Uncharted: Drake's Fortune (via PS Now)
It was okay-ish, but nowhere near as good as the ratings suggest, so I guess this is another case of a game of historical relevance that didn't really stand the test of time. The story was somewhat entertaining, but lacked depth and originality, I guess the popularity has more to do with the characters than the plot. From today's perspective, the cinematics and voiceovers are still good, and the landscape and buildings are still quite nice to look at, but the gameplay is very repetitive and average at best, if not below it. It consists of linear climbing (which is only challenging at times because of the camera angles), a few easy puzzles, and lots of shooting.
There are definitely way too many lacklustre firefights with the same old enemies over and over again. Especially since there is no real depth to the combat. Enemies are bad shots, you can take several hits and then you just wait a few seconds behind cover to be automatically healed again. Cover mechanics, by the way, are just as problematic as they usually are, as the game utilizes the same button also for other purposes and it can easily happen that you're suddenly glued to a wall without meaning to take cover there, or you think something should provide suffcient cover but the game doesn't let you duck behind it. There are no special moves or skills, no upgrades, no stealth mechanics. You can only carry two weapons at the same time, and if you run out of ammo, you have to find and pick up a different weapon or new ammo lying around.
And it all feels very game-y, since covers and ammo are conveniently placed everywhere, human enemies spawn regardless of story logic (e.g. Nathan Drake goes to great lengths to acquire an old key to an area that's supposed to be a secret and only someone with his treasure map should have access to, and somehow the enemies are still waiting behind these locked doors, in old tombs, whereever, just so that the player has more targets to shoot at). And although the enemies are just supposed to be goons from some crime syndicate, their numbers are more like an actual army. In between, some sections are meant to switch up the gameplay a bit, but they are just your average car turret sequences or a boat ride where (surprise, surprise) enemies constantly shoot at you.
Basically,
Uncharted in a nutshell goes like this:
run along nice looking in- or outdoor corridor
cutscene
(refrain)
"There he is!"
"He's here!"
bang bang bang
ratatatat
(repeat 3 or 4 times)
look around where the path continues
climb
(repeat refrain)
(go back to the beginning, rinse and repeat for 6-8 hours)
You can see very clearly how
Tomb Raider 2013 took 'inspiration' from the series (some good, some bad), and how a game like
The Last of Us evolved from this. In terms of fun, both of those games significantly surpass their predecessor though. It was interesting enough to learn that by first-hand experience, but other than for this historical perspective, I don't think I would recommend anyone to play it in 2019. It's still working alright, but there are so many better games out there to spend your time with now.
(Technically, I didn't quite complete the game myself; I lost server connection during the showdown and hadn't really enjoyed that so far anyway, so I just watched the last five minutes on YouTube. In doing so, I think I didn't really miss out on anything apart from a sense of closure; it's just more of the same shooting in three stages, topped off with some cutscene QTEs. Yawn.)