Posted June 22, 2016
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The figure of 450k was arrived by taking their 3 games and finding how many had been sold on G2a and putting the current retail price on them. Which works well provided the games have never been on sale or in a bundle. if they have then we need to look at the lower price as that is the lowest potential loss figure.
Punch club was 1,251 copies @9.99 = 12,497
Party Hard was 890 copies @12.89 = 11,472
Speedrunners was 24,517 @14.99 =367,509
Punch club has been sold for 4.99 from bundlestars so we need to half that one.
Party Hard has been as low as 4.84 from bundlestars so that is slightly over 1/3rd the quoted loss.
Speedrunners has been 2.49 on steam. so we need to drop that to 1/8th
The new figures are 6,242 + 4,307 + 61,047 which comes to 71,596.
There's more...Punch Club is the only one that hasn't been in a bundle. Party Hard and Speedrunners have been in the same Humble Bundle (Orbyt play). Speedrunners was one of 3 games in the $1 tier and Party Hard was in the $8 tier. This changes our figures again.
Speedrunners was effectively sold for $0.33... 33cents. Giving us a new total of 8,090 in lost sales for speedrunner.
So the final figures are actually 6,242 + 4,307 + 8,090 which gives us a minimum loss of 18,639. A figure 24 times less than the original post.
Don't get me wrong, I'm sorry that they feel there were significant loses due to G2A, however the prices they've sold speedrunners in particular, suggests that they had written it off as a loss leader already.
tl;dr Actual losses are 24x less than headline figure due to bundles and sales.
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And even if everything the dev says was true I don't see why do they blame reselling site and not people using stolen credit cards.