All games (excluding online only) have the ability to be modded. Modding simply means to alter the distributed files somehow. This could something simple like editing text files in M&B to utilising the full engine creation tool which the developer used (for example elder scrolls, or things like the doom 3 engine reimplementation).
So to have a category for this is going to be a lot of effort on their part, and probably not accurate, for no gain. If you are interested in modding (what’s left of it from workshop and creation club) then look over on moddb or nexus or one of the game specific ones.
ScytheBearer: Your assumption laden condescending dismissal aside, I wasn't concise enough. I will use the imprecise vocabulary of gaming as my excuse. I say "modding", and you and pretty much everyone else immediately thinks "using mods". I am a bit older than most, and use the word "modding" in its original sense, creating mods.
Not every game supports creating mods directly, and I do not know every game which has tools for making mods. That information would be helpful and meaningful.
You don’t seem to have read what I said. To create a mod oh are modifying the distributed files, this is where the term “modding” comes from. Be it replacing a texture or model, hacking an exe, creating a level, it’s possible n any game.
Take NWN which comes with the official toolkit. This also has unofficial exe hacks which extend the engine. Same with elder scrolls which has skse which is an unofficial script editor.
I do not mean using mods at all, coming from days of hacking code whilst it is loading on a spectrum I am well aware of what modding is thank you!
If you want a tag high states “which games coke pre bundeled with official modding tools” then fine, if as I say, that will be time consuming and not very accurate, it would highlight the disparity of the product between GOG and steam, which you can already see just by going on moddb and looking at some of the mods there which are nothing more than steam workshop adverts.