Actually, I finished this game several weeks ago, but I think it deserves a mini-review and a bit of advertising!
Long Live the Queen is a life simulator (well, it could simulate the life of a mage-princess *if* that kind of person existed) that faces you with the challenge of keeping together a realm after the assassination of the previous Queen. It does so by presenting you a tricky - and believable, despite the setting and the art style- challenge between the main character and the rest of the fictional world. The question it poses is "how would you react if you were the protagonist"? The premise tells you clearly that the kingdom is in turmoil due to the lack of a central power, and if you want to make a credible game based on that situation it seems obvious that you have to ramp up the difficulty and the complexity - and I think the game makes an excellent job with that. After all, you need to uncover the plots of treacherous nobles, foil several attempts at assassinations, stop foreign invasions, deal with any kind of unexpected accident and pay attention to the princess' own foolishness... if this was easy, anybody could be a king!
This same motives see the need to sacrifice a strong storyline in favor of a great number of different situations, but that only enhances replayability (seriously, if you dig deeper in the game, you'll find an astronomic amount of equally valid possibilities, à la "choose your own adventure").
The mechanics are fairly simple, but imo that simplicity makes the game more enjoyable: for every in-game week, you have to choose an activity (or attend to a few mandatory ones, like parades or court balls) that will influence your mood; this latter one will act as a modifier to the numerous and various classes you have to take in order to learn the skills needed to pass various ability checks. Every single one of them has its uses, but it is up to the player to find an adeqaute combination that can lead to success. It is obvious that, for example, trainig the princess in economics, history and sowrdsmanship is not a viable solution, while on contrary military strategy+economics+espionage is. The game does not hold your hand, though: if you want to discover what effects an ability can produce, you'll have to try it and discover the rest from yourself – fact is that most of the time this can easily spoil you long-term plans, leading you to a premature death.
In my opinion, the only real downside is that, after failing several times, you can easily recognize a certain constant pattern common to every playthrough, making the focal points predictable and favoring a trial-and-error approach to them (with a large possibility to abuse save-scumming). Besides, I think that a violent approach (military, weapons and desctructive+defensive magic) can easily lead to way better results than diplomacy.
All in all, I really enjoyed Long Live the Queen, and I certainly hope Hanako Games can come up with a sequel that addresses the few lower points while maintaining the same complexity in interactions, simplicity in mechanics and high replayability (if you look in the achievements section, you can easily understand what I'm talking about: I played the game several times, but I still have to unlock more than half of the possible paths!)