Posted October 12, 2014
I finished my post-apocalyptic tour of Wasteland 2.
We almost didn't talk of anything else in the last few days, so I suppose tha everyone by now has an idea about the game basics and that explaining them would be unnecessary.
I can offer you my opinion: this game was able to keep me glued to the screen like no other RPG since the second Fallout!
First things first: even if I mentioned Fallout, I think that this is definitely not, as many claim, "what Fallout 3 should have been": it is a true sequel to the 1988 masterpiece, with its own charm and dignity. Besides, it gives more value to the "social" aspect, being heavly based on your team of specialist rangers, their companions and the organization behind them, rather than the more individualist Fallout with its single, versatile playable character.
The interactions with both characters and environment are copious and all tied to a specific skill, so in the beginning you must pay great attention to the character creaton, maybe restarting one or two times to find a good balance that can sustain you trough the rest of the game. In any case, no team will ever be perfect: there are always alternative solutions, but your limits will often prevent you to find the optimal way to solve every problem, adding a bit of spice to what could have been a simple chain of skill checks.
The choice&consequence aspect of the game is really well-finished, crafting a living world with believable factions (I especially loved the Church of Salvation: it is so distrurbingly credible!): imo, the better part of the game (again, just like in Fallout 2) was building relations and solve -or cause- the problems of every minor community, each one influencing the others in a complex framework.
It feels like the developers knew that, and put more effort in this than in the main storyline wich -while well written and interesting- does not feel particularly special.
The tactical combat system is also really good, though imo better experienced in "Ranger" difficulty: the easier levels are too forgiving, while the "Supreme Jerk" setting is imo a bit too hard for those who want to retain their sanity! (Read: not me, even if I will seriosuly play trough it at a later date) ;)
Another critique many have moved against Wasteland 2 is that said combat is repetitive: well... yes, it is. But frankly, what RPG is not? I played tens and tens of them, and I think ALL were repetitve. Isn't doing the same thing over and over while improving your tactics and facing an always increasing level of menace a characteristic of the genere?
Also, do not expect Jagged Alliance 2: while it is indeed very good, demanding that from a kickstarted RPG (and I repeat, RPG, not TBS) would be excessive.
There is only one real downside, imo: the bugs. The first part in Arizona is fine, as I encountered only two or three minor bugs, but the second part in Los Angeles is still full of them. Again, most of them are minor, but so numeorus to quickly become VERY annoying. The only area in bad shape, where bugs can ruin your mission, is the Hollywood/Griffith Park zone: inXile should address those broken qusts as soon as possible.
That said, I recommend this game to every old-school RPG lover... AFTER the next patch.
We almost didn't talk of anything else in the last few days, so I suppose tha everyone by now has an idea about the game basics and that explaining them would be unnecessary.
I can offer you my opinion: this game was able to keep me glued to the screen like no other RPG since the second Fallout!
First things first: even if I mentioned Fallout, I think that this is definitely not, as many claim, "what Fallout 3 should have been": it is a true sequel to the 1988 masterpiece, with its own charm and dignity. Besides, it gives more value to the "social" aspect, being heavly based on your team of specialist rangers, their companions and the organization behind them, rather than the more individualist Fallout with its single, versatile playable character.
The interactions with both characters and environment are copious and all tied to a specific skill, so in the beginning you must pay great attention to the character creaton, maybe restarting one or two times to find a good balance that can sustain you trough the rest of the game. In any case, no team will ever be perfect: there are always alternative solutions, but your limits will often prevent you to find the optimal way to solve every problem, adding a bit of spice to what could have been a simple chain of skill checks.
The choice&consequence aspect of the game is really well-finished, crafting a living world with believable factions (I especially loved the Church of Salvation: it is so distrurbingly credible!): imo, the better part of the game (again, just like in Fallout 2) was building relations and solve -or cause- the problems of every minor community, each one influencing the others in a complex framework.
It feels like the developers knew that, and put more effort in this than in the main storyline wich -while well written and interesting- does not feel particularly special.
The tactical combat system is also really good, though imo better experienced in "Ranger" difficulty: the easier levels are too forgiving, while the "Supreme Jerk" setting is imo a bit too hard for those who want to retain their sanity! (Read: not me, even if I will seriosuly play trough it at a later date) ;)
Another critique many have moved against Wasteland 2 is that said combat is repetitive: well... yes, it is. But frankly, what RPG is not? I played tens and tens of them, and I think ALL were repetitve. Isn't doing the same thing over and over while improving your tactics and facing an always increasing level of menace a characteristic of the genere?
Also, do not expect Jagged Alliance 2: while it is indeed very good, demanding that from a kickstarted RPG (and I repeat, RPG, not TBS) would be excessive.
There is only one real downside, imo: the bugs. The first part in Arizona is fine, as I encountered only two or three minor bugs, but the second part in Los Angeles is still full of them. Again, most of them are minor, but so numeorus to quickly become VERY annoying. The only area in bad shape, where bugs can ruin your mission, is the Hollywood/Griffith Park zone: inXile should address those broken qusts as soon as possible.
That said, I recommend this game to every old-school RPG lover... AFTER the next patch.