Just beat Earth Defense Force 5 on PS5. It's awesome!
I beat the previous one, EDF 4.1 (the updated version of EDF 2025), a couple of years ago. It got me utterly hooked because its blend of Serious Sam style crowd control action, horror / disaster B-movies and a very Japanese take on Starship Troopers, combined with a ridiculously addictive progression system and largely open-ended mission design, was in a way gaming perfection to me.
EDF 5 failed to blow me away quite as much because it's basically just a remix of EDF 4 with a few updates and additions and I can't even point out with certainty which elements are new and what has been removed. Unless I'm mistaken, the biggest change is that instead of fighting just a random assortment bugs, UFOs, robots and a wannabe Godzilla, there's now a sentient alien species behind the entire invasion, called "Primers", and their origins and motivations are actually explored and discussed quite a bit in the dialogue. And they do appear in the form of huge humanoid enemies who have tons of health, wield weapons and even demonstrate some tactical behaviour. At first this felt really off to me, as it kind of clashed with the EDF formula of just laying waste to hordes of mindless insects, but I soon appreciated how they mix things up in terms of tactics, pacing and tone.
Speaking of tone: on the one hand it's again "Starship Troopers but written by an eight-year-old". It's intentionally silly and childish. Everyone is delivering the stupidest lines with utmost seriousness, they are shocked when they learn that the giant ants dig tunnels or that bees can fly and have a queen. They won't shut up about how cool it is to be a soldier, crowds of soldiers yell "EDF!" or sing the EDF anthem while charging into battle and overly optimistic and heroic music celebrates even the smallest (and questionable) victory with great fanfare.
I think that the tone has also gotten much more grim, though. If memory serves, in EDF 4 it felt like everyone's endearing optimism was justified because in the EDF universe that's all it takes for the good guys to win. Here the narration never lets you forget how much is at stake, how much has already been lost and you always know in advance that every plan that is definitely going to turn the tide, is in fact destined to end in disaster. Heck, some moments downright sent shivers down my spine because the characters' despair clashed so hard with the innocence of the entire premise. I went into this expecting that I'd just have fun while singlehandedly saving mankind from giant ants but I gradually got dragged into Neon Genesis Evangelion instead!
Anyway, I got utterly hooked again and racked up well over 80 hours of playtime in what felt like an instant. How Long to Beat says that the game takes 30 hours to finish but I again chose to (mostly) play the game on hard difficulty, which resulted in repeated approaches with different gear and tactics to many missions + I also replayed numerous missions with different classes which use completely different gear and have very different playstyles. And I was very well-entertained almost the entire time, excluding a few missions which had some insane difficulty spikes (and in several cases I ultimately gave up and chose to only beat them on Normal difficulty instead).
The core experience of obliterating hordes of monsters in varied and largely open-ended missions in huge landscapes is still just a pure joy to me and I don't mind at all that it's utterly janky - in a way that only adds to the game's charm. I just love how the series blends intense run and gun action with such an epic scale and frankly also a substantial tactical aspect that reminds me of the space combat sims and other vehicular combat games of old. As a matter of fact I kind of wish that you could also give some commands to your allies (and perhaps even also choose troops and equip them) because the gameplay lends itself perfectly to this - far more than most games that have actually had this kind of stuff! Sadly your control over allies is limited to approaching them, which will automatically make them follow you around (which is not always the wisest tactical choice).
And it throws in a loot system that is as addictive as collecting trading cards. After almost every mission (usually even if you fail) you're presented with a list of new or upgraded weapons and other gear (even including vehicle drops and in the case of one class artillery strikes and whatnot) and I honestly had trouble putting the controller down because I constantly felt this urge to immediately check out my new stuff in action. And even after failing a mission several times in a row I usually felt determined to keep trying again with different gear and tactics until I finally beat it, which only made the victory so much more rewarding and satisfying.
I'm very glad that after reaching the credits, the game abruptly released its cruel hold. Even with so many remaining unlocks from higher difficulty levels and for the other classes, I don't feel that uncontrollable urge to just keep going anymore.
The bad news is that I have already installed and started playing EDF 6. Dear God, what have I done...
Post edited 2 days ago by F4LL0UT