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I noticed that games tend to become too hard between 3am and 4am.
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Telika: I noticed that games tend to become too hard between 3am and 4am.
https://m.youtube.com/watch?v=OFZ1txwYWro
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Telika: I noticed that games tend to become too hard between 3am and 4am.
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kohlrak: https://m.youtube.com/watch?v=OFZ1txwYWro
Ok that is awesome.
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OldOldGamer: Space hulk ascension: in the middle of your perfect strategy... here a genestealer ambushing out of the walls (no way to prevent this) and 3 of your terminators are dead before the turn ends.
NO!
I have been interested in getting the Space Hulk games, but I have heard that your playthroughs are completely at the mercy of RNGs and dice rolls. Example: you could have a perfect strategy but a bad roll will completely wipe you out. Maybe realistic, maybe frustrating? Would you buy any Space Hulk game again? Did you finish any Space Hulk game?
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TARFU: I have been interested in getting the Space Hulk games, but I have heard that your playthroughs are completely at the mercy of RNGs and dice rolls. Example: you could have a perfect strategy but a bad roll will completely wipe you out. Maybe realistic, maybe frustrating? Would you buy any Space Hulk game again? Did you finish any Space Hulk game?
At the very least, I can't recommend the first Space Hulk game. I get that you're a bunch of Terminators and you're crawling through some Chaos-warped monstrosity so large it has its own gravity well and is probably imploding under its own mass, but the game doesn't feel claustrophobic or suspenseful or anything. It just feels agonizingly slow, and, yeah, since despite your several tons of power armor you drop like a fasting diabetic in a footrace as soon as a xeno looks at you real hard, you're entirely at the mercy of RNG.

If you just wondered what life would be like if you were reincarnated as a Roomba with a hella overactive imagination, maybe Space Hulk is the game you want, but it's no fun as a Warhammer game, or even a game.
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OldOldGamer: Space hulk ascension: in the middle of your perfect strategy... here a genestealer ambushing out of the walls (no way to prevent this) and 3 of your terminators are dead before the turn ends.
NO!
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TARFU: I have been interested in getting the Space Hulk games, but I have heard that your playthroughs are completely at the mercy of RNGs and dice rolls. Example: you could have a perfect strategy but a bad roll will completely wipe you out. Maybe realistic, maybe frustrating? Would you buy any Space Hulk game again? Did you finish any Space Hulk game?
The original space hulk on DOS I 100% completed!
Was a MASTERPIECE! Difficult, but absolutely balanced and worth playing.

The news ones... they are not even frustrating. They are punishing.
There is no learning curve of sort: you start the game, and you have to do the first mission at least twice.
It's boring and you just feel the game is designed to be an endless, exhausting trial and error.
First, the game doesn't accept any tactical error (and, already is a bit too much) but then, you are also at the whim of the RNG, that just is not under your control.

Don't buy,.
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Telika: Ok that is awesome.
available on gog.
Personally, I don't get as frustrated with difficult games as I do with easy games. If a game is too hard, it gives me a goal and something to work towards and beat! But if a game is too easy and there is no challenge, I get bored and frustrated with the game, so I usually stop playing. I don't quit many games for them being too difficult as I can be very stubborn and if you just keep trying and trying and trying, eventually you will beat it! :P
Difficulty and whether I consider a game to be too hard or too easy generally doesn't put me off. What does is poorly designed game mechanics and/or control schemes, which are perhaps the biggest game-killing frustrations for me. Especially if the genre or premise of the game is one that really appeals to me.

Pick any of the Sea Dogs games, for example, as someone mentioned them in this thread already. There are great games hidden in there somewhere, but the controls and overall game design were horrible. Just my opinion of course, as I spent hours upon hours giving them a fair crack of the whip, but just couldn't carry on in the end.
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TARFU: I have been interested in getting the Space Hulk games, but I have heard that your playthroughs are completely at the mercy of RNGs and dice rolls. Example: you could have a perfect strategy but a bad roll will completely wipe you out. Maybe realistic, maybe frustrating? Would you buy any Space Hulk game again? Did you finish any Space Hulk game?
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OldOldGamer: The original space hulk on DOS I 100% completed!
Was a MASTERPIECE! Difficult, but absolutely balanced and worth playing.

The news ones... they are not even frustrating. They are punishing.
There is no learning curve of sort: you start the game, and you have to do the first mission at least twice.
It's boring and you just feel the game is designed to be an endless, exhausting trial and error.
First, the game doesn't accept any tactical error (and, already is a bit too much) but then, you are also at the whim of the RNG, that just is not under your control.

Don't buy,.
OK, thanks for the info. I definitely won't be buying this, then.
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tinyE: I was more talking about enemy re spawn and weapons that break down after five shots.
Enemies don't respawn if you're clever enough to evade them.
Melee weapons never break.

Git gud.
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TARFU: I have been interested in getting the Space Hulk games, but I have heard that your playthroughs are completely at the mercy of RNGs and dice rolls. Example: you could have a perfect strategy but a bad roll will completely wipe you out. Maybe realistic, maybe frustrating? Would you buy any Space Hulk game again? Did you finish any Space Hulk game?
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OneFiercePuppy: At the very least, I can't recommend the first Space Hulk game. I get that you're a bunch of Terminators and you're crawling through some Chaos-warped monstrosity so large it has its own gravity well and is probably imploding under its own mass, but the game doesn't feel claustrophobic or suspenseful or anything. It just feels agonizingly slow, and, yeah, since despite your several tons of power armor you drop like a fasting diabetic in a footrace as soon as a xeno looks at you real hard, you're entirely at the mercy of RNG.

If you just wondered what life would be like if you were reincarnated as a Roomba with a hella overactive imagination, maybe Space Hulk is the game you want, but it's no fun as a Warhammer game, or even a game.
Ok, +1 to you. Thanks for the funny review. :)
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tinyE: I was more talking about enemy re spawn and weapons that break down after five shots.
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fronzelneekburm: Enemies don't respawn if you're clever enough to evade them.
Melee weapons never break.

Git gud.
Are we talking about System Shock 1 or 2?
OP was about System Shock 1, and it doesn't have breakable weapons.
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fronzelneekburm: Enemies don't respawn if you're clever enough to evade them.
Melee weapons never break.

Git gud.
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Mafwek: Are we talking about System Shock 1 or 2?
OP was about System Shock 1, and it doesn't have breakable weapons.
I must have been talking about #2. Sorry.
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HereForTheBeer: I'll admit that I installed the original one and not the 'enhanced' edition of SS. Maybe that version alleviates some of my struggles.

I think I've generally been spoiled by control schemes that are somewhat standardized. For example: WASD, M for map, I for inventory, C for character screen... I tried to access my character screen last night in Sea Dogs and for the life of me I can't figure out how to do that. Off to the forum and replacementdocs.com
Enhanced Edition allows you to modify controls, but if you didn't like original gameplay, it won't help you.