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LegoDnD: I'm of the mind that any open world with good controls and performance is automatically good for relaxation and stealth is my ideal speed because it demands attention and rewards caution. A pity perspectives aren't automatically communicated.
I've recently played through the game, and honestly, I can see both perspectives. I absolutely loved it as an open world game, great visuals and gameplay, but most of the linear storytelling and dialogues, especially everything connected to Project Zero Dawn, was a real snorefest to me. Half of the main story missions felt like walking simulators, where the regular gameplay mechanics were irrelevant and you only had to sit through long lore dumping speeches, and puzzles were ridiculously trivial. It kind of felt like two different games shoved into one, and one was absolutely fabulous, the other dragged it down a bit. Anway, just my 2 cents. YMMV.
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LegoDnD: I'm of the mind that any open world with good controls and performance is automatically good for relaxation and stealth is my ideal speed because it demands attention and rewards caution. A pity perspectives aren't automatically communicated.
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Leroux: I've recently played through the game, and honestly, I can see both perspectives. I absolutely loved it as an open world game, great visuals and gameplay, but most of the linear storytelling and dialogues, especially everything connected to Project Zero Dawn, was a real snorefest to me. Half of the main story missions felt like walking simulators, where the regular gameplay mechanics were irrelevant and you only had to sit through long lore dumping speeches, and puzzles were ridiculously trivial. It kind of felt like two different games shoved into one, and one was absolutely fabulous, the other dragged it down a bit. Anway, just my 2 cents. YMMV.
Side quests were even more boring in my opinion, and all the characters terribly bland. And the world, while very nice looking, felt rather empty.

Also, there's my personal favorite pet peeve - oh, I just ran out of arrows. Let me pause combat, completely breaking its flow and immersion, go into a menu, click click click, and craft some more. And let's repeat that pretty in pretty much every bigger fight. It would have been better to make ammo unlimited - it's impossible to run out of resources, even in the high tech bases from the past there are inexplicable boxes full of sticks for that purpose, so crafting it is really just tedious, endless busywork.
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Breja: Side quests were even more boring in my opinion, and all the characters terribly bland. And the world, while very nice looking, felt rather empty.

Also, there's my personal favorite pet peeve - oh, I just ran out of arrows. Let me pause combat, completely breaking its flow and immersion, go into a menu, click click click, and craft some more. And let's repeat that pretty in pretty much every bigger fight. It would have been better to make ammo unlimited - it's impossible to run out of resources, even in the high tech bases from the past there are inexplicable boxes full of sticks for that purpose, so crafting it is really just tedious, endless busywork.
I didn't mind those things that much. Characters, yes, included in what I meant about dialogues. And the side quests were rather formulaic most of the times. When I learnt about collectibles I didn't even want to bother, because it sounded so bland. BUT if you approach it a different way, not so much as a story-oriented game but as a playground for your own adventures, and for relaxation, like LegoDnD said, these things become just a means to an end, leading you to places in the world you wouldn't have gone to otherwise, and giving you enough purpose and reason to play around with the mechanics. I understand that for someone looking for an exciting story-telling adventure or RPG and trying to do all the quests in a row with hopes of being rewarded, this will not be attractive. But I thought, it is a very nice open world game. The good parts are more like Far Cry Primal, the bad parts trying to be Skyrim. It all depends on your expectations. If someone doesn't like Ubisoft-style open world games in general, I'd advise them to stay away from HZD.

The ammo crafting ... eh, it was a bit of busywork, but not that bad. Maybe it's different if you don't play with a gamepad, but I could craft ammo directly in the weapon wheel, with the quick press of two buttons. I never had to go into the crafting menu and click click click for it. What I found worse is that the weapon wheel only allowed access to four different weapons at a time, even though you could switch them out at will any time by going into the menu. Now THAT was cumbersome and unnecessary. Or hunting small animals for random bones and hide drops in order to craft the ammo bags, that was bad, too. None of the above was enough to spoil my fun though, because I still had agancy in all that and could decide whether to bother or not. Linear main missions with long walking and talking stretches were worse to me, because they weren't well written (how does Aloy have absolutely no problem understanding anything of the old world tech babble?).

But it all depends on what kind of game you're looking for and what type of player you are. In RPGs I usually prefer just look around on my own terms, too, without following linear stories. So I can relate to LegoDnD thinking it was a relaxed game with enjoyable stealth mechanics. I can also relate to it though if you were bored because you were expecting more of an exciting story RPG. The game had a bit of trouble deciding what it wanted to be, really. It's definitely not for everyone, and even I who loved it for the most part, still found many flaws with it.
Post edited August 20, 2023 by Leroux
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Leroux: But it all depends on what kind of game you're looking for and what type of player you are. In RPGs I usually prefer just look around on my own terms, too, without following linear stories. So I can relate to LegoDnD thinking it was a relaxed game with enjoyable stealth mechanics. I can also relate to it though if you were bored because you were expecting more of an exciting story RPG. The game had a bit of trouble deciding what it wanted to be, really. It's definitely not for everyone, and even I who loved it for the most part, still found many flaws with it.
You're right, and playing it after the Witcher 3 where almost every little side-quest was a great short story in its own right definitely didn't help. And I probably wouldn't be so hard on it if not for the tremendous hype sorrounding it by the time I got to playing it.
Post edited August 20, 2023 by Breja
Here's something quite scary. I ran across an anonymous post about playing Forbidden West on PC by using a special file to install the game on pc. Too simple I guess but not my cup of tea. I'd rather pay enough to convince the Forbidden West creators to port it to the pc. or did someone steal said special install file from the creators? If that was so, does this mean the FW version for pc is a little down the road?
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Keith_I2: Here's something quite scary. I ran across an anonymous post about playing Forbidden West on PC by using a special file to install the game on pc. Too simple I guess but not my cup of tea. I'd rather pay enough to convince the Forbidden West creators to port it to the pc. or did someone steal said special install file from the creators? If that was so, does this mean the FW version for pc is a little down the road?
Yes, these anonymous posts are 100% trustworthy. It's totally not a virus or worse.

FORB1DDEN_WEST_PC.exe (< click here)
Post edited August 21, 2023 by g2222
Even so.... I simply cannot pursue something that's simply out of line!