Posted October 20, 2017
Krypsyn: Fine.
This game has:
3 Mason
5 Town
2 Scum A
2 Scum B
Normally, in a Mafia game, scum starts out with more knowledge than town (since they know for sure who they are, and thus who town must be). Thus, town gains from trying to suss-out scum by getting them to hopefully slip-up; if town slips up (other than a brain-dead soft- or hard-claim for a power role), then they haven't lost anything, because scum already knew.
In this game, it is the reverse. Masons know more information than scum. They know fully who 3 people are at the start of the game, but the scum teams each only know 2. Trying to getting people to slip up on Day 1, in this case, actually has a higher likelihood of hurting town than scum, because of this knowledge inconsistency.
So, if, on Day 1, we are not discussing PRs (which is doubly dumb in this game), or not actively trying to get players to slip up and inadvertently reveal something, then what is left?
ah he talks :) welcome Krypsyn missed you. But after a bit of thought I think you are wrong in this case: This game has:
3 Mason
5 Town
2 Scum A
2 Scum B
Normally, in a Mafia game, scum starts out with more knowledge than town (since they know for sure who they are, and thus who town must be). Thus, town gains from trying to suss-out scum by getting them to hopefully slip-up; if town slips up (other than a brain-dead soft- or hard-claim for a power role), then they haven't lost anything, because scum already knew.
In this game, it is the reverse. Masons know more information than scum. They know fully who 3 people are at the start of the game, but the scum teams each only know 2. Trying to getting people to slip up on Day 1, in this case, actually has a higher likelihood of hurting town than scum, because of this knowledge inconsistency.
So, if, on Day 1, we are not discussing PRs (which is doubly dumb in this game), or not actively trying to get players to slip up and inadvertently reveal something, then what is left?
Yes the masons know more people, people they won't try and make slip, correct? scum knows less, so is forced to scumhunt, too. which if successful even helps town! which is nice. Also the chance of mason slipping up vs scum slipping up is 3:4 (cause more scum) so we do even have a higher chance of finding scum this game.
Which means: Scumhunting is doubly the way to go this game. Just randomly lynching some town vanilla and giving scum a chance to talk (nightchat) regroup, prepare and kill/convert more townies as adalia seems to suggest is exactly not what we want to do. I do hope we can lynch scum today. chances aren't so bad really.
unvote flubbucket
give the man a chance to talk before lynching at least. if indeed town vanilla he shouldn't be lynched (which would be saving scum a nk - even if he'll get converted like adalia seems to think, that's still one nightaction used that they can't use to nk town then)
I voted because I think suicide is a scummy thing to do, but at least let him give some explanation first.
if indeed he's a vanilla town, I won't be part of lynching him same as trent.