Disciples 3 - Reincarnation Played about 3 hours after grabbing it on a massive discount.
As a huge, huuge fan of Disciples 2 I thought that, surely, it can't be that bad. It's not bad as it turns out, not at all, but unfortunately it just pales in comparison to D2.
D2 had a lot going for it, which for me at least was mostly its atmosphere as created by its art direction, music and fascinating lore. Unfortunately, in comparison to D2 it falls flat or completely flat on all those fronts. The art direction is still kind of there, with the city screen and several unit models at least looking awesome, but things like unit portraits, load screens and battleground backgrounds are a massive downgrade from D2. Not to mention the world itself which unfortunately can't hold a candle to the highly detailed 2D counterpart of D2. But worst of all is the music. D2's music is, in a word, haunting, whereas D3's music just comes across as generic fantasy tunes. Eg.
Menu theme from
Disciples 2 and from
Disciples 3.
Mechanics wise the biggest difference (among several others) is that they made the combat more complex with hex grids, which I'm not sure was a good idea. One problem at least is that the AI is pretty stupid compared to something like HoMM3's hex denizens.
I also really don't like that the campaign hero is fixed. In D2 you could pick any one of 3 to fit your playstyle, and I simply don't like the weak hero they gave me for the empire campaign. He probably gets strong, but starting off being weaker than a squire is a bit weird.
I think I'll have more fun replaying D2 again instead. Or perhaps check out HoMM5/6 for a 3D fantasy TBS