micktiegs_8: renowned explorers should be on your list then. Very easy to get the hang of, difficulty is perfectly curved. The problem is, you just need to stay above the curve or you'll get your backside handed to you at the end. There are also four difficulty settings.
Never heard about this game but it looks interesting, like a mix between Expeditions Conquistador and Monkey Island goofiness. Renowed Explorers has this slightly ugly mobile app flash graphics look which I find artistically questionable.
Is it similar to Expeditions Conquistador in depth or is it more like Braveland Wizard in comparison to HoM&M?
I like Expeditions Conquistador a lot, comfortable to get into but complex enough that one soon realizes how screwed up one is if the party members weren't selected with close care. Normally, having to restart a campaign due to gameplay mechanics one couldn't fathom would greatly annoy me but my current impression is that Conquistador makes up for it with RPG qualities not easily found in other games, and the interface and controls are easy to learn so I'm fine with a little trial and error, just as long as I won't have to restart the game again at a later stage. Fortunately, I realized very quickly that my stupidly pious characters wouldn't jive with my plan to chill with the natives on the long run so I decided to start over before anyone's morale hits zero and they probably take off or something. Altruistic characters suck as well because they strongly object to bargaining and anyone who travels and can't handle bargaining should better stay at home. Saying this with a good amount of RL travel experience. I personally hate bargaining but there's no way around it, gotta do it and in Conquistador it's a great way to squeeze people for more gold.
What I like best is when a game allows you to rebound from mishaps so that one can just go with the flow from start to finish without having to know which skills/stats are useless and so on. Ideally, a game shouldn't allow me to screw up my build so much that I can't finish the game. Therefor, games where failure and bad decisions -don't- carry from one mission or stage to the next until the accumulated mistakes shut you down entirely are my favorite, they can still be challenging but it removes all worries about being stopped in your tracks and having to restart close to the finishing line. Who wants to put in two dozens hours or more of playtime and then have to restart? Because of factors you couldn't know? That's the most unforgivable thing a game can do and it leaves a sour taste for anyone who remotely values their time.
An example of a game I highly enjoyed is
Defense Grid: The Awakening. Super easy to learn but it takes a while to figure out how to get gold medals so once one has beaten the game, you realize the wide range between simply surviving a mission and acing it. I got crappy bronze medals on most missions but once I finished the game I got the hang of things and even replayed some missions. Usually, I don't care about medals and that kinda crap but Defense Grid makes it fun to retry a mission with a more efficient tower defense setup. Perfect example of "easy to learn, hard to master", a game one can recommend to just about anyone.
Tallima: What I love in this day and age is that you can have a grand library to play from and actually try out a game before committing significant time to it. When I was a kid, we played what we had. That's all you can do. Today, there's so much fun to be had that you can try a little this, a little that, delve into someone's imagination, work through some intense strategy and even try something extremely new -- maybe even genre breaking/definiting quite regularly. It's a good day to be a gamer!
I agree, these are indeed glorious times for playing games. The palette has ever been richer, everything is readily available ranging from the oldest games across all platforms to a myriad of new games including indie games with surprisingly high production values. Stasis has very impressive environments that don't even remotely make you think "indie", and Ben Chandler's backgrounds for Wadjet Eye adventures are prime time eye candy. Although both of these examples are hard to understand for younger people with 50" screens and 60 fps fetishes.
It's also true that when we were kids, we played what we had. Games were expensive and it was possible to keep track of all the releases every months since there weren't remotely as many releases as nowadays. Reading 2 magazines and you had everything covered. By trading with every gamer at school it was possible to have a surplus of games but the limiting factor was hard disk space. Sometimes, a game's full installation took over most of your free HD space.
Daggerfall was a real challenge for our 486 DX2-66 with a 500 MB HD. It was impossible to install any other games at the same time, especially considering my dad used that PC for work on weekends and wasn't supposed to notice that 80% of the computer was now hosting the entire Iliac Bay...