Posted February 06, 2016
I am curious about what everyone thinks about hybrid classes in RPGs.
I define a hybrid class as a class that fits these criteria:
1. The class can fill the roles of multiple pure classes.
2, Those abilities are all a major component of the hybrid class's abilities.
For example, the Paladin class from AD&D is not a hybrid, as the spellcasting abilities are minor and could easily be ignored. The Paladin class in the Might and Magic series, however, is, since the class can fight well and cast powerful Cleric spells.
Some of my favorite hybrid classes are:
1. FF1 Red Mage/Wizard: Decent fighter, can cast spells eventually up to 7th level. (8th is the highest spell level) Could have used a healing spell at level 7.
2. FF3 DS Red Mage: lacking mid-game, but becomes good end-game. Can use Excalibur and Break Blade (and Ultima Weapon if you can do the Mognet Side Quests), making this class good at fighting. Can use 5th level magic, most notably including Curaga, allowing the Red Mage to heal while the party Devout is busy doing something else. On the other hand, Red Mages don't get many casts of 5th level magic, so they don't actually replace the Devout class. Does suffer from the fact that Black Magic is rather useless in the end-game however; if the game were better balanced, Blizzaga would be useful on one part of the final boss.
3. FF4 Sage/Lunarian. Can cast both White and Black magic, and can cast powerful spells of both types (even spells more powerful than you would normally expect to have at that part of the game), but has limited MP.
(Yes, I know they're all from the Final Fantasy series; that's just what I can think of. They do exist in other games as well.)
I define a hybrid class as a class that fits these criteria:
1. The class can fill the roles of multiple pure classes.
2, Those abilities are all a major component of the hybrid class's abilities.
For example, the Paladin class from AD&D is not a hybrid, as the spellcasting abilities are minor and could easily be ignored. The Paladin class in the Might and Magic series, however, is, since the class can fight well and cast powerful Cleric spells.
Some of my favorite hybrid classes are:
1. FF1 Red Mage/Wizard: Decent fighter, can cast spells eventually up to 7th level. (8th is the highest spell level) Could have used a healing spell at level 7.
2. FF3 DS Red Mage: lacking mid-game, but becomes good end-game. Can use Excalibur and Break Blade (and Ultima Weapon if you can do the Mognet Side Quests), making this class good at fighting. Can use 5th level magic, most notably including Curaga, allowing the Red Mage to heal while the party Devout is busy doing something else. On the other hand, Red Mages don't get many casts of 5th level magic, so they don't actually replace the Devout class. Does suffer from the fact that Black Magic is rather useless in the end-game however; if the game were better balanced, Blizzaga would be useful on one part of the final boss.
3. FF4 Sage/Lunarian. Can cast both White and Black magic, and can cast powerful spells of both types (even spells more powerful than you would normally expect to have at that part of the game), but has limited MP.
(Yes, I know they're all from the Final Fantasy series; that's just what I can think of. They do exist in other games as well.)