Redshirt
Man, what a grindfest. It looked pretty interesting at first, but after only an hour everything began to repeat itself. Your "friends" are simple pawns you use to harvest happiness and status, instead of being people you actually care about. Everyone is super depressed on board, my character included. And I must have dated like 10 different people until they felt neglected enough to end it (if they hadn't died on away missions). What an evil game. The "spacebooking", that is the meat and bones of the game, didn't actually play that big of a part in the overall plans. If I had an action point or two to spare, I would post a message no-one would care about, just to pass time. People would tag me constantly, but I was too busy engaging in activities that would earn me XP in different skills, so that I could advance in my career faster. Once time was running out, I tried to woo my boss, and actually succeeded too, but I made the mistake of applying for a position the next day, which she picked out immediately and ended our relationship :( Luckily, I had amassed enough charisma and wealth to buy a shuttle ticket from the black market for a fraction of the actual cost, and abandoned the station while everyone else suffered a horrible death. Did I mention this is an evil game? Anyway, now that I've seen it and succeeded in escaping, I don't think I will play the game ever again. It's just too damn repetitive and focused on grinding skills, there isn't anything left to see. And like I said, it's funny how the spacebooking really didn't influence anything at all in the end.