Welcome to Elk
I really enjoyed this collection of stories about a nondescript snowy island village partially based on RL memories of Greenland. It's more of a narrative multi-media experience, like an interactive comic book with more talking than walking, but it's also much more involving than your average visual novel since it's animated, diverse and including several easy but entertaining mini-games. Somewhat comparable to Night in the Woods maybe, but on a much smaller scale and without branching paths. You get up each day, walk to where the "action" is and then some scenes or dialogues take place between the main character and the villagers before you go to bed again. Occasionally, there is some meta content, too, but I don't want to spoil anything.
I thought the presentation was very nice. The music was particularly pleasant to me and a good fit for the quirky style. The graphics are somewhere between funny comic book and colorful children's drawings, not aiming for lifelike accuracy, which might not be to everyone's liking, but I quite liked them for their slightly odd, somewhat charming simplicity. The mix of gameplay elements and the variety of scenes, plus the briefness of it all (dialogues are short and to the point, presented in speech bubbles) also added to my enjoyment, and at 3-4 hours, played in shorter sessions over several days, the game did not overstay its welcome for me but was entertaining until the end.
As for the storytelling, I appreciated the rare setting, and that the stories were more realistic/real and down to earth, yet also rather crazy and less predictable than typical video game stories. Even though the game's atmosphere is pretty light-hearted all throughout, the stories got quite dark though and entered uncomfortable and gruesome territory more than once, involving sexual harrassment, killing, sudden deaths, and lots of 'casual' alcoholism. At the same time, it has a very pragmatic and sometimes creative approach at dealing with these topics, no preaching or depressive moods, more of a "that's life", "don't let it get you down" and "there can be beauty even in the tragic" kind of attitude. All that might turn out to be off-putting to some players, so you've been warned, but it also felt refreshing to me to be confronted with all that in more unexpected ways. It is not a horror game nor a game that makes you cry, just a generally upbeat game that also doesn't shy away from the ugly parts of life.
As a sidenote, what I criticized in my recent review of The Little Acre, the one slot autosaving, is present in Welcome to Elk as well. But here the problem is of a different kind: the game autosaves at very few occasions only, like the start of a day or after a minigame, so if you miss parts of a dialogue, you could just leave the game and it would not save, and then you would be able to (but you'd also have to) replay the whole day. Fortunately the days are very short and you can click quickly through dialogues, so you'd hardly ever lose more than 20-60 seconds of "progress", and since all of it is linear and not challenging, only text, you can just breeze through it to get where you left off. So while also not ideal for a purely narrative game, it didn't bother me as much. And there are three different slots for three different playthroughs at least, so starting a new game won't automatically erase your current one.
Post edited December 17, 2022 by Leroux