Lifthrasil: Role idea: Anti-Voter. On Mafiascum a role exists, that can cancel a lynch. The Governor. Which turns a lynch into a no-lynch. It is usually a Town aligned role which can save a player and the game if a no-lynch is better than a mis-lynch. However, it is dangerous to use since most of the time a no-lynch is bad for Town.
So what do you think about a minor version of that role. A role that can cast a negative vote. The negative vote would decrease the number of votes on the votee by one, instead of increasing it. Also the Anti-Voter can be of any alignment, so there is no implied alignment confirmation like there is for the Governor.
Open points:
- does the Anti-Voter get a normal vote and a negative vote in addition as his power? Or does the negative vote replace the normal vote when used?
- how does the Anti-Voter affect balance? It makes a no-lynch more likely, but it can guard against speed-trains. In scum-hands it would be quite powerful, I think, but also potentially self-incriminating if one doesn't give a good reason for anti-voting someone.
- if the anti-voter gets a nomal vote in addition to his anti-vote, he can in effect hammer someone he is anti-voting for while the votee is at L-2.
It is an interesting concept, but I don't think it works very well in practice.
The anti-voter would need to have a vote of their own, at least if they are town. Otherwise they effectively don't count for Town's voting numbers.
If they get pocketed, they can make a scum player virtually unlynchable pretty quickly. For that matter, they could possibly prevent the lynch of multiple players by simply moving their anti-vote to whichever wagon has the most votes unless they want that wagon to succeed.
ZFR already mentioned the problem with scum having it.