drealmer7: and a majority isn't necessarily necessary for a lynch to happen, like in flub's games[again not set exactly set in stone how it will work yet.])
I wasn't a huge fan of that feature.
Might have played differently if D1 hadn't featured two in-day deaths, but I went from having 0 votes a few hours prior to deadline to having 2 votes which was enough to go out on by itself. While I'd stopped caring before then anyway, it was a fairly untenable place to play last-minute defense from.
But thinking of it more broadly, imagine a day with 11 ending 3/2/2/2/2. The 3 dies. If they flip town, what do you get from that? [Thus, in theory you'd need a game with a strong investigative component to compensate, but what do you give scum to counter? Etc.]
At the least I think you'd have to have some sort of floor. n/3 round up, perhaps (n=11 requires 4 votes, n=9 requires 3, etc. etc.).
Not to mention you need some way to address the then quite possible 'tie' scenario that's still somehow balanced for the rest of your game. Both die? Neither dies? Haiku post cage match?