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Anything to curtail the future flow of rubbish indie games using Unity stock assets and code.

Unity logo = scarlet letter
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jamyskis: it carries a certain stigma on the gaming market for poor optimisation and shovelware.
The stigma has been caused more by Steam Greenlight and by the Unity asset packs abuse.
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jamyskis: it is responsible for around 90% of the shovelware that is being spammed over most PC distribution sites nowadays.
Uhm... What is RPG Maker considered? Because if it fits the "game engine" i would change that percentage. :)
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catpower1980: To take the past months on GOG: Jotun, Kona, Firewatch, Pony Island, Oxenfree, Superhot, Mushroom 11, Satellite Reign, Mini Metro, etc.
Don't forget Layers Of Fear which, while being complete shit from a gameplay perspective, looks absolutely stunning.
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jamyskis: it is responsible for around 90% of the shovelware that is being spammed over most PC distribution sites nowadays.
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Cyraxpt: Uhm... What is RPG Maker considered? Because if it fits the "game engine" i would change that percentage. :)
Interesting fact:

When I took a Game Design class in college, RPG Maker was the one game engine that was banned for the final project.
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catpower1980: Cough cough.... Don't mistake the fanboys of Jim Sterling for the whole market, if doing a blind test, most people wouldn't tell a Unity game from another one if the splashscreen doesn't show up. To take the past months on GOG: Jotun, Kona, Firewatch, Pony Island, Oxenfree, Superhot, Mushroom 11, Satellite Reign, Mini Metro, etc.

Devs and sane people don't give a damn about the engine as long as it fills the needs, let the haters hate ;)
This. There have been some fantastic games in the last year or two that are unity based. Unity is also a very good cross-platform engine - performance may not always be great, but Unity has done great things bringing games to Linux and Mac.
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Cyraxpt: Uhm... What is RPG Maker considered? Because if it fits the "game engine" i would change that percentage. :)
Fair point.
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dtgreene: Interesting fact:

When I took a Game Design class in college, RPG Maker was the one game engine that was banned for the final project.
I never felt so proud of a class that i've never been in.
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catpower1980: Cough cough.... Don't mistake the fanboys of Jim Sterling for the whole market, if doing a blind test, most people wouldn't tell a Unity game from another one if the splashscreen doesn't show up. To take the past months on GOG: Jotun, Kona, Firewatch, Pony Island, Oxenfree, Superhot, Mushroom 11, Satellite Reign, Mini Metro, etc.

Devs and sane people don't give a damn about the engine as long as it fills the needs, let the haters hate ;)
I concur, and I'm actually a Jim Sterling fanboy (well, not his "SJW" stuff, but many of his other vids).
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nightcraw1er.488: I do hope you don't mean me? I am happy to use anything, am only a dabbler.
Indeed, there are good games regardless of engine. But there is a fair bit of excess behind the engine of unity - just note the updates they made to pillars of eternity to stop it taking all memory and processor. If your doing a 3d game then unity is fine as you are using the most of the engine. 2d however really no, at least to the last version I looked at (not investigated 5), as you have all the 3d engine bolted in and 2d was basically the images put on a primitive in 3d space, so major overkill for a simple 2d game
No, I didn't think of you in particular otherwise I would have quoted you directly ;)

For pure 2D (meaning spritesheets, tilemaps, etc.), yeah, it's an overkill. But somehow, don't forget that it's widely used for 2D games on mobile so it depends on the scale of the "scene/level" and how it's built (making Sonic would be a nighmare but a visual novel is fine). They've been working on it since the 4.6 version for the in-game UI and the 5 for sprite rendering. There are some dedicated third-parties on the asset store but they're starting to work on the 2D features as claimed on their roadmap:
https://unity3d.com/unity/roadmap
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nightcraw1er.488: I do hope you don't mean me? I am happy to use anything, am only a dabbler.
Indeed, there are good games regardless of engine. But there is a fair bit of excess behind the engine of unity - just note the updates they made to pillars of eternity to stop it taking all memory and processor. If your doing a 3d game then unity is fine as you are using the most of the engine. 2d however really no, at least to the last version I looked at (not investigated 5), as you have all the 3d engine bolted in and 2d was basically the images put on a primitive in 3d space, so major overkill for a simple 2d game
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catpower1980: No, I didn't think of you in particular otherwise I would have quoted you directly ;)

For pure 2D (meaning spritesheets, tilemaps, etc.), yeah, it's an overkill. But somehow, don't forget that it's widely used for 2D games on mobile so it depends on the scale of the "scene/level" and how it's built (making Sonic would be a nighmare but a visual novel is fine). They've been working on it since the 4.6 version for the in-game UI and the 5 for sprite rendering. There are some dedicated third-parties on the asset store but they're starting to work on the 2D features as claimed on their roadmap:
https://unity3d.com/unity/roadmap
Fair enough. I have zero knowledge or interest in mobile gaming which is probably why I have not seen it. As for the asset store offerings, yes some people on their have done some wonderful stuff. As I only dabble I don;t have time to investigate it all, I am a programmer at work so I tend to just game when get back, must try harder :o)