It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Cadaver747: They say the game is good (I don't think so personally) and there were hardly any discounts. So it's not only greed but a bit of common sense here. I disagree with their approach but hardly I can blame them.

As for the precedent I'm not sure, whatever the price it's not the main reason for demand.

It would be *nice* if every publisher increase the prices for their games because it would so much fun to watch the public reaction and the whole industry collapse as a result.
All the Major AAA studios have started doing it, and no one has batted an eye.
avatar
paladin181: All the Major AAA studios have started doing it, and no one has batted an eye.
As far as I know several major publishers changed the usual $60 price tag to $70, I'm not sure about "all" of them. And what I *would want* is $80-100 from every non-indie publisher and for every region including Argentina, Brazil, Turkey and all other least developed countries to gain similar to pre-Nintendo era industry collapse.

As for the battled an eye, well there were some concerns from the public about $70 price already but that's not the point. Mass layoffs from Microsoft | XBOX | 343 Industries | Bethesda (which is a subsidiary of MS as well), Ubisoft and Unity - they are happening right now and I expect much more from Activision Blizzard soon after the merging with MS if it's the case and even more layoffs if it's not and Electronic Arts later this year.

If the publishers decide to outsmart the inflation with price increase they would lose their sales in the end. Food prices are insane already even in my country despite what my television says about the rest the world.
Cost of living has increased, the value of mony has devalued. the math is simple.

in the end, the vlaue of a thing is the value people are willing to pay for it.
I don't see what's so special about it. There's been a lot of price hikes lately:

https://www.gog.com/forum/general/good_news_price_updates/
It's just economics, dude. Remember the exorbitant prices we paid for SNES cartridges? Bold move to increase prices for an old game though, let's see how that works out for them.

Also, screw that bigoted dev.
Rain World is also doing the same, going from $19.99 to $24.99 next month, despite being almost 6 years old game that saw 80% off discount at one point (at least on Steam) and even just having released a paid dlc/expansion. It usually goes the other way around in such cases, where base game drops in price so more people would get it and thus increasing the odds of them getting the expansion too. Oh well...
Post edited January 21, 2023 by Spectrum_Legacy
avatar
paladin181: All the Major AAA studios have started doing it, and no one has batted an eye.
There's a clear difference between being charged more for brand new titles (that cost more and more money to make) and finished games that have been out already for 2+ years, which hasn't happened at all in the AAA space as far as I'm aware. In fact, quite a few of those have gone down in price and they have been sold at an increasingly bigger discount over time.

Yeah, I get Wube is a small developer so the no-discount policy has never bothered me. I bought my own GOG copy a while ago and all that. That still doesn't change the fact that this would be a hard pill to swallow for potential new customers. As said, it would have been a better choice to have it reflect in the price of an expansion/sequel/whatever rather than doing this.
Post edited January 21, 2023 by P-E-S
Obviously it costs a lot more to source the electrons, assemble them, and then shove them through the interwebs! There's just too little supply for the extreme demand. Have you ever sourced electrons? They have to raise the prices.

What will be interesting is...

... when the bottom falls out of the global economy.

Will we see extreme deflation in "digital goods" prices?

avatar
amok: in the end, the vlaue of a thing is the value people are willing to pay for it.
Will consumers heed this?
Post edited January 21, 2023 by kai2
Ohh man, I always wanted to play this game, but the price increase + my country taxes make the game cost $73, that's quite a lot of money, even more here :/
There are other games out there. Until I get it at a 50% discount and under $15, I won't buy it.
Meanwhile back at Nvidia......

CEO: "Look we made our new generation so expensive that the prices of videocards are driven up all across the board. Videocards from 2 generations ago are still sold beyond their MSRP."

Board of directors: "Muhahahahahahahahaha!"

CEO: "Muhahahahahahahahaha!"

https://www.youtube.com/watch?v=7edeOEuXdMU
avatar
amok: in the end, the vlaue of a thing is the value people are willing to pay for it.
avatar
kai2: Will consumers heed this?
Yes, becuase that's what consumers do. if they pay for a thing, then that is the value they think it is worth, if they think it is too much, then they want buy it. this is not rocket science.
avatar
kai2: Obviously it costs a lot more to source the electrons, assemble them, and then shove them through the interwebs! There's just too little supply for the extreme demand. Have you ever sourced electrons? They have to raise the prices.

What will be interesting is...

... when the bottom falls out of the global economy.

Will we see extreme deflation in "digital goods" prices?
this is silly and show no understanding at all. the cost is not in electrons, it is the cost of renting buidings, paying electricity/gas/water, paying other peoples salaries, buying food, paying the rent, buying clothes, paying interwebs subscriptions and so on.

people are making and selling game to be able to survive, just as any other job. do you work for free?
Post edited January 22, 2023 by amok
avatar
Darvond: Just as well, one of the key developers is a total JK Rowling type.

An apologist for a transphobe, tried to Chewbacca their way out of an argument by invoking Stalin, and said McCarthy was right.

Documented, sourced, and cited.

And it wasn't the first time, either.

It's almost as if the corpoindustralist hellgame about killing all the indigenous creatures and trees might have been made by a real piece of work.
I believe the McCarthy bit is from GamerGate instead ? See that kind of inaccuracy is why I am now very suspicious of accusations by anyone of anyone... (Including Uncle Bob. Not that I care to find out whether that's correct for him, this thing has been blown waaay out of proportion. I probably disagree about the Stalin bit, but it's also clear to me that Uncle Bob has quite some ways to go before he's on the "level" of Stalin...)
Kovarex was a bit of a jerk on this one, and IMHO pretty much an idiot about that "statutory rape" bit (that was dug out from his comment history at that point), but yet again, this has been *massively* blown out of proportion (and he didn't help).
avatar
Darvond: Satisfactory just has a better mouthfeel and taste in my mind. Plus it's in 3D, so you don't have to worry about Belt Hell, and costs just the same* for a very expansive world. I haven't kept track of Factiorio's development, but a lot of it hasn't really felt like it's added up to much of anything, whereas each milestone of Satisfactory has been radically different and additive.

*Until this price hike, anyway.
You could just have stopped at the "I haven't kept track of Factiorio's development" bit...

avatar
lord999: To be fair, this was an announced policy from before launch ... and the price would only increase.
avatar
P-E-S: The only time they talked about a price increase was when they upped it to the current $30, years before the "final" release. That's it.
[...]
No.
1.) The game was 0€, free (by e-mail, on request) from the first public alpha on 31 December 2012 up until crowdfunding was already underway on 13 February 2013 :
https://www.factorio.com/blog/post/getting-the-alpha

2.) It was 10€ from the start of the crowdfunding on 1 February 2013 (I think ? https://www.factorio.com/blog/post/preorder-starting-soon ) up to ~~1~~ 6 June 2014 :
https://www.factorio.com/blog/post/fff-33

Many people "complain" about the game being too cheap at 10€
lol
That was version 0.10, I haven't been around back then so I am not sure what the big features were, but I notice that the game already had trains even before that !

3.) It went up to 20€ with Steam release 25th of February 2016 :
https://www.factorio.com/blog/post/fff-124
https://www.factorio.com/blog/post/fff-127
Up to v0.12.24.
I see lots of new additions in 0.12.0 like winning the game by launching a rocket with a satellite, chain signals for trains, personal roboports, player logistic trash slots, combinators for making logic in the game, stone and concrete paths, pollution killing trees, dedicated server, IPv6 and DNS support... also modding seems to have been added somewhere between 0.10 and 0.12 ??
Gog release seems to have been shortly before 22 June 2016 ?
https://forums.factorio.com/viewtopic.php?p=170590#p170590

4.) *Only* then price was increased to 30€ at the end of March 2018 :
https://www.factorio.com/blog/post/fff-247
That was 0.16 stable, at which point the game was mostly feature complete (except for Spidertron I guess).
Also the mod portal already existed at that point.

Wube still considered it "alpha" though, and a LOT of polishing has been done since then :
most notably probably the new (in-house !) graphics engine with 0.17 with the new enemies and UHD sprites, graphics and particles support, a new graphic interface,
a few big gameplay rebalances (notably easier oil processing at the beginning, the removal of pickaxes as a consumable item and durability from armor)
but also an ever-improving mod support (like making it easier to make interface-fitting custom mod interface, allowing mods to basically make anything they wanted by drawing arbitrary pixels,
and maybe most importantly, mod integration inside the game itself, including automatic mod synchronization when loading saves and ESPECIALLY when joining multiplayer servers !
(Hardly anyone used mods in MP before that, since it was quite the hassle...)
It's probably not surprising that after that Factorio mods have reached very impressive levels of sophistication :
https://mods.factorio.com/mod/space-exploration

Honestly, I'm surprised that the price hadn't *already* been increased further to 35€ with 0.17 in 2019 and 40€ when the game got officially out of beta with v1.1 in 2021 !

avatar
pds41: [...]
Factorio does look like an interesting and fun game though - I might have to pick it up.

Without this thread, it would probably have slipped under my radar again.
There's not much reason to get it on GoG though, when you can directly do it from the dev's website :
https://www.factorio.com/buy

The only possibly "un-Goggy" thing is that some years ago Wube added Steam Multiplayer support, and the more casual players don't bother setting up port forwarding because of this, and as long as they didn't, you often won't be able to connect to their games.
(Though maybe this has gotten better since the Switch release, which would have the same issue, resulting in awareness being raised about it ?)
But then it's not much of a complaint for Factorio (especially compared to some other games), since the biggest/most interesting servers tend to be dedicated ones anyway, which don't have this issue...

avatar
KetobaK: Ohh man, I always wanted to play this game, but the price increase + my country taxes make the game cost $73, that's quite a lot of money, even more here :/
That's just... I can't even... In US dollars ?!
And I guess that wherever you are, the median income is NOT more than twice the one in North America + Western Europe ?? (While AFAIK poorer countries do often get *lower* regional pricing ?)
I mean that's just leaving money on the table at this point, are they aware that piracy is still an option ??
Post edited January 22, 2023 by BlueTemplar
avatar
BlueTemplar: I believe the McCarthy bit is from GamerGate instead ? See that kind of inaccuracy is why I am now very suspicious of accusations by anyone of anyone... (Including Uncle Bob. Not that I care to find out whether that's correct for him, this thing has been blown waaay out of proportion. I probably disagree about the Stalin bit, but it's also clear to me that Uncle Bob has quite some ways to go before he's on the "level" of Stalin...)
Kovarex was a bit of a jerk on this one, and IMHO pretty much an idiot about that "statutory rape" bit (that was dug out from his comment history at that point), but yet again, this has been *massively* blown out of proportion (and he didn't help).

avatar
pds41: [...]
Factorio does look like an interesting and fun game though - I might have to pick it up.

Without this thread, it would probably have slipped under my radar again.
avatar
BlueTemplar: There's not much reason to get it on GoG though, when you can directly do it from the dev's website :
https://www.factorio.com/buy

The only possibly "un-Goggy" thing is that some years ago Wube added Steam Multiplayer support, and the more casual players don't bother setting up port forwarding because of this, and as long as they didn't, you often won't be able to connect to their games.
(Though maybe this has gotten better since the Switch release, which would have the same issue, resulting in awareness being raised about it ?)
But then it's not much of a complaint for Factorio (especially compared to some other games), since the biggest/most interesting servers tend to be dedicated ones anyway, which don't have this issue...
I always ignore the political stuff about the personal view of developers, actors, artists, writers etc. Leaving aside whether it's cherry-picked, taken out of context etc (and making no comment on the "reddit drama" in this case) the point remains that if I didn't consume the product of people or companies that held views I disagreed with, I doubt there would be much left that I would still be able to buy or enjoy.

Anyway, I bought Factorio and I have to say, so far, it is incredibly good. I like the fact it's 2D - it's a good aesthetic. It's probably the first "full price" game I've bought in years (possibly since Civ IV) and I'm not regretting it so far. I think I'll easily get $30 enjoyment out of it.
The alternative title to this thread (if the dev had chosen that route):

Factorio support to end.... due to inflation???