PookaMustard: 1. I can agree. However, if a game ends when mafia equals town and another game doesn't end at that exact point in time, then the mafia sort of gets the idea that they have power roles to contend with, assuming these power roles were not claimed? So in a game where mafia has effectively controlled the votes and Town has no power roles to turn the tables on the mafia at the last possible moment, do we drag on the inevitable or end it already?
2. Not sure about how the prosecutor role works, but it seems as if in last game, Korotan thought to use it at what they thought to be the best moment, only to turn out it was way too late. Indeed, the game was over by the time they used it.
Okay, bear with me, but I have to ask how this kind of thing works, the bidding or the closed setup thing. I've a long way to go with Mafia.
1. Oh no, if there is no way for the town to win then the game should end, I wasn't suggesting it play out even if the mafia win is inevitable. I just meant in any circumstance where the town has
any chance of turning it around, such as a vig (claimed or not) then the game should not automatically end.
I just get the impression that over time the mafia win condition has been over-simplified into "mafia win when they equal the town in number". In most cases when that happens they have won, just not all.
I'm not worried about the mafia realising there must be power roles preventing them from winning and I don't think it serves a purpose to make the town play out a 100% lose scenario.
2. My point about the prosecutor role is that it isn't well defined enough. Because of the precedent set by the brig mechanic used in a prior game it made sense to me that anything changing the number of votes in play changes the number for a majority. Korotan independently expected it to work how I assumed, which suggests that it is more intuitive for it to affect the majority and that I wasn't just being influenced by the already set precedent.
The description in the "GOG normal" role list at the moment doesn't currently mention the effect on voting, so what I'm mostly saying is that the description should be tightened up.
I am of the opinion that it should affect the majority. As an example, in a situation with 4 players and one player blocked from voting, no majority change would mean that any action requires a unanimous decision from the unblocked players.
I realise that having the majority change would make the role much more swingy, but that strikes me as better than the alternative.
The prosecutor with a majority change is high risk, high reward. Without it, it's weak and in some circumstances kind of broken.