Game Dev Tycoon Has its moments I should have finished with this sentence but I won't be as nasty as the Game Dev Tycoon and I'll write something more meaningful than a lame sentence. Sadly, the game is disappointing. And kinda ironic that a game about designing games is terribly designed. Don't get me wrong, I was fully prepared for some arbitrary limitations (like which topic/genre/platform combos work best) and this part was fairly impressive. Number of topic is good. New consoles appearing on the market, designing your engines etc. were truly great. I do have a small issue with genres, they are too general and there are too few of them. I can assume that both FPS and platforming games are action but I would rather see them separately. But that's not a big deal. I don't mind that much illogical time-related accuracy. I don't think it was possible to make a rhythm game in late 80s and I can't imagine sounds effect being that important in any C64 game (and I was scolded for poor sounds several times). I can forgive all of this...
What's really terrible is that the game gives you next to none feedback... Right from the beginning you are left alone. Some features that you can choose (like level design, AI, gameplay, world design etc.) are only explained in help menu and those descriptions don't help much. What is a world design for race/action game? I don't know... but wait, it gets worse. You create your game using a common sense (for example Fantasy RPG game should have good story/quests, right?). Perhaps your game will get good reviews and sell good, perhaps not. Either way you won't have any idea why. 90% of game reviews are absolutely useless e.g. "meh", "beautiful" or aforementioned "has its moments". Some of them will tell you just a little bit like "focusing on x serves the game right", "X and Y combo is great", "they forgot about X while developing a game". You can also create a game report but it also gives you very little information and only as a probability...
I wouldn't mind playing the game several times to learn how the things work. That was actually what I expected. The problem is that with so little feedback it's almost impossible to learn anything. Just choose something and hope for the best. Eventually you'll win but it gave me no satisfaction... shame, I was expecting something better.
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