<span class="bold">Legend of Grimrock II</span> That is how to make a sequel.
Legend of Grimrock 2 changes nothing of the original formula, remaining
basically the same game in terms of mechanics and structure, yet it perfections the formula and adds many new small details that further enrich the experience.
The ship carrying your party of prisoners (why is it that in this kind of game the PCs are almost always prisoners?) will wreck on the shore of a mysterious island after being attracted there by some sort of magic, and once again you will have to guide the survivors to their freedom trough grid-based maps.
The game is no longer set in a single, giant dungeon that develops vertically but on the many different areas of the island, making the environment much more varied, interesting to navigate and pleasant to the the eyes, focusing on different areas disposed horizontally and developed on two or three levels; it is nice to notice that this time, unlike in LoG 1, moving vertically does not necessarily mean going up or down one more level. This adds a lot of depth to map design, allowing (and requiring) you to explore in all three dimensions.
For what concerns character developments, things have changed quite a bit. Gone are the three classes with six different skills each; now, you can choose between eight, each one with its own progression in hp/mp points and peculiar perks (like herbs multiplication for alchemists, improved armor weight and effectiveness for knights and +1 strength per level for barbarians), and regardless of the class you can take whatever among the 16 skills you prefer, massively opening your possibilities in character creation and allowing you to experiment with any kind of character you may like.
Also, the Ratling race joins the already present Human, Minotaur, Lizardman and Insectoid.
The game does everything the first Grimrock did, only much better: there are lots of new enemies, an insane amount of secrets, much more numerous and complex puzzles sometimes requiring gathering hints around the whole island and a rebalanced combat making things more logic (one example above all, this time dexterity always determines your accuracy and is not a dump stat for ranged fighters any more) and challenging, also introducing bosses in each area.
There are also two different endings: I'll just give you an hint and say “read the names of the magic runes”, if you want a few hints to be much clearer.
Also, to those who found problems in managing provisions in the first installment, I say that the problem has been solved: there is so many food you simply cannot starve unless you play irrationally, and even then some food producing enemies respawn.
Legend of Grimrock II might very well be the best in its genre, and it is such a solid game that I really cannot find any fault in it. Its five-star rating is more than justified, I have never seen such an amount of quality content in a single Gb of space on disk!
I can recommend it to everyone.