Posted February 20, 2018
ciemnogrodzianin: Oh, that's nice. I hope you'll enjoy the game as much as I did.
So - is the Fall of the Dungeon Guardian worth trying?
I think so, though I'd say wait for a sale vs. full $20 asking price. So - is the Fall of the Dungeon Guardian worth trying?
I like the combat system much better than Grimrock. Real-time with pause and queued commands, decent build variety for characters and party. It's generally based around tank/aggro, + healer + 2 dps, and pretty good range of customization options in terms of auto-pause, 8 difficulty settings, etc. No having to look up obscure rune combos to cast spells, and little/no grid dancing.
The classes themselves hew somewhat closely to WoW (druid, disc priest, warlock, mage, etc.) in terms of spells in their basic design, and the combat doesn't have much in the way of animation if you care about such things. But there are a few puzzles, etc. It probably lags slightly behind Grimrock on the puzzle side.
The automap is default to not be on until you find the actual map on each level, but if that bugs you you can set the game to automap if that really bothers you.
I think the hardest thing is that a few challenges are a bit opaque and since not a lot of people have played it, you're probably just going to have to work through it. Right now I'm starting at what I'm pretty sure is a secret door and I haven't the slightest idea how to open it. I'm about 8 hours in and just cleared to level 5 out of 15 or so.
Not sure if I would replay it in whole, but I'm quite satisfied and enjoying it for the $5 I paid.