Posted November 19, 2019
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https://www.gog.com/forum/blood_series/glitch_damage_scaling_changes_when_loading_fix_inside
Basically, after loading a save, the damage scaling changes. So enemies do the correct damage for the difficulty only until you load a save. On the easier skill levels, the damage increases noticeably after a load. The thread I linked has a "workaround" for the original version.
Post edited November 19, 2019 by idbeholdME