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How can GOG charge one and same game the same sum despite it being in different currencies? Ie, the same game is charged 10 dollars and 10 euros despite euro being more valuable than dollar? Does hat mean that people who pay in USD pay less than people being charged in EURO?
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droblit: How can GOG charge one and same game the same sum despite it being in different currencies? Ie, the same game is charged 10 dollars and 10 euros despite euro being more valuable than dollar? Does hat mean that people who pay in USD pay less than people being charged in EURO?
In the US sales tax isn't included in the sticker price. In the EU sticker price requires VAT to be included

In other words, a store in the US ends up wih $50 from the sale (and the consumer pays +x% tax on top of that).

A store in the EU ends up with 50 Euro minus ~20% tax (100 of 120%) = ~41.66 Euro which is a little over 46 dollars.
Post edited December 03, 2019 by Pheace
Welcome to the "wonders" of regional pricing, made standard for electronic sales pretty much since they appeared. GOG used to very firmly stand against it, was their second clear, specific principle, then gave up on it.

Nothing to do with what Pheace says, though he'll keep making a case for it now that the opportunity presented itself, it's just a matter of what the publishers can get away with, this 1 USD = 1 EUR "norm" staying the same through the years, whether the difference between the currencies was 7% or almost 40%, and regardless of the varying tax rates in countries.
Post edited December 03, 2019 by Cavalary
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Cavalary: Welcome to the "wonders" of regional pricing, made standard for electronic sales pretty much since they appeared. GOG used to very firmly stand against it, was their second clear, specific principle, then gave up on it.

Nothing to do with what Pheace says, though he'll keep making a case for it now that the opportunity presented itself, it's just a matter of what the publishers can get away with, this 1 USD = 1 EUR "norm" staying the same through the years, whether the difference between the currencies was 7% or almost 40%, and regardless of the varying tax rates in countries.
uhuh. 'Nothing' to do with economics. I'll easily agree they'll take their opportunities where they can. You can complain about that plenty without ignoring the realities behind the numbers. Simple fact is, many people mistakenly think publishers are taking the entire extra value of the Euro over the dollar price, and that's simply not true. It used to be an issue, when the Euro was ~40% more valuable, so it was more than the VAT costs. It's not anymore these days.
It's good to know that. What currency do you guys buy your games in?
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Cavalary: Welcome to the "wonders" of regional pricing, made standard for electronic sales pretty much since they appeared.
Not only on electronics I'm affraid. There was a quite controvesy case in my country on some physical parts manufactured here being more expensive (+30%) than in USA.
This is much more common nowadays than it should.
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droblit: It's good to know that. What currency do you guys buy your games in?
Whichever works out cheaper. Only use PSC, and GOG doesn't support RON, so there's a 2% conversion fee for EUR and 4.04% for USD, but with GOG usually lagging when rate changes would bring savings in EUR (and also usually tending to round up to still have "psychological pricing" in each currency), the USD price is usually still better. Not always though.
Post edited December 03, 2019 by Cavalary