Posted October 12, 2017
Lumini
A rather mixed bag. I found the best thing about it is the soundtrack - it's beautiful, very soothing and relaxing. The sound design is quite nice as well, as are the colors, and there are some very pretty sceneries in between as well, that help to establish a mysterious setting of an alien world with strange creatures, buildings/ruins and weather effects. I also liked that hardly anything is explained, you have to figure out what little of story and gameplay there is all by yourself (well, with the exception of one wordless tutorial prompt on what buttons to press that would annoyingly repeat itself each time after I had taken a break and then continued the last savegame, and that would only vanish once I had pressed all the buttons I already knew about).
What Lumini is lacking in is gameplay and level design. It's really more of a walking - that is swimming/flying/gliding - simulator, with collectathon elements and only a few rare puzzles strewn in, plus occasional combat that is so primitive though that I think the game would have been better without it. You control a swarm of imaginary dragonfly-like creatures of four different colors that's gliding through a world of wonder and perils, with the aim of increasing your numbers and powers. You collect some kind of sparkly flower blossoms that will be processsed at the next checkpoint cube to increase the number of your dragonflies. Each color has its own powers, although you can actually get through the game by only ever using one of them (the combat power). And I never found out what the fourth power was about, since I lost the only purple guy I ever had before figuring it out, and I wasn't able to find another one. The puzzles mostly involve splitting your swarm in half and controlling each part with a different analogue stick of your gamepad.
Btw, I haven't tried to play with keyboard and mouse, the game recommends to play with a gamepad and that's working quite well most of the time, except for navigating the main menu which was awfully difficult with my Xbox360 controller. I found that rather odd for a game that recommends using a gamepad.
Anyway, the game is very easy, at no point I was in danger of losing my swarm, also because you're only ever offered one easy difficulty and have to unlock Hard by playing through the game first, which is another questionable design decision, since Lumini hardly has any replay value. It's linear, the gameplay is too simple, no worthy challenge, the stretches between puzzles and beautiful vistas are too long and repetitive. Partially, I liked what I saw, because at times it's really beautiful and relaxing and the setting a wonder to behold, and these parts could have worked even as a simple gliding simulator if there had been more of them with less filler content in between. But despite being only 2-3 hours long, I thought the game overstayed its welcome. The simplistic gameplay didn't offer enough fun and variation for me to enjoy the longer parts in which nothing new was happening.
A rather mixed bag. I found the best thing about it is the soundtrack - it's beautiful, very soothing and relaxing. The sound design is quite nice as well, as are the colors, and there are some very pretty sceneries in between as well, that help to establish a mysterious setting of an alien world with strange creatures, buildings/ruins and weather effects. I also liked that hardly anything is explained, you have to figure out what little of story and gameplay there is all by yourself (well, with the exception of one wordless tutorial prompt on what buttons to press that would annoyingly repeat itself each time after I had taken a break and then continued the last savegame, and that would only vanish once I had pressed all the buttons I already knew about).
What Lumini is lacking in is gameplay and level design. It's really more of a walking - that is swimming/flying/gliding - simulator, with collectathon elements and only a few rare puzzles strewn in, plus occasional combat that is so primitive though that I think the game would have been better without it. You control a swarm of imaginary dragonfly-like creatures of four different colors that's gliding through a world of wonder and perils, with the aim of increasing your numbers and powers. You collect some kind of sparkly flower blossoms that will be processsed at the next checkpoint cube to increase the number of your dragonflies. Each color has its own powers, although you can actually get through the game by only ever using one of them (the combat power). And I never found out what the fourth power was about, since I lost the only purple guy I ever had before figuring it out, and I wasn't able to find another one. The puzzles mostly involve splitting your swarm in half and controlling each part with a different analogue stick of your gamepad.
Btw, I haven't tried to play with keyboard and mouse, the game recommends to play with a gamepad and that's working quite well most of the time, except for navigating the main menu which was awfully difficult with my Xbox360 controller. I found that rather odd for a game that recommends using a gamepad.
Anyway, the game is very easy, at no point I was in danger of losing my swarm, also because you're only ever offered one easy difficulty and have to unlock Hard by playing through the game first, which is another questionable design decision, since Lumini hardly has any replay value. It's linear, the gameplay is too simple, no worthy challenge, the stretches between puzzles and beautiful vistas are too long and repetitive. Partially, I liked what I saw, because at times it's really beautiful and relaxing and the setting a wonder to behold, and these parts could have worked even as a simple gliding simulator if there had been more of them with less filler content in between. But despite being only 2-3 hours long, I thought the game overstayed its welcome. The simplistic gameplay didn't offer enough fun and variation for me to enjoy the longer parts in which nothing new was happening.
Post edited October 12, 2017 by Leroux