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high rated
This fascinating project was brought to my attention today.

It has already be mentioned in a thread from 2018, which I will gladly link to:

https://www.gog.com/forum/general/eye_of_the_beholder_a_dungeon_crawling_classic_is_being_ported_to_the_c64

I thought about necroing that thread, but then decided against it, since it's now almost two years later, and the game seems to be close to release (there is a link to an article in that old thread, though, that you may also find interesting).

The conversion is in work since 2006, and is supposed to be released in Q1/2020. Apparently, they're in the final debugging phase now.

It's coming for C64, respectively for C128, so probably not that interesting for most of the GOG crowd, but I love such stuff, so I decided to share it with the users here, who might have an interest in it.

It features all the content of the 1990 original, plus an automap (introduced by the PC version), a bestiarium and an in-game-help.

The game can of course be controlled via the C64 keyboard or alternatively with the C64 mouse (1351).

According to the team around Swedish programmer Andreas Larsson, the gaming experience will be further enhanced, if you play it on a C128, instead of a C64, due to the better hardware.

Of course, the team has no license from EA, so they plan to distribute the conversion in a non-commercial way.

Eye of the Beholder for C64 (video shows the intro):
https://www.youtube.com/watch?v=jojvXF6JlvE

Talking (and some explaining of the gameplayer) starts:
https://youtu.be/jojvXF6JlvE?t=120

Character generation starts:
https://youtu.be/jojvXF6JlvE?t=295

Actual gameplay starts:
https://youtu.be/jojvXF6JlvE?t=589
That's pretty neat. I wish someone had done that with Pools of Darkness.
Post edited February 13, 2020 by DoomSooth
The intro is awesome, both visually and aurally. Thank you for linking it.
Great stuff... if it makes somebody happy!
Me, I don't get it, this anachronistic nostalgia. I'm also not looking forward to playing The Witcher 3 in 640x480, 256 colors, on a 486.

I'm not saying that it's a bad thing - see my first sentence...
low rated
When you say "c64" I assume you mean the c64[/128] of the 80s. This is not for the c64[/128] of the 80s. Adding 21st century hardware (even if it is "just" storage) to a 20th century machine makes it do things it never could before. Big surprise. Impressive amount of work, and (still) surprisingly good results, but not really for a c64[/128].

I add [/128] because apparently it's "better" on a c128 (presumably also with 21st century hardware enhancements; I didn't go looking).
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darktjm: When you say "c64" I assume you mean the c64[/128] of the 80s. This is not for the c64[/128] of the 80s. Adding 21st century hardware (even if it is "just" storage) to a 20th century machine makes it do things it never could before. Big surprise. Impressive amount of work, and (still) surprisingly good results, but not really for a c64[/128].

I add [/128] because apparently it's "better" on a c128 (presumably also with 21st century hardware enhancements; I didn't go looking).
Everything I read about it says: ported to the Commodore 64/128. What makes you think it's not?
low rated
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teceem: Everything I read about it says: ported to the Commodore 64/128. What makes you think it's not?
I already said what makes me think that. But, if you like, add any old thing you want to a c64, and still call it a c64. I don't care.