Werewolf - The Apocalypse: Earthblood (PS4)
I believe this game is based off a Tabletop game, I've never played or read anything about the tabletop so all my knowledge of the lore and story comes from this game. Anyway W-TA:E (What an acronym) is a game where you play as, you guessed it, a werewolf. As far as I'm aware this is one of only a few games where the sole playable character is a werewolf, I can only think of two others off the top of my head and I wouldn't consider either of them great games. The story (from what I gather) is you're part of a pack of werewolves, protecting some Nature Spirits and the environment in general from the evil oil company, ENDRON (I'm surprised they can get away with having a name so similar to ENRON, an actual energy company), who are controlled by some evil deity/entity/spirit called the Wyrm, which wants to annihilate all life on earth. The core mechanics of the game is split into 3 forms: Human, where you can interact with electronics, perform stealth kills and talk to people, Wolf, where you can crawl through vents and distract enemies by barking and Werewolf, where you basically turn into a 9ft killing machine covering the walls with blood. The Werewolf form has an Agile Stance which allows you to dodge more easily, the Tank stance (Forgot the real name) where you move slower but gain the ability to tank damage and make stronger attack and the Frenzy Stance, which you can be in for a small amount of time, that allows you to move fast, tank damage and have strong attacks. The Werewolf sections are where it turns from stealth to hack & slash as you literally soak up bullets and rip people apart.
The game has 2 small open world areas which lead to additional areas where the missions take place. You can do side quests in these open world areas, but these are usually "Find these spirits", these spirits are of course tiny and invisible unless you use your wolf senses, which make it just one long scavenger hunt. Speaking of spirits, they are your main method of improving your skills. The spirits hang around plants and old artefacts that are scattered around the levels. These spirits grant you skill points that allow you to gain new skills, increase the power of skills or give you buffs.
In missions you will usually move between room to room, certain rooms will have enemies in them. What you're meant to do is use stealth to takedown enemies silently, sabotage doors so enemy reinforcements arrive with lower health, find a terminal to disable camera's and turrets and then either sneak out quietly or turn into a Werewolf and kill the enemies you've reduce in power. Taking down enemies silently increases your Rage, which you can use in Werewolf form to use abilities.
Now forgive me, but I'm going to proceed to rant about the stealth sections for a bit. First of all, the enemy AI has a few issues, one of which is a lot of enemies tend to stare at walls. One level had 7 enemies in it, 4 of them were just leaning back staring at walls. Secondly, enemies rag doll when you knock them out, problem is rag dolls are bouncy... and they no clip, so on several occasions I have knocked out enemies only for them to noclip through the barrier their body should have dropped behind and instead the body is spotted by a patrolling enemy. Thirdly, the most useful thing during stealth is to take out the strongest enemies first so you don't have to deal with them if you get spotted and have to fight as a werewolf. Problem is you can't stealth takedown the strongest enemies, they survive being shot in the head with a crossbow and you can't break their neck from behind. Finally, and most blatant of all is the fact it's a lot easier to just transform into a werewolf straight away. The vast majority of enemies you face are killed in 1-3 hits, they tend to group up and the werewolf is so large he can easily hit 3 or 4 enemies per attack. The combat has very little challenge to it even on hard mode, provided you destroy the turrets and mech's as soon as possible (There's an ability that can take them down in about 2 seconds) you don't have to worry about gaining rage or sabotaging doors. There's no penalties for not doing rooms stealthily, as the enemies in the room 20ft away don't hear you or prepare for your arrival. It just feels like the non werewolf sections aren't really utilised enough, though I guess most people would prefer a werewolf game to be mostly killing things as a werewolf.
Seeing as I've started ranting, I will now move on to the story. You play Cahal, a loner werewolf who struggles to connect with his daughter, deal with rage issues and is the only competent character in the entire game. Your allies are only useful as tech support (There's a lot of hacking terminals in this game) and they mostly seem to bumble around or end up outmanoeuvred by the enemy, an enemy that isn't that much more competent. An enemy who doesn't staff their own security offices. One of them actually walks up to you without a weapon and antagonizes you despite the fact he's seen you literally just rip 200 people to shreds over the last twenty minutes (Guess what happens to that guy). The Main Antagonist is some all knowing President of the company who taunts you over the intercom and whose plans amount to "I'm going to let the main character slaughter everyone, then I'm going to reveal I planned for him to slaughter everyone, reveal a trap then move on to the next location". The story as a whole is severely lacking. Off the top of my head, only one character (possibly two) have any sort of development, Cahal is not one of them. Cahal has two emotions, annoyed and angry, he treats other ally's poorly and his ally's go along with all his shouting because he's stronger than the rest of the allies put together. Cahal has one line of dialogue which equates to "If you work for an oil company, even if you don't know their secretly evil, your soul is forfeit and you deserve to have your jaw ripped off by a werewolf", which is the sentence that explains why you shouldn't feel bad about the thousands of people you kill. The ending is a development I find incredible that the studio decided to go along with, followed by a player choice. Neither choice has a satisfying ending, both of which also end on a cliff-hanger.
Don't let the rants put you off, I just had to get that out of my system. The gameplay is mostly decent, although the stealth isn't required, it's still challenging to try see if you can takedown every person in a room silently. And if you like the idea of turning into a furry killing machine, ripping people to shreds to a killer metal soundtrack, then this is the game for you. If you're one of those people who won't play a game because it has a particular political message (Grow the f*ck up, it's a video game) this game has a very strong environmentalist message and has lines of dialogue that often sound like they belong in an Extinction Rebellion video, though it barely talks about the environment after the first half hour or so. I'd recommend the game, but not at it's current price, I'd wait for a sale before buying it.