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Unmechanical Extended, March 21 (GOG)-A fun little puzzle game. It reminded me of The Swapper, Machinarium, and Little Nightmares. The puzzles were rather easy, even the most difficult ones didn't have me stuck for very long. The game is very short. Its got a bit of charm though and its nice and relaxing.

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Weapons of Zhentil Keep (NWN:EE, Review)
Fire Emblem: Three Houses (Switch)

Played as House Adrestia, which turned out to be a good choice since it seems to be the House with the biggest story twist to it- though it's hard to be certain without playing the game at least two more times.
The game is an excellent strategy RPG with a definite touch of Persona thrown into the mix.

The game is divided up into months, sort of like Persona games are day by day. Over the course of the month you train yourself, your students, engage in side activities, fight side battles and end in a major story battle. Then you move onto the next month. In my play through I mainly concentrated on the side battles to spend my time, this ends up with a high level team with the trade off that you own player character tends to neglect their personal training and development.

Just like all these types of games you get very attached to your characters due to their personalities and the fact that you have been responsible for their development. Whilst I enjoyed the monthly training and character building, the games highlight are the turn based battles. I never tired of them, not even during the months where I would sometimes fight an extra 6 optional side battles- i only wish the maps didn't start repeating so much.

If you have a Switch and like turn based RPG strategy games then this should be one of the first games you get for the system. Plenty of replay potential too, since the game branches at about the halfway point depending upon the house you choose to lead. I'll be coming back and playing the other houses later.
Post edited March 22, 2021 by CMOT70
I've had very little time for playing lately (got two ailing dogs to take care of), so I haven't finished much of anything, but I did have a quick run through The Wild West COW Boys of Moo Mesa, one of Konami's old licensed arcade games. For some reason, I had it stuck in my head that it was a beat-em-up like TMNT, but it's actually a run-and-gun. It's prime Konami, so it's pretty good, and actually pretty easygoing for an arcade. The enemies all have easily noticed and predictable patterns, so I never felt like the game was screwing me over like a lot of quarter-munchers do.
Doomchild 1 - Resurrection (NWN:EE, Review)
Doomchild 2 - Silvery Moon (NWN:EE, Review)
Doomchild 3 - Battle Zone (NWN:EE, Review)
Post edited March 26, 2021 by Leroux
Undertale (XSX Game Pass)

I think this game is the epitome of the modern "Hipster Cult" game. Liking Undertale gives you hipster cred points so you can talk to other hipsters. You can tell I didn't like it much.
The game makes a point of being able to play without killing anything. But imagine playing a game where every single enemy is as annoying as a Gungan from Star Wars. It was not long before I just wanted kill everything simply because I didn't like them and they were pissing me off. Oddly enough, despite slaughtering everything from early on, I apparently didn't slaughter enough as I seem to have achieved only a neutral ending.

I'm not playing again to get any other endings that's for sure. The game is full of annoyances, but none more so than the way the games just loves pausing itself every few steps to deliver dialog. Especially when people are calling you on the cell phone every few steps. I only finished this game for two reasons- it's short and it's in the CRPG Book and I'm on a sort of loose mission to play as many games in that book as possible.
Post edited March 23, 2021 by CMOT70
Two more off the backlog.
On Sunday Brothers in Arms: Road to Hill 30.
It is quite good squad based FPS and I had decent amount of fun with it. It aims to be quite realistic (I think they even say the most realistic of all but it is far from that) and it certainly is in the sene that one can't just run up to enemies and gun them down single-handedly and you have to utilize your squads. Where it wasn't that realistic, and maybe it was caused by higher difficulty, was in how spongy enemies sometimes could be. I could flank the enemies, tried to mow them down with sub-machine gun and they would survive the whole magazine and in split second would manage to hurt me more than I managed to hurt them.

Speaking of the squads, it certainly could use improvements. It was quite hard to send the squaddies to correct covers and often it would end up with them standing in front of cover instead of behind or in completely different place.
It can also be quite clunky sometimes and they will move outisde the cover, stay next to it, move there weirdly or do some other stupid shit that gets them killed and fuck you over.

The game was quite buggy overall. Soldiers acted weirldy, I fell through terrain many times, I got stuck in places and couldn't move, I couldn't pick weapon few times and several times it outright crashed. It really amused me when it happened at the end of hard segment, just before autosave.

I played on Realistic difficulty (3rd out of 4 and the highest you can pick at the start) It was quite fine until about half of the game and then there was suddenly big difficulty spike and I struggled a lot with some of the missions. It was not consistent though and some of later ones could be manageable while others were outright brutal. I found it bit too much to not frustrate me but it was my choice to play on hard and in the end I got through it.

It was certainly more realistic and also more fun than Medal of Honor: Pacific Assault I played recently but it could use a lot of polish and fine-tuning.

6,5/10

Yesterday I played through Castlevania.
Yeah, that game is old and it shows a lot. I bet it had hell of an atmosphere when it came out and it still played quite well but I had no patience for its unfair tricks and I abused the save feature the Anniversary Collection came with heavily.
It took me almost 3 hours even with it and I don't regret playing it but I was also happy to be done with it.
I don't think it is bad game at all. In fact, I believe it is good, but it dated just too much to be enjoyed for what it is anymore.

4,5,/10

Full list
Post edited March 23, 2021 by Vitek
Rush Attack from Nes
Rage 2

So, I've been playing the copy I've got from the Epic giveaway and, yesterday, I finished it.

And it's a strange game. In the sense that it does not feel incomplete, but feels like they decided to do a couple of things very right and then, for the rest, do the minimum acceptable to complete it.

Everything in the game is attuned to the idea of go out there in the wild, explore and find stuff to kill and means to do it. And killing stuff is super fun and all. The world is rich with visual details and quite a few different environments as well. Exploring is fun, and there's an overabundance of resources and you're always getting a little more powerful, even if it's a bit too slow occasionally.

Past that, the game starts to feel bizarrely restricted. There's an introductory mission, then you're set to chase after 3 chars that, naturally become quest givers, and each has a grand total of only two missions. They ask you to complete side stuff in the world (each has their favored activity type from the exploration/side quest tab) so that they can complete their own projects that will benefit you as well, but you never learn or see the results of their projects, you only see the list of your power upgrades they provide. Finish those missions for these characters, and you're free to tackle the final mission and end the game. Early on, another character promises to rebuild your just destroyed stronghold home, but you never really see anything be done to it at all. It remains firmly the same very map from the initial mission, with even the same pieces of enemies in the middle of the rubble.

Furthermore, every side quest in the game isn't even marked in any way in your journal. They're all just excuses for an NPC to mark a place you may have not discovered yet in your map, so that you can go there kill enemies and find items. You may eventually return to the quest giver, but more often than not, the NPC will just thank you and that's all. On occasion, you'll come across an attempt of doing more traditional quest stuff, like finding someone, instead of just killing everything that moves, or getting payed for the trouble, but they're scarce and end up feeling somewhat out of place compared to the rest of them.

The enemies, individuals and factions, are fine, but I found them to be less interesting than their counterparts in the original Rage; there is a bit more variety in enemy types and behaviors here, just less factions and less diversity per enemy type, I felt.

I found the car driving around to be fine, but everything outside your main car feels like it was put there just because it made sense to be there. Also, once you acquire the Icarus, the only flying vehicle, you'll probably favor going around in it, instead of the car, simply because of convenience. That said, it is far from an ideal flying ship, it's programmed to fly up to a certain altitude above the ground, and only ever goes higher, if you fly over higher ground. Move into lower ground again, and it starts descending slowly. You may even fall into one of the various "bottomless" pits in the middle of the map (some lower parts of the canyons can be accessed, others can't. It's more or less always obvious, but every so often you can get confused). You'll frequently be flying into the abundant trees in certain areas of the map, though you never know which ones have collision and which ones don't.

The worse part is the late game. You get extra powerful, but the enemies never scale much. So you enter a settlement, initial pistol in hand, and wipe everyone out with just that and the super powers you amassed. Personally, by the very end, I rarely remembered using grenades, drones or wingsticks. Sub-bosses and bosses also become extremely easy, even if they remain one of the few occasions you'll feel the need to pull out one of the stronger weapons like the rocket launcher or the railgun equivalent. I don't think it's terrible that the enemies don't scale, but things get a bit too easy and the game don't seem too keen into throwing stronger random encounters into you when you're traveling around. Another weird thing, the initial overabundance of resources seem to dry up by the end. To be more specific, the upgrade system is vast and somewhat complex, with a lot of different resources types you need to either find, buy, or earn, and each one goes toward one, sometimes two, distinct system. But by the end of the game, you'll notice that you seem to always be short one point or another for that last upgrade in any given upgrade tree. So you'll find yourself checking online forums for pointers to where to find that final piece of upgrade point thingy or you'll be revisiting every completed marker on the map in search of that one extra thing. For the 3 quest givers, in particular, they cap out at level 18 (completing activities raises levels, every level gives 3 upgrade points for the project powers tab), but only two of them have repeatable activities and of the two, only one has a repeatable activity that it's not a long chore to exploit (because it levels the quest giver up fairly fast). Naturally, you'll need to get all three to level 18 to complete all project upgrade trees.

Overall, I loved my time with the game, and I didn't outright hate anything in it, but kept finding myself always wondering why each piece of it wasn't just a tad bit better or more developed.

I do want to try its DLC, though I don't think I will due to the out of place buy-in-game-currency-to-buy-DLC model they decided to use. Maybe if it gets heavily discounted some day.

EDIT: Watching an old review of Mad Max, a game which I played a few years ago and enjoyed a lot, but somehow, forgot most about it, I can say that Rage 2 feels a lot similar in structure, but simplifies a lot of the elements from that game, for better and for worse.
Post edited March 24, 2021 by Falci
Star Wars Squadrons (XSX Game Pass)

Single player campaign made up of 14 missions and 2 prologue missions. It looks and runs the part, with an option of 4K/60 or 120fps with lowered resolution. I went with the 4K60 after trying it at 120 to compare- 120 fps being barely noticeable whilst the graphics at 60 are noticeably better.

The missions are okay except for the ones that force you to fly some crappy craft no offensive weapons or repair droids. The story has you swapping sides from the good guys (The Empire) to the dirty Gungan loving, warmongering alliance- to tell the story from different perspectives. This also means the story ultimately is a bit flat since it needs to end it without seeming like either side truly lost.

It's okay for 8 hours of Star Wars entertainment, but I would not say to buy it just for this single player campaign.
Doom Eternal

I like a lot of what they did here with the story, characters and visuals. And while, in theory, I like what they did with the new gameplay elements, the fact is that the constant combat emergency the game has as default, coupled with searching for secrets as you go and challenges made for a pretty stressful game. And that is the reason I didn't fall in love with it like I fell with Doom 2016.

I would advance one level at a time, frequently finishing sessions with my heart pumping and adrenaline through the roof, and feeling very anxious. I would take breaks of weeks before coming back for more.

Only after I learned, after the Gladiator boss, that I could go back to older levels and farm extra lives, that the stress subdued, somewhat.

It's an amazing game, by all means, but it doesn't feel like a game for everyone like the prequel. And that's a shame.
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Falci: a game for everyone
There's no such thing.
I never cared much for shooters, like (the entire) Doom (series).
(To me, "shooter", or FPS, means: a game is mostly/mainly about shooting and not much else.)
Runestone Keeper

A neat little rogue-lite, I have won it now with all characters and will definitely continue to play the endless mode from time to time.

It's a bit on the light side in every aspect but thankfully not trivial. Mechanics are not complex and easy to learn, the game is a bit easy as well. That makes it very good for beginners who may advance from Runestone Keeper to more complex rogue-lites or likes but as an experienced player I felt a bit unchallenged sometimes. Mechanics work well for the most time but there are a few rough edges, especially when it comes to the god system.

As most rogue-lites it has a bit of meta-progression which I am not a fan of. Upgrades can be bought at "town" for gold, there is a shop where one can buy a few items to start with and characters past the starting character have to be unlocked by progress, gold or runestones. Now, gold is never a problem in this game but runestones - which are also needed to unlock different god powers for each run, are problematic as they are rare and getting them depends a lot on luck. Unfortunately this adds (especially if one wants to make subsequent runs which similar combos that require the same runestones over and over) quite a bit of unneccessary grind to a game that otherwise avoids grinding fairly well.

The main game loop appeals to me and for a small price I can recommend it despite its flaws (especially to beginners), it's far away from being a milestone or innovative, but a neat little game for a few runs from time to time.
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Falci: a game for everyone
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teceem: There's no such thing.
I never cared much for shooters, like (the entire) Doom (series).
(To me, "shooter", or FPS, means: a game is mostly/mainly about shooting and not much else.)
I understand that. What I meant is that the previous entry had a pickup and play without much effort quality about it that allowed anyone to play with relative ease. Eternal necessitates way more effort and commitment.
March was the first month this year I played games so there's a bunch:

Jenny LeClue Detectivu (GOG)
Glad I waited to play this game until the Spoken Secrets Edition (voice acting) was released. It's a fun game with great art-style. Can't wait for the sequel. 5/5

Deadpool (Bought a PS3 copy, then played on PC for the best experience)
I didn't really find it that funny; sometimes it was but I was mainly just along for the ride and the gameplay is nothing to write home about but it kept changing so the game wasn't a drag. The final boss did seem to be severely unbalanced so I used a trainer for that and called it a day. I only suggest playing if you're a die-hard Deadpool fan or want a superhero game to play. 3/5

Spec Ops: The Line (GOG)
Gameplay was ok, nothing special. Where it really shines is the story. Without spoiling too much, the game does provide you with some choices, as far as I can tell 3 and the story changes to reflect that. My biggest gripe is the squadmates' AI can sometimes be really broken in that they stand in front of cover instead of behind it. Also sometimes you can hear enemies for minutes but they don't spawn until you get out from behind cover and start walking around. 4/5

Leisure Suit Larry: Wet Dreams Don't Dry (GOG)
This is my second LSL game after LSL: Reloaded and I don't have any real interest in playing the pixelated ones. It was ok, a bit fun to play a more mature point and click game but it doesn't really go the distance that LSL: Reloaded did. The jokes aren't as funny. I'd recommend getting this on sale. I will probably get the sequel on sale (sub $10). 3.5/5

MCC: Halo Reach (Steam)
I beat it long ago on my Xbox One. Replayed to experience it in 4k60fps on my PC. It's one of the Halo series's best. 5/5

Guacamelee 2 (GOG)
It's (what I consider) to be one of the best metroidvanias but turned up to 11. Most of the powers are the same from the 1st game, but they finally gave the chicken form its own set of powers and hilarious story line. If you enjoyed the first one, definitely get this one. 5/5