Posted July 20, 2015
The Witcher 3: Wild Hunt
(This comment is based on the 1.06 version.)
Witcher 3 has been around for quite a while now, and almost everybody already stated their opinion; the game received almost universal praise from all sides and seemed to live up to the hype expectations, but it is really as good as they claim?
In my opinion, The Witcher 3 is an excellent game, but definitely not without problems and -most of all- it wastes an insane amount of potential to be as “casual” as it can get. Now I'll explain why.
Setting and Narrative
One thing is sure: CDProjekt RED worked behind this title with passion.
The original dark (and with “dark” I mean *really* dark, not like some pretentious recent videogames filled with clichès of violence and racial hate) fantasy setting borrowed from Andrzej Sapkowski is an excellent base to build upon, yet the developers made sure that their original stories were consistent not only with their source of inspiration, but also with a very complex system of interrelations, choices and consequences.
Like in the previous chapters, you are left in the dark of the possible outcomes of your choices: you are the only one deciding how to act, as nobody ever forces you to follow a certain path rather than another, yet you could never predict how your own actions could influence others in the long term.
This is actually one of the aspects I appreciate the most about CDProjekt's games: unlike in your average big budget western RPG, you are not some sort of Messiah capable of binding the fate of the universe to his own will, but a common person (genetic mutations aside) who can have a strong influence on matters that will always, eventually, settled by others.
The world Geralt lives in is as unfair and politically incorrect as it could get... actually mimicking our 21st century contemporaneity while dressing it with fantasy clothing. Religious fanaticism, sexism, racism, homophoby and abuses of every kind are all there, but the game treats them in a mature way meant to give meaning to what is shown, rather that to childishly fuel the fires of an already overly toxic and violent gaming "community".
Many critics from the usual suspects have been already raised (like “oh my gawd there is no black character there”! Strange to explain, especially in a game based on Eastern Europe folklore...), but they are really the same pointless and imbecilic old rants you can see everywhere, so let's leave them there.
Back to the game itself, this time the story revolves more on Geralt's personal sphere rather than on political intrigue: the narration is quite straight forward, as you don't directly meddle in politics and you already know your enemy: you simply need to protect who you hold dear and prepare for the final confrontation that could free you once and for all from the Wild Hunt torment.
What the game lacks in plot complexity is abundantly recovered in the humanity (both meant under a good and bad acceptation) of characters and situations: all of them, even the less important, are masterfully written and believable, and they serve to drive you towards your goal more emotionally than rationally.
One example above all: the Wild Hunt is not a really big menace for the world you live in; they don't threat the social stability of the world you live in, they don't want to destroy your kingdom and they don't bring the end of times with them. They are those that hurt you and the people you hold dear, those who try to enslave your daughter and those that personally, continuously pursued you, filling your life with fear and sorrow. This time you are not the brave and selfless hero, but a tired man trying to live decently that needs to turn from prey to hunter.
In any case, even if the main narrative always remains deep, the game often does not take itself too seriously, offering many comical breaks and funny references.
One last thing: when the developers said that each side quest offered a brief story on its own and none felt the same, they were not lying. Even if the missions are not very different from what you could find in any other similar game, the charisma they have put into them makes all of them unique and transforms what could have been tedious repetitiveness into the pleasure of discovery.
Gameplay
As you can expect from a game of such massive proportions, the mechanics have been greatly enhanced from the previous episodes and you will never miss variety.
The basics are precisely the same of the old installments, yet this time the possible variations have been hugely increased: your character can spend his ability points, combining at will the skills form three development trees (combat, sign and alchemy); each of the five signs has two uses; you have access to a wide array of potions and bombs, each suited for a specific kind of monster or situation and upgradable up to two times when you find the appropriate recipes; the crafting system has been renewed and made a necessary step, granting you the possibility to create new equipment from smiths when you mange to gather both diagrams and components and forcing you to maintain your gear in good conditions by either having it repaired from specialists or by doing it yourself (with variable results); the monsters are numerous and different, each one adopting a certain tactic during an encounter; the new card game, Gwent, is probably the best minigame ever inserted in a videogame.
All this does not come without criticism, though.
It is abundantly clear that the game wanted to appeal to the biggest possible audience, and for this same reason many of its aspect ended to suffer.
Above all, the controls have been clearly designed for a gamepad, and little to no attention was kept for mouse and keyboard. While it is still perfectly playable on a PC (as imo using hotkeys is still way better than having to cycle through menus or, worst, accessing the terrible skill/item wheel by pausing the game mid-combat), CDP didn't bother to implement many little elements, like for example the ability to use a sign directly when pressing the dedicated hotkey.
In TW2, you could select a sign and then activate it with a specific key, but if you desired you could also press a number and let it work immediately; here, the numbers just select the sign, and you need to press another button to cast it. This is uselessly inconvenient and it just slows the pace of the game, making the use of the ability wheel (did I already say that I HATE console-ish ability wheels on PC games like nothing else?) optimal for a flawless fight.
Also, the difficulty is incredibly low: “Death March”, the highest difficulty setting, is the only one presenting a challenge, while the others are simply ridiculously easy. So much, in fact, that playing on normal or below is simply not fun.
What really irritates me is that, despite the incredible depth of the variations you can adopt in combat, none is really required. Even if the bestiary helps you studying your enemies and discover their weaknesses, the tactics you adopt as consequence are just a shortcut to victory, rather than a necessity.
The Venomous Arachas may spit a powerful poison, but you can simply avoid it and just hit and dodge until it dies, rather than preparing an anti-venom Golden oriole potion (unlike with the Kayran in TW2, where you would simply die if you didn't drink the specific antidote); you can use Yrden to let a Wraith become more “material” and easier to hit, but they are vulnerable without it as well; you can use a Moondust bomb to prevent a vampire form disappearing and regenerate, but this will only save you a few seconds of fight at best.
If you want my recommendation: don't even bother to play the game under the maximum difficulty setting. The Witcher 3 is great and extremely fun, but only when all its assets are needed to succeed. The rest is just there to allow everyone (and with everyone I mean “those who don't like to bother with the mechanics of an RPG and just go through the game with random equipment and randomly assigned stats, I wonder why they play games at all”) to finish it. Seriously, you can beat it on normal using only the roll and fast attacks.
(PART 2)
(This comment is based on the 1.06 version.)
Witcher 3 has been around for quite a while now, and almost everybody already stated their opinion; the game received almost universal praise from all sides and seemed to live up to the hype expectations, but it is really as good as they claim?
In my opinion, The Witcher 3 is an excellent game, but definitely not without problems and -most of all- it wastes an insane amount of potential to be as “casual” as it can get. Now I'll explain why.
Setting and Narrative
One thing is sure: CDProjekt RED worked behind this title with passion.
The original dark (and with “dark” I mean *really* dark, not like some pretentious recent videogames filled with clichès of violence and racial hate) fantasy setting borrowed from Andrzej Sapkowski is an excellent base to build upon, yet the developers made sure that their original stories were consistent not only with their source of inspiration, but also with a very complex system of interrelations, choices and consequences.
Like in the previous chapters, you are left in the dark of the possible outcomes of your choices: you are the only one deciding how to act, as nobody ever forces you to follow a certain path rather than another, yet you could never predict how your own actions could influence others in the long term.
This is actually one of the aspects I appreciate the most about CDProjekt's games: unlike in your average big budget western RPG, you are not some sort of Messiah capable of binding the fate of the universe to his own will, but a common person (genetic mutations aside) who can have a strong influence on matters that will always, eventually, settled by others.
The world Geralt lives in is as unfair and politically incorrect as it could get... actually mimicking our 21st century contemporaneity while dressing it with fantasy clothing. Religious fanaticism, sexism, racism, homophoby and abuses of every kind are all there, but the game treats them in a mature way meant to give meaning to what is shown, rather that to childishly fuel the fires of an already overly toxic and violent gaming "community".
Many critics from the usual suspects have been already raised (like “oh my gawd there is no black character there”! Strange to explain, especially in a game based on Eastern Europe folklore...), but they are really the same pointless and imbecilic old rants you can see everywhere, so let's leave them there.
Back to the game itself, this time the story revolves more on Geralt's personal sphere rather than on political intrigue: the narration is quite straight forward, as you don't directly meddle in politics and you already know your enemy: you simply need to protect who you hold dear and prepare for the final confrontation that could free you once and for all from the Wild Hunt torment.
What the game lacks in plot complexity is abundantly recovered in the humanity (both meant under a good and bad acceptation) of characters and situations: all of them, even the less important, are masterfully written and believable, and they serve to drive you towards your goal more emotionally than rationally.
One example above all: the Wild Hunt is not a really big menace for the world you live in; they don't threat the social stability of the world you live in, they don't want to destroy your kingdom and they don't bring the end of times with them. They are those that hurt you and the people you hold dear, those who try to enslave your daughter and those that personally, continuously pursued you, filling your life with fear and sorrow. This time you are not the brave and selfless hero, but a tired man trying to live decently that needs to turn from prey to hunter.
In any case, even if the main narrative always remains deep, the game often does not take itself too seriously, offering many comical breaks and funny references.
One last thing: when the developers said that each side quest offered a brief story on its own and none felt the same, they were not lying. Even if the missions are not very different from what you could find in any other similar game, the charisma they have put into them makes all of them unique and transforms what could have been tedious repetitiveness into the pleasure of discovery.
Gameplay
As you can expect from a game of such massive proportions, the mechanics have been greatly enhanced from the previous episodes and you will never miss variety.
The basics are precisely the same of the old installments, yet this time the possible variations have been hugely increased: your character can spend his ability points, combining at will the skills form three development trees (combat, sign and alchemy); each of the five signs has two uses; you have access to a wide array of potions and bombs, each suited for a specific kind of monster or situation and upgradable up to two times when you find the appropriate recipes; the crafting system has been renewed and made a necessary step, granting you the possibility to create new equipment from smiths when you mange to gather both diagrams and components and forcing you to maintain your gear in good conditions by either having it repaired from specialists or by doing it yourself (with variable results); the monsters are numerous and different, each one adopting a certain tactic during an encounter; the new card game, Gwent, is probably the best minigame ever inserted in a videogame.
All this does not come without criticism, though.
It is abundantly clear that the game wanted to appeal to the biggest possible audience, and for this same reason many of its aspect ended to suffer.
Above all, the controls have been clearly designed for a gamepad, and little to no attention was kept for mouse and keyboard. While it is still perfectly playable on a PC (as imo using hotkeys is still way better than having to cycle through menus or, worst, accessing the terrible skill/item wheel by pausing the game mid-combat), CDP didn't bother to implement many little elements, like for example the ability to use a sign directly when pressing the dedicated hotkey.
In TW2, you could select a sign and then activate it with a specific key, but if you desired you could also press a number and let it work immediately; here, the numbers just select the sign, and you need to press another button to cast it. This is uselessly inconvenient and it just slows the pace of the game, making the use of the ability wheel (did I already say that I HATE console-ish ability wheels on PC games like nothing else?) optimal for a flawless fight.
Also, the difficulty is incredibly low: “Death March”, the highest difficulty setting, is the only one presenting a challenge, while the others are simply ridiculously easy. So much, in fact, that playing on normal or below is simply not fun.
What really irritates me is that, despite the incredible depth of the variations you can adopt in combat, none is really required. Even if the bestiary helps you studying your enemies and discover their weaknesses, the tactics you adopt as consequence are just a shortcut to victory, rather than a necessity.
The Venomous Arachas may spit a powerful poison, but you can simply avoid it and just hit and dodge until it dies, rather than preparing an anti-venom Golden oriole potion (unlike with the Kayran in TW2, where you would simply die if you didn't drink the specific antidote); you can use Yrden to let a Wraith become more “material” and easier to hit, but they are vulnerable without it as well; you can use a Moondust bomb to prevent a vampire form disappearing and regenerate, but this will only save you a few seconds of fight at best.
If you want my recommendation: don't even bother to play the game under the maximum difficulty setting. The Witcher 3 is great and extremely fun, but only when all its assets are needed to succeed. The rest is just there to allow everyone (and with everyone I mean “those who don't like to bother with the mechanics of an RPG and just go through the game with random equipment and randomly assigned stats, I wonder why they play games at all”) to finish it. Seriously, you can beat it on normal using only the roll and fast attacks.
(PART 2)
Post edited July 20, 2015 by Enebias