dtgreene: There are some games (typically RPGs and RPG-adjacent games) in which, as you level up, so do the enemies. You gain a level, and the enemies you face are more powerful.
It's easy to think of games that have been heavily criticized because of this mechanic, like TES: Oblivion and Final Fantasy 8; perhaps it's because they implement the mechanic rather poorly.
My question is: Are there any games that implement this mechanic *well*?
That's a hard no. Though I've done it some games through modding just for fun.
Maybe it might work for a shooter game, don’t know, but for me it'd kill my sense of progression if it were a RPG. I shudder at the thought of what the original Baldur's Gate would have been like if there was level scaling haha.
These are just my personal opinions:
- RPGs are meant to immerse you into a grand story, one that you, the player, can be a part of. Scaled enemies might break that immersion, if they constantly use the same leveling system you do and shop at the same equipment stores as well hehe.
- It's meant to be fun, not frustrating. Though I don't think there's a single game out there that didn't have its moment of frustration lol.
- It's OK to be OP at the later stages of a game, it's also OK not to be. But it's not OK if the enemy is constantly OP along with you haha. I don't want to feel like I'm in a boss battle at every encounter. I tried a level scaling mod with Grim Dawn and oh my goodness, I felt like I was grinding from level 1, yikes!
Anyway, there is a game I read about, but didn't play it personally. I only recall it cause I kept taking it on and off my wishlist every time I read the reviews, but end up getting curious later lol.
Satellite Reign - apparently, some like the scaling, while others find it frustrating. Maybe one to check out.
Also, Fallout 1 and 2 (or maybe just 2?), I think they had scaled random encounters. Though I don't think it was a 1:1 scaling. I recall messing around with the leveling up and seeing late game encounters before even the first town! Facing gatling guns while still having the starting spear, good times! Ofc, I've played both games in the original state many times prior to modding. :)
Quick mention. I did mod Dragon's Dogma DA to scale with the player and that was one of the few games I enjoyed the scaling. Ofc, it was a heavily modded game by that point anyway haha. Typically, I mod games after trying them once though.
Overall, I agree with people that say it's a bad idea. It's just so hard to balance in a genre like RPG. It drains the fun out of it a majority of the time. I’ve yet to play one that did this right in its original release.
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