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- Cyberpunk: Phantom Liberty. Amazing story line.
- Dispatch. Loved the humor, art style.
- Dragon Age Veilguard. Different from earlier games. I still enjoyed the game on its own.
I've just finished playing Resident Evil HD REMASTER for Jill's campaign, and now I'm playing Chris'.
Finished a few games since last time:
- Guns, Gore & Cannoli 2: A short but very fun run & gun. The difficulty was perfect for me. I really liked it.
- Marvel’s Avengers: I finished all the solo campaigns and liked them. It was very entertaining and I liked played all those superheroes. I guess the live-service part of the game was responsible for all the bad buzz about the game because it seemed quite good to be except for some repetitive missions and a few technical issues. There are loads of optional missions from the live-service part to play, I'll definitely get back to it later.
- Ironcast: A good rogue-lite with match-3 elements. It was original and I enjoyed it though the missions are a bit too long.
- Pumpkin Jack: A short (6h) but enjoyable platformer. Gameplay (platforming & combat) was not perfect but the story, graphics and music make up for it. Fun.

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Post edited Yesterday by sebarnolds
Baldur's Gate II Shadows of Amn (Steam)

Took my Monk from BG and Siege of Dragonspear straight into this one. I think this is the 4th time I've played this all up, but this is the first time using the enhanced edition. I sided with the Vampires, did not take Yoshimo into Spellhold...mainly because when it came to have him join the party he was nowhere to be found. So I took the Enhanced Editon character- Hexxat, who I was using up until I got Imoen back.

I chose not to take the boat out of Spellhold. Went on a killing rampage through the Underdark Drow city. Went with the totally boring final character mix of My Monk, Minsc, Nalia, Imoen, Viconia and Jaheira. MVP goes to Viconia, just give her the Girdle of giant strenth, dress her up in the best armor and the Flail of Ages and she is a super tank. Plus, she one shot 4 Dragons with Finger of Death! Never leave home without her.

My Monk finished up at level 23. Overall, BG2 is a good game, especially the earlier parts where you're going around the countryside doing character and side quests. As you go deeper into the story, the more the game totally starts to shit me. All the scripted BS where the dev's prioritize their crappy overrated story over game mechanics. I mean you cast improved invisibility on a character and send them to make a hit, and the game just overrides it and starts up a conversation with an invisible character that it shouldn't know is there. What is the point of making an RPG with all of these abilities and then never let you use them when it matters the most? Anytime an RPG takes control off a player to prioritize scripted story or unavoidable encounters...then it stops being an RPG and just becomes a video game. This is why I rate the old Fallout games or Temple of Elemental Evil as way superior RPG's over the Infinity games. Throne of Bhaal only gets worse in that respect, but I'm planning to go straight into it and finish the story off.
Hogwarts Legacy, Nov 25 (Xbox Game Pass)-I enjoyed this a lot more than I expected to as a casual Harry Potter fan. I think big HP fans would like it even more since there are a ton of references from the books and movies that I noticed and probably many more than I didn't catch. I enjoyed the variety of the quests especially the 3 'companion' side quest lines which were lengthy, multi stage affairs. I didn't care so much for the collectaton nature of the most of the rest of the field guide and I didn't like that the 'final' quest to roll credits was locked behind a level cap 5 levels higher than I beat the final boss at. It felt like too much padding and forcing me to engage with game mechanics I didn't want to. The combat was interesting although I would have liked more than 4 spell lots at a time. Graphics and voice acting were top notch. Story was fine but nothing ground breaking. It was really just a fun open world game that I mostly ignored the open world parts of.

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Yakuza: Like a Dragon. This one took me a while and was an up-and-down experience. At first I had some trouble getting used to the new turn-based party RPG combat, then I came around to it started finding it enjoyable, then after many hours I started getting a bit bored by it and I found the last few chapters of the game a bit of a struggle to complete.

The story is the usual Yakuza series absurdity, and there are some fun side missions. There's also a lot of padding and grinding. I think the designers ran into some trouble with the balancing of the game because there are two dungeon/arena sections late in the game that seem to be there because you're strongly encouraged to be of an appropriate level to tackle the last several bosses and they realized that just playing the game at a fairly casual but focused level wouldn't get you nearly there. I generally find the beat-em-up games in the series to be fairly easy even at their most challenging, but some of those late boss fights were quite tough and lengthy. There's a pretty huge difficulty spike in the final third, toward the end of the yakuza HQ section. The last really big fight in the game I actually was slightly underleveled but I got lucky and scraped by on the second try.

I liked the new cast of characters for the most part, and the job feature was a fun way to figure out which combinations were best for you and adding a bit of amusing visuals to the combat. I spent most of the game with Ichiban as a host before switching back to hero late, Saeko as a hostess, Nanba as a chef, the Korean guy as a breakdancer, Adachi as the hammer guy, and everyone else basically just as themselves.