Delta Force 2
A big improvement on the first game with improvements to the engine like grass, breakable glass and far more interesting structures. Overall the missions are also a lot more interesting than in the first game. However without the nostalgia factor I don't know that I would recommend this to anyone. If you want a realistic military simulator, then I guess operation flashpoint or the arma series would be a better bet.
Bully : Scholarship Edition
Second playthrough of this excellent game. If you've played GTA before you'll feel right at home, but that's not to say that it is a gta clone. You can't steal cars, picking fights with grown ups usually end badly and there are no lethal weapons of any kind. Instead you have things like stink bombs, sling shots and itching powder. Though there are cars and police on motorcycles you can't drive any of them. Instead you have to make do with your legs, a skateboard, several different kind of bikes, a scooter and towards the end of the game, a gokart.
It's a far more innocent game than any of the GTAs, and even though it is called 'Bully' and does allow some non-compulsory bullying, in Bully most of the time you are the one fighting the bullies to bring order to the school.
As per usual for Rockstar the game is filled to the brim with interesting characters with great voice acting that take you through a bit long winded, but interesting story with a satisfying conclusion. And also like the GTA games, there are loads you can do other than completing the main story line. It helps to make the world feel genuine imo and include activities such as:
- attend and pass classes (english, geography, math etc all in the form of quirky minigames) to gain various ingame bonuses (extra health from kissing girls, upgrading your chemistry set, extra clothing etc.)
- race other students around town in bike or gokart races
- start a snowball fight
- pursue romance with chocolates and flowers
- annoy/prank other children
- play games at the carnival to win tickets to buy posters for your room or an expensive scooter (as well as an assortment of other junk)
- mow lawns or deliver papers for extra money
- do other odd jobs around town for strangers (retrieve stolen bike, find missing dog etc.)
- check out different clothing stores, hair dressers and a tatoo 'artist' in the trailer park
- make your mark around town with cans of spraypaint
- pick fights with the various cliques
- play frisbee or other minigames with the other students
- complete the yearbook by looking for and taking pictures of every student
- obtain highscores in one of several crappy arcade games
- wander around the school/town to hear the weird things people and students are talking about : current events, gossip, reactions to your clothes or that you are skipping class, or just random small talk.
- explore and look for secrets/references
Where it drastically improves upon GTA is in the melee fighting, sense of progression and humor:
- There are several combos to unlock from headbutts to a swift knee to the balls to martial arts moves taught to you by a bum that lives behind the school.
- As for progression, you also unlock extra areas like in the GTA games, but in addition as you complete the storyline you start and finish game chapters that correspond to the four seasons: you start the game in fall, and end in summer. Apart from that your room in the dorm gradually fills with trophies until by the end when there are 30+, each telling its own story. Eg. an abacus from passing math class, boxing gloves from a successful boxing tournament, or a framed picture from a successfully pursued love interest.
- And finally humour. The random craziness of the school yard makes for several laugh-out-loud moments. For instance, this one time I walked into miss Danvers office, the principal's secretary, just as a bully ran in and threw a bag of marbles at her as she was standing behind a counter. Queue high heels in the air as miss Danvers falls her ass of behind the counter, only to get up and chase after the student shouting something about how this incident will be noted in his record.
It's not all praise however. The game starts off a bit slow, and several minigames can get tiring, even more so than in GTA. The fighting is a lot fun for the most part, but its way too easy to hurt innocent bystanders. Accidentally punching a little girl watching the fight unfold will invoke the full wrath of authorities. The control scheme wasn't optimized for a keyboard, so you have no choice but to scroll through your entire inventory every time you want to select a weapon/item.
And finally, you don't have as much freedom of movement compared to anything from GTA:SA onwards. That is, don't expect to traverse weird ledges to get to places you're not supposed to be. There are tons of places to explore make no mistake, but expect invisible walls to cut off a few places you might want to get to.
Post edited September 22, 2017 by Matewis