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FEAR, Jan 18 (GOG)-I don't normally post games complete without finishing the expansions as well if I have them but this game got really buggy at the end and I'm not sure when I'll continue with the expansions because of that. FEAR was good. It reminded me of a scary Half-Life. There were definitely scary parts but just fighting endless human soldiers blunted the impact a big. Still pretty fun. It ran smoothly for about 75% but then started crashing somewhere in Urban Decay and didn't stop even in the Epilogue cutscene. So I'll take a little break and try the expansions at a later date.

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Syberia II

The Syberia recap is a nice thing to have, but I’d say it was the better game, with a better setting and atmosphere. Alexei’s book is a pretty nice touch though. In general, the graphics, being in the same style, still hold up well, characters seem to look and move better, though I’d say Kate would need much warmer clothes in that climate, and the music remains nice enough. The writing can be an issue, however, dialogues often not quite fitting together and simply not having enough quality overall. And the fact that you can’t repeat any piece of conversation and they’re not logged either can be quite a problem at times. It can also be annoying when some conversations end after a certain option is selected, before exhausting all, and that often you do exhaust all available topics, but if you immediately talk to the character again, new options appear.
But an adventure game’s gameplay is defined by puzzles, and those again usually made sense, and I’d still consider the lack of inventory ones a plus. It can be tricky to spot some objects or even exits, and the areas that pan can still be confusing at first, but I didn’t even really get frustrated by the few puzzles requiring trial and error, taking them for what they were and solving them quickly. I consider it either a bug or the game‘s one instance of Moon logic that the dream clock puzzle can’t be solved correctly, accurately, but there was just one other place where I checked the walkthrough, the drums in the Youkol Cave, and that was my fault, the area seeming rather confusing and making me think I missed something elsewhere when I just couldn’t find the target for the otherwise obvious solution. They get rather too straightforward after leaving the Cave, however, as if the developers got bored, locations and cutscenes otherwise seeming to indicate that they weren’t really rushing. Was left at a loss regarding Kate’s fate, however, and also wondering what the point of everything about her work and being tracked was.
Include me.

1. Syberia II | post | Jan 2 - Jan 18 | time unknown | Quick review also on blog
2. Venetica | post | Oct 18, 2019 - Nov 25, 2019 + Jan 19, 2021 - Apr 21, 2021 | 49.5h in-game timer | Review: blog or MobyGames
3. Fantasy General | post | Jun 1 - Aug 26 | time unknown | Review: blog or MobyGames
4. The Purring Quest | post | Oct 9 - 17 | time unknown | Review: blog or MobyGames

2020 list
2019 list
2018 list
2017 list
2013-2016 list
2012 list

Incomplete 2011 list. Add Tropico 3 Gold Edition (finished: Dec 16, review on blog and MobyGames) to it. Also played Forsaken World for a while earlier that year (review on blog and MobyGames), and briefly poked at Perfect World International again after the Genesis expansion launched.
Post edited November 26, 2021 by Cavalary
Kane & Lynch 2: Dog Days (XSX)

Pretty straight forward linear cover shooter where you play as one of two gangster enforcers on a job that goes badly wrong. And the way to fix things and make it all right is to shoot everything. What I like is that IO don't even make any effort to make Kane and Lynch justified or redeemable in any way, they're just criminals in deep shit.

It's okay for a quick and violent 6 hour play, it's lucky it stops when it does or it would be in danger of outstaying it welcome. Game play is pretty standard fare with one exception: no grenade or RPG spamming enemies. In fact no one uses grenades including the player characters. It's surprising how different it feels not having to dodge the usual grenade barrage, instead the enemies will often aggressively flank you to try and move you from cover. Overall it's just average, but short enough to be worthwhile if it's what you feel like.
Finished my first game this year - Saints Row 2
Will probably be one of the best first playthroughs of the year. Had a lot of fun with it.
I finished Bioshock Remastered.
Took me while to get into it but eventually I broke through and enjoyed it quite a lot.
Weakest part of the games is shooting, which is bit of unfortunate for FPS, but the games makes up for it in other areas and I found it pretty good. Atmosphere of the game was very good and it was good spiritual follower to System Shock for sure.
It was my first time playing , I played on hard and explored decent part of side content and got all achievements from the challenge maps and it took me close to 30 hours to beat I think so quite a lot.
I would rate it 7,5/10 I think.

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Post edited January 19, 2021 by Vitek
Guess I'm kinda on fire this month as I just beat another game. This time it's Lucius.

I felt like playing a stealth game and was specifically in the mood for something more in the vein of Hitman that isn't Hitman and then I remembered Lucius, which I bought quite soon after release but, like many others, was very disappointed by and abandoned very quickly. I figured that now that I know what to expect I would perhaps even enjoy the game. Briefly put: the lowered expectations made the game a lot more bearable but they still didn't make it a good game.

Anyhow, it's a game with a pretty amazing premise: it's heavily inspired by The Omen and a bunch of other horror film classics and puts you in the shoes of the titular little boy named Lucius who's basically the antichrist. His "dad" (Satan) orders him to kill a bunch of people. Things start out pretty humbly with Lucius just causing basic "accidents" but with each murder he grows in power and gains a bunch of supernatural abilities that make him increasingly dangerous.

Naturally people expected the game to be a lot like Hitman and it's hard to blame them: it's a stealth game where you walk around between your targets and use the environment to kill them. The game even has this sterile plasticky look that reminds me of Hitman: Blood Money. And I can imagine that Hitman was indeed the developers' main inspiration but they utterly failed capture what makes those games tick.

First off, though: it's one of those games that look pretty great on screenshots, I can remember that those literally suggested almost AAA level at the time, but the moment you start playing it all seems so very cheap and just off. Some details look okay but all in all it's really not nice to look at. The music is okay but it's highly repetitive and badly implemented and rarely fits the current situation. And shockingly often even important sounds are just missing. Some animations look pretty great, others are awful. In all these regards it's a very uneven game and the fact that it manages to reach a good level of quality in some moments makes all the bad stuff so much more jarring. And the overall technical execution is just whack.

But the game's main problems aren't in its execution, they are far more fundamental. So the big disappointment that probably everyone experiences with this games stems from the fact that it's not systemic in the slightest. It's not like in Hitman where you have a bunch of tools at your disposal and have to work out some method to kill people. Every level is another day with another target and everyone must be killed in a perfectly specific manner. It's really more like a traditional adventure game and not a good one at all. There are basically three scenarios in the game: a) you instantly know what to do and it's ridiculously easy but a bit enjoyable. b) You instantly have an idea what to do but have absolutely no clue how to do it. c) You're entirely lost and have no idea what to do whatsoever. Most of the almost twenty levels are of type B and quite a few of type C. The game comes with all the guessing and pixel hunting and painfully arbitrary design of typical bad adventure games. Often I'd scan the entire environment for any sort of feedback that there's an interactive object without any success - a look into a walkthrough would reveal that I had to use some ridiculously small object that occupies only a few pixels on the screen even once you get really close. And you don't get a contextual menu like in Hitman, no, you must hit those objects with a tiny crosshair and often Lucius' big stupid head additionally blocks the view.

Lucius' "super powers" suggest that you can use them more freely but oh no, the game only allows for very specific contextual use of those. For instance, you actually receive the power to make people forget that they've seen you if you get spotted during one of the utterly broken stealth sequences but for whatever reason it doesn't work on the first person in one of those levels - it's instant game over even though just a minute ago you received a power that should allow you to "survive" exactly these kinds of situations. Likewise you receive the power to throw fireballs later on. Even once you've unlocked it it's super random when you can actually use it or whether it's strong enough to kill a person. And the moments where you actually can throw fireballs can only be described as the worst third-person shooter of all time. And towards the end there's some so terribly awful puzzles and action sequences that they made my brain melt. And not in a good way!

The one thing that kinda kept me going was the plot. I mean, you get a game with an interesting setting like this only once in a blue moon (especially back in 2012 when it first came out!) so yeah, I was very curious where things would go. Will Lucius' family or the police notice that it's him who's behind all those deaths? What will happen once Lucius has satisfied all of Satan's requests? Sadly all of this is kinda ruined by very shallow and ridiculously unconvincing characters. I mean, I would expect that after two or three deaths at the same house in a row people would get REALLY paranoid and careful and probably just leave, right? But oh no, they just carry on like nothing happened and don't seem to care that Lucius is often found right next to the body! There's one fairly interesting plot point that sadly goes nowhere and the ending is awfully silly and anticlimactic.

So, I enjoyed some of the puzzles, I enjoyed a few of the situations, at times the atmosphere is pretty great but all in all this game is a total dud and doesn't live up to its potential at all. I heard that there's a sequel and it turns out that there's even a third game by now - I thought that maybe the developers perfected the formula in those but the user reviews suggest that those may in fact be even worse than this one. Damn, that's sad.
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F4LL0UT: Guess I'm kinda on fire this month as I just beat another game.
No kidding. You will be the man to beat this year.
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F4LL0UT: Guess I'm kinda on fire this month as I just beat another game.
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Cambrey: No kidding. You will be the man to beat this year.
Doubt it :))
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Cavalary: Doubt it :))
Jeez.... Clarify this for me: are there 24 hours in a day or did somebody change that?
Next one done, this time Hatred. The game kept popping up on YouTube and Facebook for me and I finally figured "what the hell?" and just bought it today to see for myself how this infamous game actually is. Some say that it's actually a decent game - well, it's not.

But I'll start by admitting that in terms of presentation and overall production value the game is shockingly good. The game still looks great, even though it's over five years old already. The black and white graphics with only limited use of colours (e.g. for blood and flames) excellently hide all the visual shortcomings and it's overall pretty nice to look at. Likewise, the voice acting, music and sound effects are pretty great. I guess the animations aren't as amazing as they seemed back when the game was announced but they are still WAY above what you'd expect from a pretty small indie game and a shoot 'em up at that.

As for the gameplay: my first impressions were that it's actually a fairly solid game. The shooting seemed decent enough, gunfights against cops felt okay and the highly destructive environment made things kinda fun. The format with the levels being basically tiny sandboxes with side objectives seemed kinda cool and I actually enjoyed the first level. Things REALLY go downhill from there, though, and the game gradually shows it's ugly face as it becomes more challenging. It's a really crappy shoot 'em up riddled with tons of jarring flaws in its design and execution.

The game sucks at feedbacking stuff. Every time the guy starts reloading it happens out of nowhere, you just get this disgusting feeling that the weapon has stopped working for no reason. You have a progress bar for how long the reload is gonna take but no warning before your gun goes empty. You only have a cursor, no "laser" or anything like that so you often can't tell at all where your bullets are gonna go. Ridiculously often they will get stuck on small shit like trees and lamp posts. It sucks. Likewise your guy will often get stuck on small stuff instead of "sliding" past it and jumping over small obstacles is unreliable. But the worst offender is the camera. The moment you encounter enemies with larger attack ranges you will constantly get hit by enemies who are off-screen. Hilariously you can see much further upwards than downwards and it becomes a central aspect of the gameplay to try to keep enemies "to the North" because else you won't see them and can only roughly guess where they are based on a mini map. And soon enough also the level design turns out to just suck. It's like none of the environments are designed towards satisfying gameplay in any way. Everything is just there and usually makes terrible places for gunfights.

Anyway, I guess what really grinds my gears here is that the game isn't designed towards fun at all. I'm not a fan of the game's premise (even though I enjoyed Postal back in the day) but sure, I get the appeal of a dark and edgy game that's about going on a rampage and massacring defenceless civilians with the occasional fight against law enforcement. It's not for me but I get it. The problem is that the game sucks at this. The developers had some weird obsession with realism here and everything's just so boring. Supplies are heavily limited, your main source of ammo are the cops and soldiers that you kill. The game doesn't bother to just empower you and give you a ridiculous amount of ammo and explosives. Especially the latter are painfully rare most of the time. Sometimes there are crowds but the game won't even allow you to move in on them and massacre dozens of guys at once - people scatter like cockroaches almost the moment they appear on screen and then you painstakingly have to pick them off one by one as they disappear between all sorts of obstacles. You can use brutal execution moves on injured people but the animations are utterly unimaginative - they were the game's big USP and they are less "fun" than anything we've been doing to enemies in titles like Manhunt, The Punisher and a ton of stealth games long before this game. There are armed vehicles but you don't get to just drive around and gun everyone down, no, you must always switch positions between the driver and gunner seat. All of this just makes Hatred a pretty unsatisfying "rampage simulator". There are many sandbox games that aren't about going on a rampage and are still a lot more capable at this than Hatred.

Then there's of course the other side of Hatred. It's not a colourful satire like Postal - this game tried ridiculously hard to be offensive and edgy and it also failed to deliver on this. The game utterly fails to humanise the player's victims. I felt dirtier when I went on a rampage in Mafia 1's sandbox mode because the world and the people living inside it felt more real. In Hatred you almost instantly forget that those are civilians, you begin perceiving those guys as little more than targets or bonuses and are soon enough almost entirely focused on the ridiculously large swarms of cops and soldiers anyway. And soon enough the scenarios become so ridiculous (but not in an over-the-top fun way) that any notion of this being some provocative love letter to misanthropy goes out the window. Heck, a few levels in the game doesn't even feel like it's about a guy on a rampage anymore but about a police standoff and towards the end not even that.

So in summary: Hatred is not a satisfying rampage simulator and it also isn't nearly as provocative as the developers made it out to be. It's utterly unimaginative and boring. For the most part it's a just crappy shoot 'em up where your enemies are cops and soldiers. Tons of them. I almost feel sorry for the psychopaths who love this game - it's kinda sad that the best they have to satisfy their emo needs is this pile of garbage.

Oh yeah, and I actually started on Hard difficulty but admittedly I went all the way down to "story mode" as I got closer to the end and the game became increasingly frustrating and shitty and I just wanted to get it over with.
Post edited January 21, 2021 by F4LL0UT
South Park: The Stick of Truth (XSX)

One of the best JRPG's of all time, and it's not even made by Japanese. I played the 360 version years ago, but I also got a code for the XB1 version which came as a bonus with The Fractured But Whole. So I used that for this replay. It has higher resolution...like you'd notice in a South Park game anyway.
Still a great game in its own right, even better as a South Park game. Few licensed video games do their source material as much justice as this one, it's just like being in an episode of the TV series. I played as the Jew class, I even got an achievement for finding Jesus as a Jew. It was well worth playing again.
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F4LL0UT: Next one done, this time Hatred.
Thanks for the detailed review! I confirms what I heard from other people who actually played this game. A few people still seem to see this game as a perfect example for how bad GOG curation is... I guess GOG got it right this time.
Post edited January 21, 2021 by toxicTom
Deus Ex Human Revolution Director's Cut. This was actually pretty good. It basically does what you expect a Deus Ex game to do, which is to put you in situations that can be solved depending on your preference. Since I can go crazy and shoot stuff in lots of regular FPSs, I played a stealth/hacking run and did just fine. One thing that drove me crazy, though, is that when you do a takedown, the game yanks control away from you for a few seconds so you can watch what's supposed to be a cool scene of your guy going totally Steven Seagal on the enemy. I just don't like that stuff because I'm not as in control as I feel I should be. I feel like my character is standing around in the open doing something I wouldn't be doing. For the most part, though, the gameplay is fine.

Overall, it's good at being better than you might expect, but the story is just "eh" (I don't think I can remember anything that happened in it already) and it feels like a somewhat inferior retread of the original. It's a bit too talky (modern games and their cutscenes...) and I didn't like that it tries to encourage you to knock out as many enemies as you can by giving you experience points per kill/knockout. It's not as good as the original game. If the original is like 2001: A Space Odyssey, this is more like 2010: The Year We Make Contact. Maybe that's a bad comparison but it keeps popping up in my mind when I think about it.
XCom - Enemy Within

Incredibly solid game, though it does get a bit easy towards the end, even on classic difficulty. Not sure which I prefer more: the Firaxis 2012 reboot, or Xenonauts. Xenonauts while more repetitive, keeps up the challenge and sense of danger right towards the end.