BioShock 2 + Minerva’s Den DLC (not the Remastered version)
Beat about 2/3 of the game in January 2018, then put it on hold. Now finally got back to it and finished it. I had an all right time with Bioshock 2, but, playing on Hard, got kind of frustrated that none of the guns seemed very powerful when it came time to taking down the big boys. In the main game, about 2/3 of the way through I went full Drill-happy - all the Drill tonics equipped, including the one that makes plasmid powers far cheaper at the cost of disabling all the guns. So I ran around with two summoned flying sentry bots at all times, electrocuting things and then wacking them in the head with the drill. What really made that work against the tough opponents like Brutes, Big Daddies, Alphas and even Big Sister, was the tonic which gave you a high chance of freezing enemies. By the time they sawed out, most of their HP was gone.
But I never found that tonic in the Minerva's Den DLC, which means I had to make do with the underpowered guns. Maybe I just didn't know how to use the guns and plasmids properly. Things improved a bit when I upgraded Hypnotize plasmid to level 3, allowing me to "befriend" the big boys that gave me so much trouble, but that was only towards the very end of the DLC.
Another frustrating thing is that the game rearranges your plasmid order every time you upgrade or switch one of them. You're used to lightning being on F2? Well now it's on F1 or F3 or F4! Don't like it? Too bad, nothing you can do about it!
Also the game crashed. A LOT. In one of the later levels crashes came so constant it was unplayable until I upped the texture streaming limit to 1GB in the ini file, but even then the occasional crashes till continued.
Mirror: The Lost Shards DLC
I've now 100%d the game. The less said about that the better.
Oniken
Based on achievement unlock times, I beat the first 3 missions in October 2014, put the game on hold until July 2015 when I beat to more missions, and now finally got back to it and beat the final story mission plus the bonus mission. Well made 8-bit style action platformer, but very hard. You get 3 lives to get through any level. The levels are often multi-part, and each part might have a boss. If you die, you start at the beginning of the current part. Lose all lives, and you have to restart at the beginning of the level. This is the reason for all the frustration-holds.
The bonus mission is Contra-style (though you don't die in 1 hit) and it wasn't until I watched a youtube video of the parts I had trouble with that I figured out you can shoot diagonally too! It's simply impossible to do when using an analog controller stick for movement, had to switch to my 360 pad's sucky D-pad (keyboard was also an option, but I couldn't quite get used to such a radical change in control scheme.)
Hardcore mode and Boss Rush are unlocked now. Boss Rush is just as it sounds - 1 life, no health regains between bosses. Hardcore mode - 1 life to beat the whole game. Gave each of them a short try and called it quits - this ain't for the likes of me :)
Broken Sword 4: The Angel of Death
With the reviews being what they are, and the reports of the game not working on modern systems, I've avoided buying the game even when it was going for $1.50 on Steam sales. But then it showed up in Humble Trove, so I tried it and it worked. And it is definitely the worst Broken Sword I've played (the first 4 now). The writing is bad, the ending is stupid, and the puzzles range from obvious to obtuse "how the hell was I supposed to know that?" to logic or pattern puzzles that you probably need a 180+ IQ to solve without hints (those damn hacking minigames and ancient manuscript puzzles...). Well I used hints. Lots of them. And I'm not ashamed.
Still, on occasions it was enjoyable (I did the Phoenix piece without looking up any solutions outside of the hacking one), and it ran well on my Win7x64 box. In fact the reason I played and finished it now was because I'm going to be upgrading to Win 10 soon, and there's far less of a chance of the game working after that.
Rocko's Quest
Put it on hold about 1/2 to 2/3 in 4-5 years ago, and got back to it now. I wouldn't recommend this old 3d hack&slash&platformer to anyone, but I still had fun with it. It's hard, and there's a real filling of accomplishment. And then when you get close to the final boss, it crashes. Every single time. So technically this entry belongs in the Games Quit in 2019 page.... but I got to the bastard with 7 lives, and given that enemies in the game don't heal back up after you respawn at checkpoint, that should've been way more than enough to finish him off. So I watched the final boss fight on youtube (the only place online I've seen evidence that the game was actually completable at some point) and am calling it done.
Apparently pirated versions of the game don't have the crash bug that Steam's version does, but I'm not risking a virus just to fight the final boss.
Post edited December 22, 2019 by kalirion