community after EA stopped updating it, and there are community made patches that fix endless bugs in the game, add widescreen high resolution support, rebalance multiplayer and countless other benefits.

Command & Conquer: Again, fan made patches greatly improve the original game with high res support etc.

Baldur's Gate 1&2 and many of the other D&D games all have fan made patches/mods that add high res, widescreen, HUD scaling, combine the games together into one larger game using the newer game's game engine etc.

Tomb Raider 1 (and possibly some of the other TR games as well) has higher resolution support now due to features of DOSbox, glide wrappers and other hacks.

Blood: Supports widescreen/highres monitors also that never existed when the game was made or for many years after. I've ran this ancient game at 2560x1600 resolution. Crazy.

Most if not all ancient DOS games can potentially be played with a better graphical experience of either higher resolutions or via shader customizations in DOSbox configuration or via 3rd party utilities and addons to simulate old CRT displays and other customizations. Also, all of the games that irritating copy protection that involved looking things up in the manuals or using some obscure code wheels, cards or other crap that came in the game packaging is all disabled and DRM-free now eliminating those frustrations from the past to let the gamer enjoy the damn game without such irritations. :)

As an extension of the last paragraph for games on GOG, any that did have DRM don't have it now, so that's an improvement over the originals that will have varying degrees of improved user experience depending on how much of a PITA the DRM on the originals were.

Most if not all games also can now be enjoyed more by having a wide array of input hardware that either didn't exist before or which is much more advanced and capable now than hardware from the past. For example, the original Star Wars X-Wing games had mediocre input device support compared to what we have today. Some of them did not support a throttle IIRC, but with modern flight controller hardware, you can program the hardware's drivers via a systray applet or similar to simulate the keyboard/mouse/joysticks so you can make your various buttons and gizmos on the fancy hardware convert their input to something these ancient games can understand. Same thing with other programmable mice and keyboards like my Logitech G600 20 button mouse for example. I'd have killed to have something like that to play ancient games like DOOM/Quake or just about any old games back then.

Our computers are insanely fast and infinitely capable too, so all the old games can not only be played, but they can be played in the highest resolution they support with all fancy graphics or other options enabled to experience them in their absolute best way possible, whereas when they first came out we might not have had hardware that could experience the game at the maximum settings etc.

All of these things will improve games, but then that's offset to some degree by how much fun the actual game engines, storylines, gameplay and other factors of a given game are to us now too. I have a blast playing ancient games on modern harware with modern input devices on a 30" screen with everything maxed out. It's awesome sauce. The past meets the future. ;)