Tyrrhia: They said "
cheesy games."
dtgreene: Arguably, Cookie Clicker is "cheesy". Consider that, as of right now, I have around 137 septillion cookies, baking 90.42 per second (which gets magnified by wrinklers), and am saving up for (and can realistically afford with a little patience) a building that costs 1.261 octillion cookies to purchase. Doesn't that sound "cheesy"? (I bet you haven't encountered those number names in any other place (aside from maybe learning about the number names and what they mean), right?)
It doesn't. I've done about the same, and I've even written a neat JavaScript add-on for it without learning the language, just by looking at the source code and experimenting (that probably means it's an easy language, but still :P).
The definition of cheesy, in this context, is generally along the lines of "poor quality," "cheap," "inauthentic."
Cookie Clicker is an absolute opposite of that: the pixel art is of great quality, the flavour text is excellent and the gameplay is really innovative (that's why it was shamelessly copied countless times) and also has an
incredible depth you'll rarely find somewhere else. But you should know since you've played a good deal of it. Sure, the name isn't that great, but under that hides a real gem.
I agree, though, that the original
Cookie Clicker (the one Orteil made over a night before it turning into a cult) was cheesy since it was really just a proof of concept and made for shits and giggles, and because the art just consisted of a collage of pictures that didn't really fit together.
I think that, by "cheesy games," they meant games like the ones you could find on Facebook: casual, filled with micro-transactions and / or ads, and often featuring that cartoonish art style that a lot of Flash games use.