hohiro: Installers and Patches are compressed files, Galaxy (in beta) does compare the files in the game directory with the ones on server and transfers different files just uncompressed.
That makes sense, but what I'm curious about is why does Steam not face the same problem? I haven't owned same game on both platforms so I can't say for sure that they are delivering smaller patches but all patches on Steam I've got until now, only few of them even went into GBs. (like say Insurgency updates at times crosses the 1 GB threshold, and Not a Hero got a documentary added to the Megalord edition so that patch was 2.1 GB which were the only ones which had patches of big size)
Kardwill: I disabled automatic update on several games of my library (like Dreamfall Chapters) because of this. They promised that they would correct the problem at some point in the future, but right now, patching/updating on galaxy is a nightmare for many new "big" games. You're often better off downloading the patches, or even the whole up-to-date installer again rather than "patching" with galaxy (since the installers are compressed, but galaxy "patches" are not)
For me, that's a very big point to correct to make Galaxy viable. Right now, updates (a major selling point for a client) are simply not viable for slow or limited internet connections
Me too, they still got some important stuff to sort out. Then again it is still in beta so I'm not complaining or anything, just pointing out a flaw I noticed.