Well, it took me a while, but I finally finished my first game for 2014:
Redneck Rampage+Suckin' Grits on Route 66 Out of all the four Build Engine games, Redneck Rampage is, without a doubt, the weakest. It has several factors that can negatively affect one's enjoyment. Some of them are listed below:
- Too large levels. Compared to Duke Nukem 3D, Blood and Shadow Warrior, they most definitely were unnecessarily large. This is farther compounded by...
- Limited colour variety. Too much brown, not enough colour. This makes spotting some objects, like the keys, harder than necessary. It's further compounded by the fact that the keys and locks all look the same and thus, making the stages last even longer.
- Very short jump. It's just not as fun exploring this game if you are constantly hampered by a pathetic jumping ability.
- Spongy enemies. Even with the most powerful of your weapons, there are enemies that can take a crapton of damage and still attack you like nothing's wrong. It doesn't help that ammo can be scarce for your most powerful weapons.
- Limited Soundtrack. Regardless of the quality of the soundtrack (pretty good actually), with only 8 songs, sooner or later, you will have heard every single song multiple times. It's very jarring beginning the stage with Track 1 and then, having the whole soundtrack rewind at the same stage because it's too large.
-Broken aiming. This can prove quite a major frustration when you want to aim at short targets like dogs, shit monsters (literally) and explosive buckets. Using bmouse didn't seem to fix it.
As for the content of the game, well, it's not as cool as the other 3 Build Engine games. On those 3, you are a kickass 80's action hero, a kickass kung-fu master and a kickass undead cowboy. Here, you are a kickass... redneck? Oh well, at least, I knew what I was getting into. Now, let's see about the sequel...
And let the
list commence.