Posted October 20, 2024
After beating Mass Effect 3 I felt the desire for some more epic sci-fi shooting in urban environments, so I figured that that's a good occasion to finish my run through the Gears series and beat Gears 5 on Xbox Series X now.
When I beat Gears 4 two and a half years ago I enjoyed it a lot and felt that the Coalition did a much better job continuing an established series than 343 Industries did with Halo. Gears 5, though, left me very disappointed.
Simply put, it's a very solid shooter with absolutely gorgeous graphics but it failed to get me excited in any way. It's been a while since I played the earlier games and I'm honestly not sure what features are new here but all in all I felt that the game just repeats the same old patterns and does not even do so at the highest possible quality, neither in terms of spectacle nor gameplay.
One thing that really struck me is that the encounters are extremely static and, unless a certain type of tank enemy shows up, the game barely gives you any reason to move around. All too often you can just sit around behind cover and pick enemies off one by one without facing any serious threat. In my memory that wasn't the case in the original series. And even the more spectacular set pieces (which honestly aren't very spectacular by the series' standards!) fail to change that. E.g. sometimes you have battles in a snow storm with huge icy pillars falling from the sky but that mechanic has almost zero effect on the gameplay and puts no pressure on you. And I think there's only one rail shooter sequence in the entire game and you don't actually have to shoot anything there, you will apparently always survive even if you don't fire a single shot. I find these two examples to be very representative of the campaign's general problems.
A big new thing are two (relatively) big chapters with a sandbox formula where you get to travel around an open environment on a sled but this was honestly about the most pointless thing I have ever seen. Excluding 2-3 brief rides through a storm there's practically no gameplay whatsoever during these sections. There's no combat, no platforming etc.. During those sections the game is basically a vehicular walking sim that makes up far too much of the game's total playtime. By exploring the map you can do "side quests" but of course those just involve entering an area where you engage in the standard Gears combat.
If I'm not mistaken a new feature is also that you can cast some active and passive skills during combat, e.g. blind an enemy, turn you invisible etc., and you actually get level up this stuff by gathering a collectable resource and doing the aforementioned side quests. But given that the combat is easy enough as it is I barely felt any need to use those and when I did, they often made the easy encounters downright trivial. Heck, for lulz I cleared an entire huge room with dozens of enemies by stealth killing every single enemy there without ever triggering combat, the only downside being that I regularly had to wait in cover for quite some time until the cooldown wears off and I can continue my killing spree.
Anyway, I suppose my biggest problem is that I rarely got emotionally invested in anything here, probably mostly because the game feels too much like a rehash. What I appreciated greatly about Gears 4 was its change in tone compared to the earlier games by letting us experience the Gears universe through the eyes of younger and more human characters in new kinds of situations and generally adding a bit of humanity. In this one I felt that things have basically gone full circle and all the benefits of this new generation of heroes have been wasted by putting them in the exact same context again as their predecessors. And I really mean the exact same context.
Without going into any details: in my mind all the events of this entry put the Gears universe in the exact same spot where it was back when the series started. And as far as I'm concerned that's about the stupidest way this new saga in the Gears universe could have possibly developed.
Of course it's still a good game and I did rather enjoy my time with it but I did find it very disappointing for a new mainline Gears title.
When I beat Gears 4 two and a half years ago I enjoyed it a lot and felt that the Coalition did a much better job continuing an established series than 343 Industries did with Halo. Gears 5, though, left me very disappointed.
Simply put, it's a very solid shooter with absolutely gorgeous graphics but it failed to get me excited in any way. It's been a while since I played the earlier games and I'm honestly not sure what features are new here but all in all I felt that the game just repeats the same old patterns and does not even do so at the highest possible quality, neither in terms of spectacle nor gameplay.
One thing that really struck me is that the encounters are extremely static and, unless a certain type of tank enemy shows up, the game barely gives you any reason to move around. All too often you can just sit around behind cover and pick enemies off one by one without facing any serious threat. In my memory that wasn't the case in the original series. And even the more spectacular set pieces (which honestly aren't very spectacular by the series' standards!) fail to change that. E.g. sometimes you have battles in a snow storm with huge icy pillars falling from the sky but that mechanic has almost zero effect on the gameplay and puts no pressure on you. And I think there's only one rail shooter sequence in the entire game and you don't actually have to shoot anything there, you will apparently always survive even if you don't fire a single shot. I find these two examples to be very representative of the campaign's general problems.
A big new thing are two (relatively) big chapters with a sandbox formula where you get to travel around an open environment on a sled but this was honestly about the most pointless thing I have ever seen. Excluding 2-3 brief rides through a storm there's practically no gameplay whatsoever during these sections. There's no combat, no platforming etc.. During those sections the game is basically a vehicular walking sim that makes up far too much of the game's total playtime. By exploring the map you can do "side quests" but of course those just involve entering an area where you engage in the standard Gears combat.
If I'm not mistaken a new feature is also that you can cast some active and passive skills during combat, e.g. blind an enemy, turn you invisible etc., and you actually get level up this stuff by gathering a collectable resource and doing the aforementioned side quests. But given that the combat is easy enough as it is I barely felt any need to use those and when I did, they often made the easy encounters downright trivial. Heck, for lulz I cleared an entire huge room with dozens of enemies by stealth killing every single enemy there without ever triggering combat, the only downside being that I regularly had to wait in cover for quite some time until the cooldown wears off and I can continue my killing spree.
Anyway, I suppose my biggest problem is that I rarely got emotionally invested in anything here, probably mostly because the game feels too much like a rehash. What I appreciated greatly about Gears 4 was its change in tone compared to the earlier games by letting us experience the Gears universe through the eyes of younger and more human characters in new kinds of situations and generally adding a bit of humanity. In this one I felt that things have basically gone full circle and all the benefits of this new generation of heroes have been wasted by putting them in the exact same context again as their predecessors. And I really mean the exact same context.
Without going into any details: in my mind all the events of this entry put the Gears universe in the exact same spot where it was back when the series started. And as far as I'm concerned that's about the stupidest way this new saga in the Gears universe could have possibly developed.
Of course it's still a good game and I did rather enjoy my time with it but I did find it very disappointing for a new mainline Gears title.
Post edited October 20, 2024 by F4LL0UT